Summoning Magic

Магия и заклинания Views Last Edited 8/21/2026 3:59 PM
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Summoning Magic spells are primarily aimed at increasing the number of troops on the battlefield through multiplication, summoning, or resurrecting combatants. Heroes of the Academy, Dungeon, and Necropolis are most proficient in such spells.

Fist of Wrath Spells
Fist of Wrath
School
Summoning
Level
1
Mana Cost
5
Combat
Yes

Summons a magical fist that deals non-elemental physical damage to the targeted enemy creature. This spell ignores magic resistance, protection and immunity from magic.

Fire Trap Spells
Fire Trap
School
Summoning
Level
1
Mana Cost
8
Combat
Yes

Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.

Wasp Swarm Spells
Wasp Swarm
School
Summoning
Level
2
Mana Cost
5
Combat
Yes

Summons a swarm of insects that inflict magical damage on the selected enemy creature. The creature will be distracted and its ATB value reduced by 0.2,0.25,0.3 or 0.4, depending on mastery level

Raise Dead Spells
Raise Dead
School
Summoning
Level
2
Mana Cost
9
Combat
Yes

Permanently resurrects undead and elemental creatures, while other creatures can be resurrected for the duration of the battle only. Doesn't work on mechanical creatures.

Earthquake Spells
Earthquake
School
Summoning
Level
3
Mana Cost
7
Combat
Yes

Inflicts heavy damage to town walls and towers during a siege and a small amount of physical damage to all creatures (friend and foe) even if cast outside a siege battle. Damage to creatures is equal to 20 + (2 * Spellpower), regardless of mastery level.

Phantom Forces
School
Summoning
Level
3
Mana Cost
18
Combat
Yes

Copies the selected friendly unit (only one copy can be made). The copy can't cast any spells or use any abilities and disappears as soon as it recieves any damage (Incorporeal ability gives the copy 50% chance to avoid any damage). The maximum Tier that can be copied is 1,2,3 or 4 depending on mastery level and increases by 0.1 per Spellpower.

Summon Elementals
School
Summoning
Level
4
Mana Cost
17
Combat
Yes

Summons a stack of Elementals to fight for the hero's cause. The type of summoned elementals depends on the perks the hero has learned in Summoning Magic and is by default Earth elementals if no perks are learned.

Firewall Spells
Firewall
School
Summoning
Level
4
Mana Cost
16
Combat
Yes

Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns.

Conjure Phoenix
School
Summoning
Level
5
Mana Cost
35
Combat
Yes

Summons a phoenix on the battlefield to fight on the hero’s side. Only one phoenix can be summoned at a time. Attack, Defense, HP, Initiative and Speed of the Phoenix depend on the Spellpower of the caster. The Phoenix is Immune to Magic.

Arcane Armor Spells
Arcane Armor
School
Summoning
Level
5
Mana Cost
20
Combat
Yes

Encloses the target stack with a magical energy shield that partly drains all damage dealt to the stack until it is destroyed. The effectiveness depends on Spellpower and complete invulnerability can be achieved if the caster has 60 of it.

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