- Slot
- Head
- Class
- Minor
+1 to sight range: +5% to experience gained.
- Slot
- Neck
- Class
- Minor
+1 to health of all friendly creatures.
- Slot
- Hand
- Class
- Major
base damage of friendly ranged stacks; All enemy creatures additionally receive Nature Mark.
- Slot
- Feet
- Class
- Relic
+2 to Hero's max: movement range: 500 units: gold per day.
- Slot
- Gauntlets
- Class
- Minor
+1 Spell Power. Allows casting the Earth Magic spell "Restoration" once per battle.
- Slot
- Feet
- Class
- Major
To max hero movement range: +10 to initiative of friendly ranged units.
- Slot
- Gauntlets
- Class
- Minor
+5 Initiative to all friendly stacks.
- Slot
- Hand
- Class
- Relic
+6 damage for each hero level: enemy creature movement range: -5 initiative for enemy creatures conducting ranged combat.
- Slot
- Hand
- Class
- Major
+1 to base damage of friendly ranged stacks. They also receive the "Full Range" bonus: 100%.