- Level
- 1
- Attack
- 2
- Defense
- 1
- Min damage
- 1
- Max damage
- 2
- Hit points
- 4
- Speed
- 5
- Initiative
- 13
- Growth
- 16
- Movement
- Ground
- Size
- Single hex
Imps are small cunning creatures who are rather weak in close combat -- their strength lies in numbers. Imps possess a Mana Leech skill, which allows them to destroy the magical energy of an enemy hero.
-
25 Gold
- Level
- 1
- Attack
- 3
- Defense
- 2
- Min damage
- 2
- Max damage
- 3
- Hit points
- 6
- Speed
- 5
- Initiative
- 13
- Growth
- 16
- Movement
- Ground
- Size
- Single hex
Familiars are small, cunning creatures who are rather weak in close combat. Their strength is in their numbers. Familiars possess a Mana Channel skill, which allows them to steal magical energy from enemies and deliver it to the heroes of their army.
-
45 Gold
- Level
- 1
- Attack
- 3
- Defense
- 3
- Min damage
- 1
- Max damage
- 4
- Hit points
- 6
- Speed
- 6
- Initiative
- 13
- Growth
- 16
- Movement
- Ground
- Size
- Single hex
These miserable thieves will steal anything they can at the first opportunity. Most of all, the Vermins like to steal mana, which they hide in dark flasks and present to their masters in the hope of receiving a generous reward.
-
45 Gold
- Level
- 2
- Attack
- 1
- Defense
- 3
- Min damage
- 1
- Max damage
- 2
- Hit points
- 13
- Speed
- 5
- Initiative
- 7
- Growth
- 15
- Movement
- Ground
- Size
- Single hex
Horned Demons are slow and sturdy creatures who serve as the basic infantry of the infernal armies. They are built to withstand great amounts of damage, as their thick hide is hard to penetrate.
-
40 Gold
- Level
- 2
- Attack
- 3
- Defense
- 4
- Min damage
- 1
- Max damage
- 4
- Hit points
- 13
- Speed
- 5
- Initiative
- 8
- Growth
- 15
- Movement
- Ground
- Size
- Single hex
Horned Overseers are slow and sturdy creatures who can withstand great amounts of damage. These beasts can "implode" in a surge of primal chaos energy, doing great harm to all creatures around them.
-
60 Gold
- Level
- 2
- Attack
- 3
- Defense
- 2
- Min damage
- 1
- Max damage
- 4
- Hit points
- 13
- Speed
- 4
- Initiative
- 8
- Growth
- 15
- Movement
- Ground
- Size
- Single hex
Horned Grunts inhabit the small islands found in the lava seas in hell. Not being overly fond of 'bathing', they make their way across the molten streams of lava with the help of their phenomenal leaping ability. There is not another creature able to jump as far as the Horned Grunt, and it is a skill that often proves extremely useful in battle.
-
60 Gold
- Level
- 3
- Attack
- 4
- Defense
- 2
- Min damage
- 3
- Max damage
- 5
- Hit points
- 15
- Speed
- 7
- Initiative
- 13
- Growth
- 8
- Movement
- Ground
- Size
- Single hex
Fury drives the Hell Hound to move quickly around the battlefield, striking with great strength and anger. Their rage when fighting is also a weakness, however. Hell Hounds care little for their own safety and leave themselves vulnerable in order to focus all their energy on the attack.
-
110 Gold
- Level
- 3
- Attack
- 4
- Defense
- 2
- Min damage
- 4
- Max damage
- 6
- Hit points
- 15
- Speed
- 8
- Initiative
- 13
- Growth
- 8
- Movement
- Ground
- Size
- Single hex
Fury drives the Cerberus to move quickly around the battlefield and strike with great strength and anger, but in its rage it often pays too little heed to its own defense. Cerberus attacks are impossible to defend against, and its three-headed strike can hit multiple enemies.
-
160 Gold
- Level
- 3
- Attack
- 4
- Defense
- 3
- Min damage
- 3
- Max damage
- 5
- Hit points
- 15
- Speed
- 8
- Initiative
- 13
- Growth
- 8
- Movement
- Ground
- Size
- Single hex
Firehounds may not be very strong, but they are extremely aggressive, and their three heads, each breathing flames, makes them worthy of the greatest fear and respect.
-
160 Gold
- Level
- 4
- Attack
- 6
- Defense
- 6
- Min damage
- 6
- Max damage
- 13
- Hit points
- 20
- Speed
- 4
- Initiative
- 10
- Growth
- 5
- Movement
- Ground
- Ranged
- Yes
- Shots
- 6
- Size
- Single hex
A Succubus will create spheres of fire and throw them at her enemies. Any attacking troops must be prepared for a rain of flames if they are going to face a Succubus in battle.
-
240 Gold
- Level
- 4
- Attack
- 6
- Defense
- 6
- Min damage
- 6
- Max damage
- 13
- Hit points
- 30
- Speed
- 4
- Initiative
- 10
- Growth
- 5
- Movement
- Ground
- Ranged
- Yes
- Shots
- 6
- Size
- Single hex
Succubus Mistresses summon spheres of fire and hurl them at their enemies. Their accursed flame does not stop when it hits an enemy, instead it spreads and soon other creatures will find themselves burning.
