Haven units

Haven Views: 12 Last Edited
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Crossbowman Creatures
Crossbowman
Attack
4
Defense
3
Min damage
2
Max damage
4
Hit points
22
Initiative
30
Growth
7
Movement
Ground
Size
Single hex
Tier
Core

The feared crossbow troops of the Empire, whose weapon was the true reason Ronan Falcon united the clans and founded the realm.

  • Gold 95 Gold
Marksman Creatures
Marksman
Attack
5
Defense
3
Min damage
3
Max damage
5
Hit points
28
Initiative
35
Growth
12
Movement
Ground
Size
Single hex
Tier
Core

Veteran Crossbowmen who guard the walls of the capital, Falcon's Reach; their powerful bolts pierce a target to also strike the unit standing behind it.

  • Gold 140 Gold
Praetorian Creatures
Praetorian
Attack
10
Defense
5
Min damage
3
Max damage
4
Hit points
32
Initiative
25
Growth
15
Movement
Ground
Size
Single hex
Tier
Core

An upgraded Sentinel, called the "Gold Cloaks" by the small folk, who earned honor through acts of courage and form the personal guard of the Emperor and his Dukes.

  • Gold 120 Gold
Sentinel Creatures
Sentinel
Attack
7
Defense
4
Min damage
2
Max damage
3
Hit points
23
Initiative
20
Growth
9
Movement
Ground
Size
Single hex
Tier
Core

Volunteers who have proven their loyalty to the Emperor and Elrath; the disciplined first line of defense of the Holy Empire, sworn to shield their brothers-in-arms with their lives.

  • Gold 80 Gold
Sister Creatures
Sister
Attack
3
Defense
8
Min damage
5
Max damage
7
Hit points
19
Initiative
20
Growth
7
Movement
Ground
Size
Single hex
Tier
Core

Devotees of Elrath gifted with spiritual healing; loved across the Empire, they go to the front lines in war to tend the wounded.

  • Gold 105 Gold
Vestal Creatures
Vestal
Attack
4
Defense
10
Min damage
5
Max damage
7
Hit points
25
Initiative
25
Growth
11
Movement
Ground
Size
Single hex
Tier
Core

The upgraded Sister of the Order of Vesta, who heal their allies and pacify enemies so that other soldiers of the Empire can finish them off.

  • Gold 150 Gold
Blazing Glory Creatures
Blazing Glory
Attack
14
Defense
16
Min damage
15
Max damage
18
Hit points
70
Initiative
50
Growth
5
Movement
Ground
Size
Single hex
Tier
Elite

An upgraded Radiant Glory elevated by Elrath into a manifestation of righteousness, greatly feared in battle.

  • Gold 505 Gold
Griffin Creatures
Griffin
Attack
12
Defense
10
Min damage
14
Max damage
18
Hit points
75
Initiative
35
Growth
3
Movement
Flying
Size
Large
Tier
Elite

Lion-and-eagle hybrids born in the Mythic Age from dragon-vein magic; prized flying allies of the Holy Empire that dive on enemy lines.

  • Gold 490 Gold
Imperial Griffin Creatures
Imperial Griffin
Attack
15
Defense
10
Min damage
14
Max damage
20
Hit points
85
Initiative
40
Growth
4
Movement
Flying
Size
Large
Tier
Elite

The upgraded Griffin clad in Elven Starsilver armor, whose glyph-etched bardings are a remnant of a long-forgotten Human-Elf friendship.

  • Gold 630 Gold
Radiant Glory Creatures
Radiant Glory
Attack
12
Defense
14
Min damage
14
Max damage
16
Hit points
65
Initiative
45
Growth
3
Movement
Ground
Size
Single hex
Tier
Elite

Shining spirits filled with Elrath's will, able to flare into brilliance and blind their enemies; often sent as envoys and advisors.

  • Gold 390 Gold
Sun Crusader Creatures
Sun Crusader
Attack
20
Defense
14
Min damage
14
Max damage
16
Hit points
95
Initiative
40
Growth
5
Movement
Ground
Size
Large
Tier
Elite

A Sun Rider who has sworn a Holy Quest to Elrath, becoming a knight errant who is recalled by the Emperor to defend the realm in times of war.

  • Gold 525 Gold
Sun Rider Creatures
Sun Rider
Attack
18
Defense
13
Min damage
14
Max damage
16
Hit points
90
Initiative
35
Growth
3
Movement
Ground
Size
Large
Tier
Elite

Champions of the Light in the Order of the Holy Sun, riding enchanted steeds summoned from Elrath's realm that can travel on a ray of light.

  • Gold 410 Gold
Celestial Creatures
Celestial
Attack
37
Defense
29
Min damage
51
Max damage
52
Hit points
300
Initiative
40
Growth
1
Movement
Ground
Size
Large
Tier
Champion

Human-like Angels of the Light, total in their devotion to Elrath, who wield the twin blades of Judgment and Mercy in battle.

  • Gold 1695 Gold
Seraph Creatures
Seraph
Attack
40
Defense
32
Min damage
54
Max damage
54
Hit points
325
Initiative
45
Growth
2
Movement
Ground
Size
Large
Tier
Champion

The upgraded Celestial and champion among them, thought by some to be reincarnated Angel souls, who fight with absolute heroism and fearlessness.

  • Gold 2190 Gold