Fortress units

Оплот Views Last Edited 8/21/2026 4:46 PM
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Red Dragon Creatures
Red Dragon
Attack
23
Defense
17
Min damage
53
Max damage
61
Hit points
395
Speed
5
Initiative
20
Ranged
No
Morale
0
Luck
5

Red dragons are the living embodiment of Arcata, the dragon of fire and patron of the dwarves. These magic-infused fire-breathing creatures, standing guard over Grimheim, easily turn enemies to ash.

Ardent Dragon Creatures
Ardent Dragon
Attack
29
Defense
18
Min damage
57
Max damage
65
Hit points
410
Speed
6
Initiative
23
Ranged
No
Morale
0
Luck
5

Deep underground, among bubbling lakes of lava, ardent dragons breed their offspring. This species of fire dragon is rarely seen on the surface, but they are considered among the most beautiful creatures of Ashan. Their entire body consists of translucent red crystals, beneath the thickness of which a beating, flaming heart can be seen.

Bear Creatures
Bear
Attack
3
Defense
4
Min damage
3
Max damage
4
Hit points
26
Speed
4
Initiative
14
Ranged
No
Morale
0
Luck
5

From time to time, dwarves of the North Wind clan leave the dungeons and set out to travel the surface. During this time, they hunt in nearby forests and engage in trapping wild beasts. This is how they acquire giant bears, which they then train to fight side by side with their masters.

Blackbear Creatures
Blackbear
Attack
4
Defense
5
Min damage
3
Max damage
4
Hit points
32
Speed
4
Initiative
18
Ranged
No
Morale
0
Luck
10

Black bears surpass their ordinary counterparts in size and strength. These superbly trained, mighty beasts, clad in powerful armor, follow their masters, the dwarves of the North Wind clan, relentlessly, and pose a deadly threat to their enemies.

Defender Creatures
Defender
Attack
2
Defense
9
Min damage
1
Max damage
2
Hit points
18
Speed
4
Initiative
13
Ranged
No
Morale
5
Luck
0

Defenders from the Grey Steel clan are unwavering, like rocks, and easily withstand any attacks. Huge shields, in durability not inferior to fortress walls, become an insurmountable barrier in the enemy's path.

Dis Creatures
Dis
Attack
5
Defense
5
Min damage
8
Max damage
11
Hit points
30
Speed
6
Initiative
29
Ranged
No
Morale
5
Luck
5

Dises are embodiments of the will of Arkath. Their bodies are woven from ash, and behind their backs flutter majestic wings of fire. Dises are born on the battlefield, when the souls of dwarves fallen in battle come together and, with Arkath's blessing, give life to these warlike spirits.

Einherjar Creatures
Einherjar
Attack
21
Defense
26
Min damage
65
Max damage
78
Hit points
475
Speed
5
Initiative
16
Ranged
Yes
Morale
5
Luck
0

Einherjar are warriors of Arcan, chosen by valkyries on the battlefields and tempered by the breath of the Dragon to become true avatars of war. For a dwarf warrior, this is the greatest honor he can dream of. However, the lives of the chosen are not long. Over time, the Dragon's flame, the source of the einherjar's incredible power, burns them from within.

Fire Cannon Creatures
Fire Cannon
Attack
0
Defense
12
Min damage
65
Max damage
105
Hit points
3000
Speed
0
Initiative
100
Ranged
Yes
Morale
0
Luck
0

The Fire Cannon is a wonderful illustration of the dwarves' ability to find practical applications for magic. From time to time, flaming dragons grant fire crystals to the clans. Dwarves install these crystals into cannons and use complex runic patterns to direct the power of the crystal and release an exploding fireball toward enemy fortifications.

Fire Giant Creatures
Fire Giant
Attack
19
Defense
22
Min damage
65
Max damage
78
Hit points
460
Speed
5
Initiative
14
Ranged
No
Morale
5
Luck
0

For dwarves, every volcanic eruption is a major event. Warriors often jump into the crater of a volcano of their own free will to praise the dragon god Arcan. Few who survive this harsh ordeal, having become one with the elements of fire and earth, become fire giants—huge creatures made of basalt oozing with lava.

Kobold Pathfinder Creatures
Kobold Pathfinder
Attack
3
Defense
2
Min damage
2
Max damage
2
Hit points
11
Speed
5
Initiative
23
Ranged
Yes
Morale
0
Luck
0

Thanks to their origin, kobolds feel a strong connection to the wild. They have an excellent sense of smell, and their fur provides excellent protection against the harsh northern winds. Dwarves quickly appreciated the useful qualities of kobolds and recruit them as hunters and trackers.

