Class perks

Hero skills Views: 88 Last Edited
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Consume Corpse Secondary Skills
Consume Corpse

Demon Lord receives special combat ability to consume corpses of fallen creatures to restore mana. Consumed corpses disappear from the battlefield.

Requires
Dark Ritual Secondary Skills
Dark Ritual

Special adventure ability. Hero spends entire day to perform the ritual and regain full mana. Can only be used at the beginning of the day.

Requires
Banshee Howl Secondary Skills
Banshee Howl

Grants a hero an ability to call upon death itself in combat. All enemy living creatures receive -1 to morale, luck and -10% on initiative.

Requires
Hellfire Secondary Skills
Hellfire

Creatures under Demon Lord's control are granted a 30% chance to deal additional fire damage on attack. Hellfire drains the Demon Lord's mana.

Requires
Mark of the Damned Secondary Skills
Mark of the Damned

The hero receives special combat ability to punish the target enemy creature with a powerful Mark of the Damned if that creature is about to attack, retaliate or cast any spell. Once declared, Mark of the Damned is active until the end of combat. Should target creature remain idle or move without attacking, the Mark will not be performed.

Requires
Elemental Vision Secondary Skills
Elemental Vision

Allows Warlock to see elements on enemy creatures so that Destructive Magic spells cast by the hero can inflict additional elemental damage

Requires
Unlocks
Empowered spells Secondary Skills
Empowered spells

All damaging spells cast by hero deal 50% more damage, but the mana cost is doubled.

Requires
Unlocks
Expert Trainer Secondary Skills
Expert Trainer

Troop training in Haven towns costs 35% less than normal. Knight must be stationed within the town with Training Grounds built for this effect to take place.

Requires
Fine Rune Secondary Skills
Fine Rune

There is a 50% chance of not using up resources on rune activation.

Requires
Unlocks
Retaliation Strike Secondary Skills
Retaliation Strike

The knight receives special combat ability to guard any selected creature in his army until the end of combat by inflicting direct damage to every enemy that is attacking this guarded creature.

Requires
Imbue Arrow Secondary Skills
Imbue Arrow

Allows Ranger to enhance his or her arrows with attacking or cursing spells. All Ranger's attacks (Multishot or Deadeye Shot) will now not only inflict damage upon enemy creatures but also will immediately cast an imbued spell, draining Ranger's mana. Imbue Arrow lasts till the end of the fight or untill all Ranger's mana is drained.

Requires
Mark of the Wizard Secondary Skills
Mark of the Wizard

Special combat ability. Caster binds himself to the target with Mark of the Wizard until the end of combat so that each subsequent spell striking that target has its effect doubled and costs as much mana as needed for this double effect. Moreover every spell striking another creature will affect this target as well. If there is not enough mana - effect is not doubled.

Requires
Magic mirror Secondary Skills
Magic mirror

Every damaging or cursing spell cast by the enemy has a chance to be randomly reflected to some other target, including enemy units.

Requires
Consume Artifact Secondary Skills
Consume Artifact

Special combat ability. Allows hero to consume artifacts equipped on friendly creatures to heal and resurrect it in combat.

Requires
Memory Of Our Blood Secondary Skills
Memory Of Our Blood

All Stronghold creatures in the Barbarian's army get from 50 up to 100 rage points (randomly) at the beginning of combat.

Requires
Unlocks
Might Over Magic Secondary Skills
Might Over Magic

Decreases enemy Spell power in combat in proportion with the Barbarian Spell power.

Requires
Rain of Arrows Secondary Skills
Rain of Arrows

Grants Ranger an ability to attack all enemy creatures which are present in his favorite enemy list. The Ranger deals + 3 of his or her level damage.

Requires
Eternal Servitude Secondary Skills
Eternal Servitude

The Necromancer receives an ability to raise some of the fallen undead creatures in his or her army after combat.

Requires
Powerful Blow Secondary Skills
Powerful Blow

Links a hero with a selected creature in his army. Every time this creature performs an attack, the hero will assault the same target. The hero’s attack is by 3 hero levels more powerful than usual and has an additional chance to inflict a critical hit.

Requires
Benediction Secondary Skills
Benediction

The Knight receives special combat ability to temporarily raise the morale, initiative, attack and defense of his troops (doesn't work on undead and mechanical).

Requires
Refresh Rune Secondary Skills
Refresh Rune

Allows a previously placed rune (random if many) to be refreshed on selected creature prolonging its effect, wasting only 50% of current Initiative on this action.

Requires
Unlocks
Deadeye Shot Secondary Skills
Deadeye Shot

Grants Ranger an ability to attack any enemy creatures on battlefield. The inflicted damage is + 3 of his or her level. If that creature is present in Ranger's favorite enemy list then the critical strike is fulfilled, the damage is doubled and it always kills at least one creature.

Requires
Mark of the Necromancer Secondary Skills
Mark of the Necromancer

Grants a Necromancer the ability to tie his or her own spirit to the spirits of any creatures on the battlefield until the end of combat. If linked creatures receive any damage the Necromancer will gain some mana, feeding upon those creatures' suffering.

Unlocks
Greater Rune Secondary Skills
Greater Rune

Allows the same rune to be activated for the second time for triple resource cost.

Requires