Summoning Magic spells are primarily aimed at increasing the number of troops on the battlefield through multiplication, summoning, or resurrecting combatants. Heroes of the Academy, Dungeon, and Necropolis are most proficient in such spells.
- School
- Summoning
- Level
- 1
- Mana Cost
- 5
- Combat
- Yes
Summons a magical fist that deals non-elemental physical damage to the targeted enemy creature. This spell ignores magic resistance, protection and immunity from magic.
- School
- Summoning
- Level
- 1
- Mana Cost
- 8
- Combat
- Yes
Puts randomly several magical explosive mines in a selected area of the battlefield. Mines are invisible to the enemy.
- School
- Summoning
- Level
- 2
- Mana Cost
- 5
- Combat
- Yes
Summons a swarm of insects that inflict magical damage on the selected enemy creature. The creature will be distracted and its ATB value reduced by 0.2,0.25,0.3 or 0.4, depending on mastery level
- School
- Summoning
- Level
- 2
- Mana Cost
- 9
- Combat
- Yes
Permanently resurrects undead and elemental creatures, while other creatures can be resurrected for the duration of the battle only. Doesn't work on mechanical creatures.
- School
- Summoning
- Level
- 3
- Mana Cost
- 7
- Combat
- Yes
Inflicts heavy damage to town walls and towers during a siege and a small amount of physical damage to all creatures (friend and foe) even if cast outside a siege battle. Damage to creatures is equal to 20 + (2 * Spellpower), regardless of mastery level.
- School
- Summoning
- Level
- 3
- Mana Cost
- 18
- Combat
- Yes
Copies the selected friendly unit (only one copy can be made). The copy can't cast any spells or use any abilities and disappears as soon as it recieves any damage (Incorporeal ability gives the copy 50% chance to avoid any damage). The maximum Tier that can be copied is 1,2,3 or 4 depending on mastery level and increases by 0.1 per Spellpower.
- School
- Summoning
- Level
- 4
- Mana Cost
- 17
- Combat
- Yes
Summons a stack of Elementals to fight for the hero's cause. The type of summoned elementals depends on the perks the hero has learned in Summoning Magic and is by default Earth elementals if no perks are learned.
- School
- Summoning
- Level
- 4
- Mana Cost
- 16
- Combat
- Yes
Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns.
- School
- Summoning
- Level
- 5
- Mana Cost
- 35
- Combat
- Yes
Summons a phoenix on the battlefield to fight on the hero’s side. Only one phoenix can be summoned at a time. Attack, Defense, HP, Initiative and Speed of the Phoenix depend on the Spellpower of the caster. The Phoenix is Immune to Magic.
- School
- Summoning
- Level
- 5
- Mana Cost
- 20
- Combat
- Yes
Encloses the target stack with a magical energy shield that partly drains all damage dealt to the stack until it is destroyed. The effectiveness depends on Spellpower and complete invulnerability can be achieved if the caster has 60 of it.