- Attack
- 23
- Defense
- 17
- Min damage
- 53
- Max damage
- 61
- Hit points
- 395
- Speed
- 5
- Initiative
- 20
- Ranged
- No
- Morale
- 0
- Luck
- 5
Red dragons are the living embodiment of Arcata, the dragon of fire and patron of the dwarves. These magic-infused fire-breathing creatures, standing guard over Grimheim, easily turn enemies to ash.
- Attack
- 29
- Defense
- 18
- Min damage
- 57
- Max damage
- 65
- Hit points
- 410
- Speed
- 6
- Initiative
- 23
- Ranged
- No
- Morale
- 0
- Luck
- 5
Deep underground, among bubbling lakes of lava, ardent dragons breed their offspring. This species of fire dragon is rarely seen on the surface, but they are considered among the most beautiful creatures of Ashan. Their entire body consists of translucent red crystals, beneath the thickness of which a beating, flaming heart can be seen.
- Attack
- 3
- Defense
- 4
- Min damage
- 3
- Max damage
- 4
- Hit points
- 26
- Speed
- 4
- Initiative
- 14
- Ranged
- No
- Morale
- 0
- Luck
- 5
From time to time, dwarves of the North Wind clan leave the dungeons and set out to travel the surface. During this time, they hunt in nearby forests and engage in trapping wild beasts. This is how they acquire giant bears, which they then train to fight side by side with their masters.
- Attack
- 4
- Defense
- 5
- Min damage
- 3
- Max damage
- 4
- Hit points
- 32
- Speed
- 4
- Initiative
- 18
- Ranged
- No
- Morale
- 0
- Luck
- 10
Black bears surpass their ordinary counterparts in size and strength. These superbly trained, mighty beasts, clad in powerful armor, follow their masters, the dwarves of the North Wind clan, relentlessly, and pose a deadly threat to their enemies.
- Attack
- 2
- Defense
- 9
- Min damage
- 1
- Max damage
- 2
- Hit points
- 18
- Speed
- 4
- Initiative
- 13
- Ranged
- No
- Morale
- 5
- Luck
- 0
Defenders from the Grey Steel clan are unwavering, like rocks, and easily withstand any attacks. Huge shields, in durability not inferior to fortress walls, become an insurmountable barrier in the enemy's path.
- Attack
- 5
- Defense
- 5
- Min damage
- 8
- Max damage
- 11
- Hit points
- 30
- Speed
- 6
- Initiative
- 29
- Ranged
- No
- Morale
- 5
- Luck
- 5
Dises are embodiments of the will of Arkath. Their bodies are woven from ash, and behind their backs flutter majestic wings of fire. Dises are born on the battlefield, when the souls of dwarves fallen in battle come together and, with Arkath's blessing, give life to these warlike spirits.
- Attack
- 21
- Defense
- 26
- Min damage
- 65
- Max damage
- 78
- Hit points
- 475
- Speed
- 5
- Initiative
- 16
- Ranged
- Yes
- Morale
- 5
- Luck
- 0
Einherjar are warriors of Arcan, chosen by valkyries on the battlefields and tempered by the breath of the Dragon to become true avatars of war. For a dwarf warrior, this is the greatest honor he can dream of. However, the lives of the chosen are not long. Over time, the Dragon's flame, the source of the einherjar's incredible power, burns them from within.
- Attack
- 0
- Defense
- 12
- Min damage
- 65
- Max damage
- 105
- Hit points
- 3000
- Speed
- 0
- Initiative
- 100
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
The Fire Cannon is a wonderful illustration of the dwarves' ability to find practical applications for magic. From time to time, flaming dragons grant fire crystals to the clans. Dwarves install these crystals into cannons and use complex runic patterns to direct the power of the crystal and release an exploding fireball toward enemy fortifications.
- Attack
- 19
- Defense
- 22
- Min damage
- 65
- Max damage
- 78
- Hit points
- 460
- Speed
- 5
- Initiative
- 14
- Ranged
- No
- Morale
- 5
- Luck
- 0
For dwarves, every volcanic eruption is a major event. Warriors often jump into the crater of a volcano of their own free will to praise the dragon god Arcan. Few who survive this harsh ordeal, having become one with the elements of fire and earth, become fire giants—huge creatures made of basalt oozing with lava.
