The first attack of the Small Pyramid in each turn increases Metamagic by 1.
At the start of each round all allied creatures receive an Arcane Shield that consumes the damage equal 2 x the number of Metamagic points.
At the start of each round the hero receives +1 Metamagic point, up to +3 in total. Hero's Magic is strengthened by Metamagic. Once Metamagic reaches +3, the level of all spells casted by the hero increases to Novice.
Before allied creature is hit with a melee attack for the first time, enemy creature will receive damage equal to each Metamagic point multiplied by the number of creatures in allied stack.
Metamagic can increase to +5. Once Metamagic reaches +5, the hero is casting all spells at least on Expert level.
Metamagic increases the Defense and Initiative of allied creatures.
Metamagic can rise to +10. Once Metamagic reaches +10, the hero casts all spells at least at Master level.
Magic damage dealt to enemy creatures is increased by 1% for each Metamagic point.