- Role
- Passive
The hero deals +25% Magic Damage. This effect does not stack.
- Role
- Buff
This creature gains maximum Morale and Luck until the end of the round.
- Role
- Buff
Doubles this creature’s “Soul Assimilator” effects until the end of the next round. All friendly creatures gain the same ability.
- Role
- Buff
Quadruples this creature’s “Soul Assimilator” effects until the end of the next round.
- Role
- Buff
Doubles this creature’s “Soul Assimilator” effects until the end of the next round.
- Role
- Special
Self‑destructs, dealing 16 × (hero level - 1) Magic Damage to all adjacent creatures.
- Role
- Attack
Deals 100% of a basic attack (60 × units–60 × units) as Magic Damage to the target and all creatures within two hexes of it.
- Role
- Attack
Deals 50% of a basic attack (30 × units–30 × units) as Magic Damage to the target and all creatures within two hexes of it.
- Role
- Passive
If destination hex contains a fallen corpse, it is devoured, restoring 120% HP. This can revive fallen units.
- Role
- Passive
Reduces enemy creatures’ Luck by 1. This effect does not stack; only the strongest one is active.
- Role
- Passive
Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
- Role
- Attack modifier
If target enemy creature has fewer than 40% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse.
- Role
- Special
Jumps onto a target within two hexes and self‑destructs, dealing 16 × (hero level - 1) Magic Damage to the target and all adjacent creatures.
- Role
- Movement
Jumps onto a chosen corpse within 6 hexes and devours it, gaining 4 Attack and Defense, 1 Speed and Initiative until the end of the battle.
- Role
- Movement
Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.
- Role
- Passive
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
- Role
- Passive
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
- Role
- Passive
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
- Role
- Passive
Upon killing an enemy, this creature immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn.
- Role
- Passive
Each attack also kills +1 enemy unit(s) in additional to regular Damage. Works on creatures up to tier 6.
- Role
- Special
When cast on an enemy, reduces its Speed and Initiative by 4. When cast on a friendly creature, increases its Speed and Initiative by 4. Duration: 3 round(s).
- Role
- Attack modifier
Performs a Melee attack that does not provoke a counterattack.
- Role
- Passive
At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army: • Temple: +25% Attack • Necropolis: +25% Defense • Grove: +3 Luck and Morale • Dungeon: +10% Damage • Schism: +20% HP • Neutral: +2 Speed
- Role
- Passive
The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
- Role
- Buff
Prevents lower‑tier enemies from attacking this creature until the end of the round.
- Role
- Passive
The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
- Role
- Passive
Once per battle, this creature plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the fatal attack.
- Role
- Passive
Upon death, this creature explodes dealing 8 × (hero level - 1) Magic Damage to all adjacent creatures.
- Role
- Passive
Attacks cause the target to always deal minimal Damage. Duration: 1 round(s).