-
350 Gold
- Level
- 4
- Attack
- 6
- Defense
- 6
- Min damage
- 6
- Max damage
- 13
- Hit points
- 32
- Speed
- 4
- Initiative
- 9
- Growth
- 5
- Movement
- Ground
- Ranged
- Yes
- Shots
- 6
- Size
- Single hex
Despite their truly terrifying appearance, the Succubus Seducers possess a magnificent voice. Listening to even a few of their bewitching words is enough to become helplessly trapped in their power.
-
350 Gold
- Level
- 5
- Attack
- 13
- Defense
- 13
- Min damage
- 8
- Max damage
- 16
- Hit points
- 50
- Speed
- 7
- Initiative
- 16
- Growth
- 3
- Movement
- Ground
- Size
- Large
The Hell Charger is a cruel beast summoned from the depths of Sheogh. Horror surrounds this creature, and even the bravest warrior can have difficulty finding strength to raise his weapon when a Charger attacks.
-
480 Gold
- Level
- 5
- Attack
- 18
- Defense
- 18
- Min damage
- 8
- Max damage
- 16
- Hit points
- 66
- Speed
- 8
- Initiative
- 16
- Growth
- 3
- Movement
- Ground
- Size
- Large
Nightmares are spun from the most twisted visions of the denizens of Ashan. Horror surrounds this creature and even the bravest warriors have difficulty finding the strength to raise their swords when a Nightmare attacks. The Fright Aura around this creature is such that its foes lose morale bonuses when it is nearby.
-
666 Gold
- Level
- 5
- Attack
- 18
- Defense
- 17
- Min damage
- 10
- Max damage
- 17
- Hit points
- 66
- Speed
- 8
- Initiative
- 15
- Growth
- 3
- Movement
- Ground
- Size
- Large
Coursing through the Hellmare's veins is not blood but hell's fire. And such is the heat emanating from the body of this equine monstrosity, that anyone who goes near it risks being burnt to a crisp.
-
780 Gold
- Level
- 6
- Attack
- 21
- Defense
- 21
- Min damage
- 13
- Max damage
- 26
- Hit points
- 110
- Speed
- 4
- Initiative
- 8
- Growth
- 2
- Movement
- Ground
- Mana
- 18
- Size
- Large
These mighty fiends come from the darkest pits of the underworld to do the bidding of their masters. They are skilled both in close combat and offensive magic.
-
1550 Gold
- Level
- 6
- Attack
- 22
- Defense
- 21
- Min damage
- 13
- Max damage
- 31
- Hit points
- 120
- Speed
- 4
- Initiative
- 8
- Growth
- 2
- Movement
- Ground
- Mana
- 29
- Size
- Large
These mighty fiends are summoned from the darkest depths of the demonic realms. They are skilled both in close combat and offensive magic. Pit Lords carry a Vorpal Sword, its dark power instantly killing any creature unlucky enough to be struck by it.
-
1850 Gold
- Level
- 6
- Attack
- 27
- Defense
- 23
- Min damage
- 13
- Max damage
- 31
- Hit points
- 140
- Speed
- 6
- Initiative
- 9
- Growth
- 2
- Movement
- Ground
- Size
- Large
The Pit Spawn's sword is cast from a band of tempered iron. This weapon provides its wielder with a serpent-like flexibility and alacrity, and in battle it strives to slice and sear as many opponents as it can.
-
1666 Gold
- Level
- 7
- Attack
- 27
- Defense
- 25
- Min damage
- 36
- Max damage
- 66
- Hit points
- 166
- Speed
- 7
- Initiative
- 11
- Growth
- 1
- Movement
- Flying
- Size
- Large
Devils are summoned from their fiery realm to lead the battle under the command of heroes from Sheogh. They have the ability to teleport on the field of battle, which means that no enemy can escape their savagery.
-
1 Sulfur
-
3666 Gold
- Level
- 7
- Attack
- 31
- Defense
- 29
- Min damage
- 36
- Max damage
- 66
- Hit points
- 199
- Speed
- 7
- Initiative
- 11
- Growth
- 1
- Movement
- Flying
- Size
- Large
The great Arch Devils rise from their fiery realm to lead the infernal armies. They have the ability to teleport on the field of battle, so no enemy can escape their savagery. Arch Devils can summon Pit Lords to fight for their cause.
-
2 Sulfur
-
4666 Gold
- Level
- 7
- Attack
- 32
- Defense
- 31
- Min damage
- 36
- Max damage
- 66
- Hit points
- 211
- Speed
- 6
- Initiative
- 10
- Growth
- 1
- Movement
- Flying
- Size
- Large
The Arch Demon is a real leader of the armies of hell. This colossal and cruel monster towers over the battlefield, dispatching its enemies with its awesome weapon. Not only does the Arch Demon have the ability to appear suddenly in front of the enemy, it also has the power to pull him closer towards him, making it easier to deliver the fatal blow.
-
2 Sulfur
-
3666 Gold