Kobold Scout Creatures
Kobold Scout
Attack
1
Defense
2
Min damage
2
Max damage
2
Hit points
10
Speed
5
Initiative
20
Ranged
Yes
Morale
0
Luck
0

Kobolds, beastmen from the Aegin Peninsula, do not like to discuss the circumstances of their origin. Given their outward Appearance and culture, it is assumed that this race was created from dwarves and large rodents. The fact that dwarves in Sudgard warmly welcomed these creatures confirms this theory.

Lava Elemental Creatures
Lava Elemental
Attack
7
Defense
10
Min damage
9
Max damage
11
Hit points
52
Speed
5
Initiative
22
Ranged
No
Morale
0
Luck
0

Lava elementals can take various forms. These creatures of stone and lava live on the slopes of the largest volcanoes of Grimheim. As a rule, they appear near flows of molten rock. Rune priests have learned to subjugate these magical creatures to their will, and now they stand guard over the kingdom of the dwarves.

Magma Elemental Creatures
Magma Elemental
Attack
8
Defense
12
Min damage
9
Max damage
11
Hit points
66
Speed
6
Initiative
25
Ranged
No
Morale
0
Luck
0

Magma elementals are significantly stronger than lava elementals. They appear during the most powerful volcanic eruptions of those that lead to catastrophic consequences. These spirits embody the unstoppable power of nature itself. They advance relentlessly across the battlefield, burning everything in their path.

Northern Clans Ballista
Attack
5
Defense
10
Min damage
14
Max damage
22
Hit points
300
Speed
0
Initiative
17
Ranged
Yes
Morale
0
Luck
0

Dwarves are great masters in the making of crossbows and siege engines, and as a rule, prefer them to simpler weapons like bows and slings. Dwarf ballistae possess truly deadly accuracy, incredible power, and a high rate of fire, which allows them to easily halt the advance of almost any opponent.

Rune Patriarch Creatures
Rune Patriarch
Attack
11
Defense
12
Min damage
15
Max damage
20
Hit points
115
Speed
4
Initiative
28
Ranged
Yes
Morale
10
Luck
0

The most skilled rune priests undergo initiation rituals in the secret halls of the Deepflame clan and become priests of Arcata. Impartiality is not inherent to dwarves, but the priests of Arcata are closest to understanding this idea, which is why they are called upon to resolve those clan conflicts that could lead to civil war.

Rune Priest Creatures
Rune Priest
Attack
11
Defense
10
Min damage
14
Max damage
16
Hit points
110
Speed
4
Initiative
24
Ranged
Yes
Morale
0
Luck
0

Rune priests are a special caste. They are dwarves among those born with golden eyes. It is believed that they are marked by Arcata himself. After training, they become warrior-priests. Rune priests engrave runic writings upon their skin, which allows them to use their own bodies to summon the power of the elements from the spirit world-.

Runestone Creatures
Runestone
Attack
0
Defense
5
Min damage
0
Max damage
0
Hit points
300
Speed
0
Initiative
9
Ranged
Yes
Morale
0
Luck
0

The chronicles of the clans are engraved on runestones. These stones are intended to help the clans achieve victories in future wars. These are not just wordy sagas of ancient achievements. If the words of these tales are pronounced correctly, they will strengthen the will and even heal the wounds of the clan warriors.

Shieldguard Creatures
Shieldguard
Attack
3
Defense
10
Min damage
1
Max damage
2
Hit points
22
Speed
4
Initiative
15
Ranged
No
Morale
5
Luck
0

Shieldguards are battle-hardened dwarves whose task is to protect their comrades. Their sturdy shields, like impenetrable walls, ward off enemies and reduce the damage dealt by them.

Valkyrie Creatures
Valkyrie
Attack
6
Defense
7
Min damage
8
Max damage
11
Hit points
36
Speed
6
Initiative
34
Ranged
No
Morale
5
Luck
5

Valkyries are the strongest dis, sent down by Arkat himself. These spirits protect the dwarf clans and come to their aid in battle. When a valkyrie fights alongside dwarves, their warriors attack the enemy with doubled ferocity, for sometimes the messengers of Arkat take the bravest so that they may be reborn and become einherjar.

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