- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 1
The Raise Dead spell has increased effect. The spellpower of this spell is increased by 1 for every five levels of hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 1
The effect of Banshee Howl ability increases as hero gains new levels.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 1
If enemy hero casts any spell, it can be blocked in his or her spellbook making it impossible to cast that spell again in this combat. The probability of blocking increases as hero gains new levels. The higher the spell's circle, the harder it is to block it.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 1
The First Aid Tent will heal 5 more hit points per hero level. The damage in case of Plague Tent ability is also increased.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 1
All Vampires and Vampire Lords in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Every time the group of enemy creatures dies it is replaced by the group of friendly Ghosts on the time of combat. The number of the Ghosts depends on hero's level.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 1
All Zombies and Plague Zombies in hero's army gain +1 to their offence and defence for every two levels of the hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 1
The Curse of Weakness spell not only lowers creature's damage, but also reduces creature's defense by 1 for every three levels of hero, starting on first level.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Every time the group of enemy creatures dies it is replaced by the group of friendly Manes on the time of combat. The number of the Manes depends on hero's level.
- Starting Attack
- 0
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 1
All neutral undead creatures will join hero's army. The number joining army is 50% of initial number + 2% per hero level.