| Deidra | Banshee Thanks to this ability, the hero gains new levels faster. | Deidra was a zealous inquisitor of the Church of Light in the Holy Griffin Empire. She spent long years hunting demon cultists in the Free Cities of the East on the borders of the Empire's territory, "cleansing" innocent and guilty alike, fearing that small lapses in vigilance would allow the contagion to spread. Eventually, when Deidra was captured and subjected to lethal torture, her restless soul was reanimated by Necromancers who craved her knowledge. Now that she has been turned into a Necromancer, there is no creature, living or dead, who knows more about screams than Deidra. |
| Giovanni | Each time a group of enemy creatures dies, it is replaced for the duration of the battle by a group of friendly ghosts. The number of ghosts depends on the hero's level. | Once Giovanni was a junior count in the Duchy of the Bull. After some time, he grew tired of ruling his county and set out to find a more responsible post. He followed the path of his sister Lucretia, seeking power and authority in the art of necromancy. Now a powerful lord of vampires, Giovanni controls an important region on the border with the Griffin Empire. |
| Caspar | Embalmer With each new hero level, the first aid tent will heal 5 more damage units. Damage will also increase if the "Plague Tent" ability is present. | Previously, Caspar was a renowned healer capable of treating the most terrible wounds. Diving deeper and deeper into the mysteries of life and death, Caspar decided to conduct a risky experiment, but it went wrong, and Caspar ended up in the realm of the dead. Now Caspar stands at the head of undead armies, but his primary weapon remains his knowledge of anatomy. |
| Lucretia | Vampire Princess All ordinary and higher vampires in the hero's army receive +1 to attack and defense for every two hero levels, starting from the first. | Seduced and turned into a Necromancer by Sandro himself, the former countess immediately displayed a thirst for blood and power. Lucretia was a talented courtesan in life, and combined with the embrace of a vampire, this gave her a couple of centuries to hone her natural talents: seduction and negotiation. Elevated to the rank of Undead Princess, she is a spiritual and immoral leader for other vampires dreaming of repeating her escapades. |
| Markel | Lord of Death All neutral undead of the Necropolis will join the hero's army. The number of joined units is equal to 50% of the initial number plus 2% for each hero level. | "A devoted student in everything necromancy has to offer, Markel rose to the highest peaks possible among Necromancers — at least while living. A former official of the imperial palace, an astrologer and favorite advisor to Queen Fiona who held the throne in the Griffin Empire, Markel created a strong (but secret) base of Death cultists. However, the spiritual leaders of the Church of Light began to suspect his unholy deeds and, when Fiona died, exiled him from the borders of the Empire. Realizing that after the kiss of the Spider Goddess he could no longer move freely through other kingdoms of Ashan, Markel advances Erish's goals using diplomacy and fraud." |
| Naadir | Soul Catcher Each time a group of enemy creatures dies, it is replaced for the duration of the battle by a group of friendly ghosts. The number of ghosts depends on the hero's level. | Naadir hates the world of flesh even more than other Necromancers. He believes that only the spirit, purified from the material shell, possesses perfection. On the battlefield, his unique knowledge of the spirit world allows him to capture the souls of enemies and force them to fight on his side. |
| Orson | Zombie Lord All ordinary and plague zombies in the hero's army receive +1 to attack and defense for every two hero levels, starting from the first. | Lacking charisma and leadership, Orson realized that he was unable to lead troops capable of independent thought. To ensure his troops remained obedient, he spent years perfecting his knowledge in creating compliant zombies. "Everything above the neck is useless," the Necromancer declares. |
| Ravenna | Soul Devourer The "Weakness" spell not only reduces the damage dealt by an enemy squad but also lowers its defense by 1 unit for every three hero levels, starting from the first. | Having gone through the wars that divided Necromancers and the mages of the Silver Cities, Ravenna saw how magic acted destructively on undead warriors. She dedicated herself to finding ways to oppose enemy sorcerers by weakening the effect of their attacks. |
| Vlad | Resurrector The effect of the "Raise Dead" spell is strengthened. The "Magic" for this spell increases by 1 unit for every three hero levels, starting from the first. | Vlad believes that with a few exceptions, undead troops usually lose to their living opponents. As a result, he prefers to throw large masses into battle rather than precisely plan attacks. Therefore, he is especially good at raising hordes of mindless undead who can overcome the enemy through sheer numbers. |
| Zoltan | Blacklist A spell cast by an opponent can be blocked so that this spell can no longer be used in this battle. The probability of blocking increases as the hero's level grows. However, the higher the spell circle, the harder it is to block. | Zoltan is one of many undead leaders who view mages as their true enemies. To learn more about them, Zoltan seriously studied the secret magic of the Silver Cities. Therefore, he can now combine necromancy with arcana, achieving unusual effects: when an opponent uses a spell, they forget it until Zoltan leaves the battlefield. |