- Attack
- 4
- Defense
- 3
- Min damage
- 2
- Max damage
- 4
- Hit points
- 22
- Initiative
- 30
- Growth
- 7
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
The feared crossbow troops of the Empire, whose weapon was the true reason Ronan Falcon united the clans and founded the realm.
-
95 Gold
- Attack
- 5
- Defense
- 3
- Min damage
- 3
- Max damage
- 5
- Hit points
- 28
- Initiative
- 35
- Growth
- 12
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
Veteran Crossbowmen who guard the walls of the capital, Falcon's Reach; their powerful bolts pierce a target to also strike the unit standing behind it.
-
140 Gold
- Attack
- 10
- Defense
- 5
- Min damage
- 3
- Max damage
- 4
- Hit points
- 32
- Initiative
- 25
- Growth
- 15
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
An upgraded Sentinel, called the "Gold Cloaks" by the small folk, who earned honor through acts of courage and form the personal guard of the Emperor and his Dukes.
-
120 Gold
- Attack
- 7
- Defense
- 4
- Min damage
- 2
- Max damage
- 3
- Hit points
- 23
- Initiative
- 20
- Growth
- 9
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
Volunteers who have proven their loyalty to the Emperor and Elrath; the disciplined first line of defense of the Holy Empire, sworn to shield their brothers-in-arms with their lives.
-
80 Gold
- Attack
- 3
- Defense
- 8
- Min damage
- 5
- Max damage
- 7
- Hit points
- 19
- Initiative
- 20
- Growth
- 7
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
Devotees of Elrath gifted with spiritual healing; loved across the Empire, they go to the front lines in war to tend the wounded.
-
105 Gold
- Attack
- 4
- Defense
- 10
- Min damage
- 5
- Max damage
- 7
- Hit points
- 25
- Initiative
- 25
- Growth
- 11
- Movement
- Ground
- Size
- Single hex
- Tier
- Core
The upgraded Sister of the Order of Vesta, who heal their allies and pacify enemies so that other soldiers of the Empire can finish them off.
-
150 Gold
- Attack
- 14
- Defense
- 16
- Min damage
- 15
- Max damage
- 18
- Hit points
- 70
- Initiative
- 50
- Growth
- 5
- Movement
- Ground
- Size
- Single hex
- Tier
- Elite
An upgraded Radiant Glory elevated by Elrath into a manifestation of righteousness, greatly feared in battle.
-
505 Gold
- Attack
- 12
- Defense
- 10
- Min damage
- 14
- Max damage
- 18
- Hit points
- 75
- Initiative
- 35
- Growth
- 3
- Movement
- Flying
- Size
- Large
- Tier
- Elite
Lion-and-eagle hybrids born in the Mythic Age from dragon-vein magic; prized flying allies of the Holy Empire that dive on enemy lines.
-
490 Gold
- Attack
- 15
- Defense
- 10
- Min damage
- 14
- Max damage
- 20
- Hit points
- 85
- Initiative
- 40
- Growth
- 4
- Movement
- Flying
- Size
- Large
- Tier
- Elite
The upgraded Griffin clad in Elven Starsilver armor, whose glyph-etched bardings are a remnant of a long-forgotten Human-Elf friendship.
-
630 Gold
- Attack
- 12
- Defense
- 14
- Min damage
- 14
- Max damage
- 16
- Hit points
- 65
- Initiative
- 45
- Growth
- 3
- Movement
- Ground
- Size
- Single hex
- Tier
- Elite
Shining spirits filled with Elrath's will, able to flare into brilliance and blind their enemies; often sent as envoys and advisors.
-
390 Gold
- Attack
- 20
- Defense
- 14
- Min damage
- 14
- Max damage
- 16
- Hit points
- 95
- Initiative
- 40
- Growth
- 5
- Movement
- Ground
- Size
- Large
- Tier
- Elite
A Sun Rider who has sworn a Holy Quest to Elrath, becoming a knight errant who is recalled by the Emperor to defend the realm in times of war.
-
525 Gold
- Attack
- 18
- Defense
- 13
- Min damage
- 14
- Max damage
- 16
- Hit points
- 90
- Initiative
- 35
- Growth
- 3
- Movement
- Ground
- Size
- Large
- Tier
- Elite
Champions of the Light in the Order of the Holy Sun, riding enchanted steeds summoned from Elrath's realm that can travel on a ray of light.
-
410 Gold
- Attack
- 37
- Defense
- 29
- Min damage
- 51
- Max damage
- 52
- Hit points
- 300
- Initiative
- 40
- Growth
- 1
- Movement
- Ground
- Size
- Large
- Tier
- Champion
Human-like Angels of the Light, total in their devotion to Elrath, who wield the twin blades of Judgment and Mercy in battle.
-
1695 Gold
- Attack
- 40
- Defense
- 32
- Min damage
- 54
- Max damage
- 54
- Hit points
- 325
- Initiative
- 45
- Growth
- 2
- Movement
- Ground
- Size
- Large
- Tier
- Champion
The upgraded Celestial and champion among them, thought by some to be reincarnated Angel souls, who fight with absolute heroism and fearlessness.
-
2190 Gold