Creature abilities: Inferno

Inferno - Инферно Views Last Edited 8/21/2026 4:47 PM
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Living Creature Abilities

This creature is alive so it can be resurrected.

Large Creature Abilities
Large Creature

This creature is bigger than others and occupies four squares on the field.

Flyer Abilities

This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.

Caster Abilities

This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).

Enrage Abilities
Enrage

This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).

Shooter Abilities
Shooter

This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.

No Enemy Retaliation

Enemies never retaliate after melee attacks by creatures with this ability.

Demonic Abilities
Demonic

This creature belongs to inferno. The Chain shot does not affect it.

Fear Abilities
Fear

There's a chance the enemy attacked by this creature panics and tries to run to the edge of the arena to get as far away from the creature as possible, losing all initiative accumulated by this time. (Doesn't affect creatures immune to Mind-related spells).

Ranged Retaliate Abilities
Ranged Retaliate

Creature retaliates after enemy ranged attack with its own ranged attack, provided it is not blocked by enemy and has not used up all its retaliation attacks.

Pit Lord Summoning Abilities
Pit Lord Summoning

Once during the combat creature can summon Pit Lords to replace its killed friends. Number of Pit Lords summoned depends on the number of creatures who use this ability (activated ability).

Fright Aura Abilities
Fright Aura

All enemies positioned on tiles adjacent to this creature get their morale reduced by -3 (doesn't affect creatures whose morale is always neutral).

Frightful Presence Abilities

There is a probability that an enemy attacked by this creature will be frightened and run to the edge of the battle arena, trying to move as far away from the creature as possible and losing all initiative accumulated up to that time. (Does not affect creatures immune to mind control spells.)

Three Headed Attack

The creature can attack simultaneously all enemy creatures standing on three adjacent cells.

Vorpal Sword Abilities
Vorpal Sword

Each attack or counter-attack by this creature is guaranteed to kill at least one unit in the enemy army.

Blade of Slaughter Abilities
Blade of Slaughter

Deals additional damage to each creature in target stack (+2 damage per creature).

Chain Shot Abilities
Chain Shot

Creature inflicts damage to selected target and the three other targets nearest to it. Each successive enemy struck receives half the damage of the previous one.

Explosion Abilities
Explosion

Creature damages all creatures around itself, but not itself (activated ability).

Fire Breath Abilities
Fire Breath

During attack, creature damages not only the target but any other unit positioned directly behind it.

Immune to Puppet Master

This creature is immune to Puppet Master spell.

Leap Abilities
Leap

This creature can leap on any enemy target, at great distance, getting a 10 % attack bonus for every tile it goes over. After the leap, the demon lands on the tile next to the target, and is exposed to double bonus retaliation. The leap can't be longer than twice the Grunt's normal movement range, and it can't be shorter than two tiles (activated ability).

Magic-Proof 50% Abilities
Magic-Proof 50%

Attacking spells inflict 50% less damage to this creature.

Mana Destroyer Abilities
Mana Destroyer

Creature destroys some of the enemy hero's mana when their turn comes - once per combat. The amount of destroyed mana depends on the number of creatures.

Mana Stealer Abilities
Mana Stealer

Creature takes some of the enemy hero's mana at the beginning of combat and transfers it to own hero. The amount of stolen mana depends on the number of creatures.

Searing Aura Abilities
Searing Aura

Once an enemy creature that is within 1 tile range from this creature takes its turn, it suffers fire damage in proportion with the number of creatures who have this ability.

Seduction Abilities
Seduction

Once per combat the Succubus is able to gain control over any enemy creature. Succubi and creatures with immunity to Mind Control are not affected by this ability. The ability's duration depends on the difference in power between the Seducers and their victims, ranging from 4 turns (target is four times weaker than the Succubus) to the point where it can't be used (target is more than four times stronger than the Succubus). The Succubus’ initiative does not increase for the time of the effect’s duration. Activated ability.

Siphon Mana Abilities
Siphon Mana

This creature can steal mana from enemy heroes and give it to friendly creatures (activated ability).

Teleport Other Abilities
Teleport Other

The Arch Demon can target any creature stack that is within it's movement range, regardless of who owns it, and teleport them to the unoccupied tile that is the closest possible to himself (activated ability).

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