Creature abilities: Hive

Рой Views Last Edited 8/21/2026 4:46 PM
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Adaptation: Attack Abilities
Adaptation: Attack
Role
Buff

Deals +20% Damage until the end of the round.

Adaptation: Attack Abilities
Adaptation: Attack
Role
Buff

Deals +30% Damage until the end of the round.

Adaptation: Defense
Role
Buff

Takes –20% Damage until the end of the round.

Adaptation: Defense
Role
Buff

Takes –30% Damage until the end of the round.

Adaptation: Speed Abilities
Adaptation: Speed
Role
Buff

Gains 2 Speed until the end of the round.

Adaptation: Speed Abilities
Adaptation: Speed
Role
Buff

Gains 3 Speed until the end of the round.

Apex Predator Abilities
Apex Predator
Role
Passive

Deals +50% Damage to targets of the same tier or higher.

Apex Predator Abilities
Apex Predator
Role
Passive

Deals +50% Damage to higher‑tier targets.

Area Strike Abilities
Area Strike
Role
Passive

Deals Damage to the target and all enemies around it.

Beelzebub’s Agenda
Role
Passive

The hero deals +25% Magic Damage. This effect does not stack.

Beelzebub’s Blessing
Role
Buff

This creature gains maximum Morale and Luck until the end of the round.

Blasphemous Adoration
Role
Buff

Doubles this creature’s “Soul Assimilator” effects until the end of the next round. All friendly creatures gain the same ability.

Blasphemous Adoration
Role
Buff

Quadruples this creature’s “Soul Assimilator” effects until the end of the next round.

Blasphemous Adoration
Role
Buff

Doubles this creature’s “Soul Assimilator” effects until the end of the next round.

Blink Abilities
Blink
Role
Passive

Movement ignores obstacles and traps.

Blow Up Abilities
Blow Up
Role
Special

Self‑destructs, dealing 16 × (hero level - 1) Magic Damage to all adjacent creatures.

Contaminating Blast
Role
Attack

Deals 100% of a basic attack (60 × units–60 × units) as Magic Damage to the target and all creatures within two hexes of it.

Contaminating Blast
Role
Attack

Deals 50% of a basic attack (30 × units–30 × units) as Magic Damage to the target and all creatures within two hexes of it.

Corpse Eater Abilities
Corpse Eater
Role
Passive

If destination hex contains a fallen corpse, it is devoured, restoring 120% HP. This can revive fallen units.

Demonic Stench Abilities
Demonic Stench
Role
Passive

Reduces enemy creatures’ Luck by 1. This effect does not stack; only the strongest one is active.

Demonic Stench Abilities
Demonic Stench
Role
Passive

Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.

Devour Abilities
Devour
Role
Attack modifier

If target enemy creature has fewer than 40% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse.

Double Strike Abilities
Double Strike
Role
Passive

Strikes twice when performing attacks.

Duelist Abilities
Duelist
Role
Passive

Receives no penalty in Melee range, dealing full Damage.

Fiery Embrace Abilities
Fiery Embrace
Role
Special

Jumps onto a target within two hexes and self‑destructs, dealing 16 × (hero level - 1) Magic Damage to the target and all adjacent creatures.

Harvest Abilities
Harvest
Role
Movement

Jumps onto a chosen corpse within 6 hexes and devours it, gaining 4 Attack and Defense, 1 Speed and Initiative until the end of the battle.

Harvest Abilities
Harvest
Role
Movement

Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.

Hivemind: Nest Protector
Role
Passive

At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).

Hivemind: Vanguard Abilities
Hivemind: Vanguard
Role
Passive

At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).

Long Reach Abilities
Long Reach
Role
Passive

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Melee Attack Abilities
Melee Attack
Role
Passive

Can only attack adjacent enemies. Provokes counterattacks.

Melee Attack Abilities
Melee Attack
Role
Passive

Can only attack adjacent enemies. Enemies do not counterattack.

Murderous Glee Abilities
Murderous Glee
Role
Passive

Upon killing an enemy, this creature immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn.

Parry Abilities
Parry
Role
Passive

When attacked, this creature’s counterattack strikes first.

Piercing Sting Abilities
Piercing Sting
Role
Passive

Each attack also kills +1 enemy unit(s) in additional to regular Damage. Works on creatures up to tier 6.

Promise of Love Abilities
Promise of Love
Role
Special

When cast on an enemy, reduces its Speed and Initiative by 4. When cast on a friendly creature, increases its Speed and Initiative by 4. Duration: 3 round(s).

Rapid Assault Abilities
Rapid Assault
Role
Attack modifier

Performs a Melee attack that does not provoke a counterattack.

Soul Assimilator Abilities
Soul Assimilator
Role
Passive

At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army: • Temple: +25% Attack • Necropolis: +25% Defense • Grove: +3 Luck and Morale • Dungeon: +10% Damage • Schism: +20% HP • Neutral: +2 Speed

Squash the Weak! Abilities
Squash the Weak!
Role
Passive

The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Swift Strike Abilities
Swift Strike
Role
Passive

Enemies do not counterattack.

Terror Abilities
Terror
Role
Buff

Prevents lower‑tier enemies from attacking this creature until the end of the round.

Topple the Strong! Abilities
Topple the Strong!
Role
Passive

The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Unholy Resilience Abilities
Unholy Resilience
Role
Passive

Once per battle, this creature plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the fatal attack.

Unstable Concoction
Role
Passive

Upon death, this creature explodes dealing 8 × (hero level - 1) Magic Damage to all adjacent creatures.

Whispers of Doubt Abilities
Whispers of Doubt
Role
Passive

Attacks cause the target to always deal minimal Damage. Duration: 1 round(s).

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