- Attack
- 3
- Defense
- 2
- Min damage
- 2
- Max damage
- 2
- Hit points
- 11
- Speed
- 5
- Initiative
- 23
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
Thanks to their origin, kobolds feel a strong connection to the wild. They have an excellent sense of smell, and their fur provides excellent protection against the harsh northern winds. Dwarves quickly appreciated the useful qualities of kobolds and recruit them as hunters and trackers.
- Attack
- 1
- Defense
- 2
- Min damage
- 2
- Max damage
- 2
- Hit points
- 10
- Speed
- 5
- Initiative
- 20
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
Kobolds, beastmen from the Aegin Peninsula, do not like to discuss the circumstances of their origin. Given their outward Appearance and culture, it is assumed that this race was created from dwarves and large rodents. The fact that dwarves in Sudgard warmly welcomed these creatures confirms this theory.
- Attack
- 7
- Defense
- 10
- Min damage
- 9
- Max damage
- 11
- Hit points
- 52
- Speed
- 5
- Initiative
- 22
- Ranged
- No
- Morale
- 0
- Luck
- 0
Lava elementals can take various forms. These creatures of stone and lava live on the slopes of the largest volcanoes of Grimheim. As a rule, they appear near flows of molten rock. Rune priests have learned to subjugate these magical creatures to their will, and now they stand guard over the kingdom of the dwarves.
- Attack
- 8
- Defense
- 12
- Min damage
- 9
- Max damage
- 11
- Hit points
- 66
- Speed
- 6
- Initiative
- 25
- Ranged
- No
- Morale
- 0
- Luck
- 0
Magma elementals are significantly stronger than lava elementals. They appear during the most powerful volcanic eruptions of those that lead to catastrophic consequences. These spirits embody the unstoppable power of nature itself. They advance relentlessly across the battlefield, burning everything in their path.
- Attack
- 5
- Defense
- 10
- Min damage
- 14
- Max damage
- 22
- Hit points
- 300
- Speed
- 0
- Initiative
- 17
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
Dwarves are great masters in the making of crossbows and siege engines, and as a rule, prefer them to simpler weapons like bows and slings. Dwarf ballistae possess truly deadly accuracy, incredible power, and a high rate of fire, which allows them to easily halt the advance of almost any opponent.
- Attack
- 11
- Defense
- 12
- Min damage
- 15
- Max damage
- 20
- Hit points
- 115
- Speed
- 4
- Initiative
- 28
- Ranged
- Yes
- Morale
- 10
- Luck
- 0
The most skilled rune priests undergo initiation rituals in the secret halls of the Deepflame clan and become priests of Arcata. Impartiality is not inherent to dwarves, but the priests of Arcata are closest to understanding this idea, which is why they are called upon to resolve those clan conflicts that could lead to civil war.
- Attack
- 11
- Defense
- 10
- Min damage
- 14
- Max damage
- 16
- Hit points
- 110
- Speed
- 4
- Initiative
- 24
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
Rune priests are a special caste. They are dwarves among those born with golden eyes. It is believed that they are marked by Arcata himself. After training, they become warrior-priests. Rune priests engrave runic writings upon their skin, which allows them to use their own bodies to summon the power of the elements from the spirit world-.
- Attack
- 0
- Defense
- 5
- Min damage
- 0
- Max damage
- 0
- Hit points
- 300
- Speed
- 0
- Initiative
- 9
- Ranged
- Yes
- Morale
- 0
- Luck
- 0
The chronicles of the clans are engraved on runestones. These stones are intended to help the clans achieve victories in future wars. These are not just wordy sagas of ancient achievements. If the words of these tales are pronounced correctly, they will strengthen the will and even heal the wounds of the clan warriors.
- Attack
- 3
- Defense
- 10
- Min damage
- 1
- Max damage
- 2
- Hit points
- 22
- Speed
- 4
- Initiative
- 15
- Ranged
- No
- Morale
- 5
- Luck
- 0
Shieldguards are battle-hardened dwarves whose task is to protect their comrades. Their sturdy shields, like impenetrable walls, ward off enemies and reduce the damage dealt by them.
- Attack
- 6
- Defense
- 7
- Min damage
- 8
- Max damage
- 11
- Hit points
- 36
- Speed
- 6
- Initiative
- 34
- Ranged
- No
- Morale
- 5
- Luck
- 5
Valkyries are the strongest dis, sent down by Arkat himself. These spirits protect the dwarf clans and come to their aid in battle. When a valkyrie fights alongside dwarves, their warriors attack the enemy with doubled ferocity, for sometimes the messengers of Arkat take the bravest so that they may be reborn and become einherjar.