- Slot
- Shoulders
- Class
- Major
All friendly creatures receive 10% less damage from magic.
- Slot
- Shoulders
- Class
- Major
Fire Magic damage; received by all friendly squads; reduced by 30%-
- Slot
- Shoulders
- Class
- Major
base damage of enemy squads; conducting ranged combat.
- Slot
- Shoulders
- Class
- Major
Light Magic damage; received by all friendly squads; reduced by 30%.
- Slot
- Shoulders
- Class
- Major
Dark Magic damage; received by all friendly squads; reduced by 30%.
- Slot
- Shoulders
- Class
- Major
Water Magic damage; received by all friendly squads; reduced by 30%.
- Slot
- Shoulders
- Class
- Major
Earth Magic damage; received by all friendly squads; reduced by 30%.
- Slot
- Shoulders
- Class
- Major
+5 to Luck: -5 to Morale of enemy creatures.
- Slot
- Shoulders
- Class
- Relic
+2 to Defense. All friendly creatures receive 15% less magic damage.
- Slot
- Shoulders
- Class
- Major
Air magic damage received by all friendly units is reduced by 30%.
- Slot
- Shoulders
- Class
- Relic
-10 to enemy unit Morale. The effectiveness of all healing abilities is halved.
- Slot
- Shoulders
- Class
- Minor
The probability that neutral armies will want to join the hero is increased by 5%.
- Slot
- Shoulders
- Class
- Relic
+12 to Earth Magic. For Earth Magic spells, all friendly squads receive 30% less damage from Earth Magic.
- Slot
- Shoulders
- Class
- Relic
+10 Leadership: +10% chance of neutral armies joining the hero.