Gating

Secondary Skills

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Gating
Verified Heroes of Might & Magic V Game data

Effects by mastery

Basic Imps and Demons (as well as their upgrades) are granted an ability to gate into the infernal plane to bring reinforcements back to the battlefield. Each stack can gate only once per combat and will spend 75% of its turn doing it. Reinforcements constitute 15% of the gated ones, will get to act almost immediately after they arrive (their ATB bar will be set to 0.75), and will disappear after the end of the combat.
Advanced Imps, Demons, Hell Hounds and Succubi (as well as their upgrades) are granted an ability to gate into the infernal plane to bring reinforcements back to the battlefield. Each stack can gate only once per combat and will spend 75% of its turn doing it. Reinforcements constitute 20% of the gated ones, will get to act almost immediately after they arrive (their ATB bar will be set to 0.75), and will disappear after the end of the combat.
Expert All infernal troops except Devils and their upgrades are granted an ability to gate into the infernal plane to bring reinforcements back to the battlefield. Each stack can gate only once per combat and will spend 75% of its turn doing it. Reinforcements constitute 25% of the gated ones, will get to act almost immediately after they arrive (their ATB bar will be set to 0.75), and will disappear after the end of the combat.
Ultimate All infernal troops except Devils and their upgrades are granted an ability to gate into the infernal plane to bring reinforcements back to the battlefield. Each stack can gate only once per combat and will spend 75% of its turn doing it. Reinforcements constitute 25% of the gated ones, will get to act almost immediately after they arrive (their ATB bar will be set to 0.75), and will disappear after the end of the combat.

Related objects

Identity

Type Skill

Other

Ultimate Perk Expert Gating
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