- Slot
- Hand
- Class
- Major
+2 to spell power To cast any spells, the hero uses the corresponding skill of rank "Apprentice"
- Slot
- Hand
- Class
- Major
+3 to hero damage per level. +2 to health of all friendly creatures.
- Slot
- Hand
- Class
- Major
base damage of friendly ranged stacks; All enemy creatures additionally receive Nature Mark.
- Slot
- Hand
- Class
- Major
+2 to Morale. Allows using the Light Magic spell "Celestial Armor" once per battle.
- Slot
- Hand
- Class
- Major
+2 Knowledge. Casting Primordial magic spells requires 1 unit less mana.
- Slot
- Hand
- Class
- Relic
+3 Hero Damage per level. +2 Attack.
- Slot
- Hand
- Class
- Relic
+4 Magic. Allows using the Earth Magic spell "Stone Spikes" once per battle. Allows using the Earth Magic spell "Sylvan's Bounty" once per battle.
- Slot
- Hand
- Class
- Relic
+1 to base damage of friendly ranged units. All friendly units receive the "Full Range" bonus: 100%. +5 to initiative of friendly ranged units.
- Slot
- Hand
- Class
- Major
+3 Hero damage per level. +1 to base damage of friendly units.
- Slot
- Hand
- Class
- Relic
+6 damage per hero level. Creatures attacked by the hero receive ~10 Defense until the end of the round.
- Slot
- Hand
- Class
- Major
+6 to damage per hero level. Each activated rune reduces the mana cost of the next spell by 5.
- Slot
- Hand
- Class
- Major
+1 to base damage of friendly creatures conducting ranged combat; +5 to initiative of friendly creatures conducting ranged combat.
- Slot
- Hand
- Class
- Minor
+1 to Base Damage of friendly squads conducting ranged combat.
- Slot
- Hand
- Class
- Relic
+6 to Damage for each Hero level. +1 to Base Damage of friendly squads conducting ranged combat. +5 to Initiative of friendly squads conducting ranged combat.
- Slot
- Hand
- Class
- Minor
Creatures attacked by the hero; at the beginning of each turn for 3 turn(s) receive additional physical damage in the amount of 30% of the damage initially received.
- Slot
- Hand
- Class
- Relic
+4 Spell Power. Increases the duration of negative effects on enemy squads by 2.
- Slot
- Hand
- Class
- Relic
+6 damage for each hero level: enemy creature movement range: -5 initiative for enemy creatures conducting ranged combat.
- Slot
- Hand
- Class
- Major
+1 to base damage of friendly ranged stacks. They also receive the "Full Range" bonus: 100%.
- Slot
- Hand
- Class
- Major
+6 damage per hero level. The hero's attack ignores half of the target's defense.