- School
- Light
Instantly restores health to a selected friendly stack and brings dead creatures back to life, or deals light magic damage to enemy undead stacks. (Does not affect constructs). Effect: 10+3*Spell Power health points restored or from 0+15*Spell Power to 90+15*Spell Power light magic damage dealt
- School
- Light
Immediately removes a specific number of negative magic effects from selected allied creature. No Spell Power term is displayed for this effect at this mastery level
- School
- Light
Immediately resurrects and heals selected allied creature. The creature you selected heals and resurrects all allied creatures. Lasts for 3 turns (doesn't work on Undead and Constructs). Effect: Target healing: 30 + 10 × SP; adjacent allied healing: 30
- School
- Light
Consumes damage dealt to selected allied creature. Lasts for 3 turns. Effect: поглощает to х damage
- School
- Light
Increases Defense and Leadership of the hero in the upcoming battle. No Spell Power term is displayed for this effect at this mastery level
- School
- Light
Redirects part of the damage suffered by allies to the selected allied creature and grants Morale to the other allied creatures. Effect: Redirected damage: 70%; allied Morale: +10
- School
- Light
Deals Light Magic damage to every creature that attacks selected allied creature. The spell lasts 3 turns. Effect: from 0+10*Spell Power to 60+10*Spell Power damage
- School
- Light
Immediately deals Light Magic damage to selected enemy creatures. Effect: from 0+10*Spell Power to 60+10*Spell Power damage
- School
- Light
Deals Light Magic damage to enemy groups which are hit by one of eight beams spreading from selected point in eight directions. The beams are blocked by groups and obstacles. The point selected with the spell must be an empty field. Effect: Damage: from 0 + 7 × SP to 42 + 7 × SP