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In reply to serovoy
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8 years ago
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serovoy
I'm not talking about the damage parameter itself. As the level increases, so does the attack, and with it, the final damage. And this calculator doesn't take that into account for all artillery units (except Jeremy and Gurnisson).
Read what I wrote again. It doesn't work for specialists; their special abilities aren't being calculated.
In reply to Nodl
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8 years ago
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Nodl
The author doesn't seem to mind, I don't think he'll object.
Improved calculator for creatures from HotA + ballista/cannon. Heroes from the Cove have been added. If there are any inconsistencies, please let me know, and I will fix them.

For the ballista, the damage for a direct shot is written as:
-without/basic/advanced artillery - without double damage, damage for one shot
-expert - with double damage, damage for one shot

For the cannon, the damage for a direct shot is written as:
-without/basic artillery - with normal damage
-advanced - with double damage
-expert - with triple damage.
Specializations for ballista/cannon work

Download link:
http://rgho.st/8kpGyXyf4

Download, unzip, and run H3Calc.exe

Source code is here - https://github.com/Nodl/H3Calc/tree/hota

Thank you, everything is great. Only on a screen resolution of 1366x768, the new row of Cove units doesn't fit. Automatically hiding the taskbar helps, but is it possible to reduce all unit images by half if it's not too difficult?
In reply to Nintendo
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8 years ago
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List of changes: - Reduced the size of creature portraits and the window size, added scrolling. Now it should be usable on any resolution. - Ignis/Furia's specialization in fire creatures now works. - Bless/curse now works correctly on machines. - Specialization in ballista/cannon now works for everyone, not just for Gurnisson/Jeremy. Thanks for testing: serovoy, Nintendo Download link: http://rgho.st/8crgRvsFl Download, extract, and run H3Calc.exe Source code is here - https://github.com/Nodl/H3Calc/tree/hota
FireToSky
Read what I wrote again. It doesn't work for specialists; it's their specialization.
Indeed, the meaning of the specialization is almost lost. For ballista/cannon, +4 attack at level 20 for Gurnisson/Jeremy is practically unnoticeable. If this bonus added damage directly, it would be more logical, and the specialization would be justified in some way
In reply to FireToSky
8 years ago
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FireToSky
read what I wrote again. it doesn't work for the experts, even with their expert settings.
No need to get so worked up, I was in a hurry at that moment. By the way, I wanted to suggest an improvement to the calculator's interface (a table with hero portraits instead of a list), but I even forgot to mention it. But still, thank you to the author for the work done.
In reply to serovoy
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8 years ago
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Adapted for HotA version 1.5. List of changes: - Added a leprechaun. - Reduced the attack/defense of nix warriors. - Reduced the damage of the cannon. - Changed the native terrain of Conflux units to highlands. Download link: http://rgho.st/66DdVWGLJ Download, extract, and run H3Calc.exe. Source code is available here: https://github.com/Nodl/H3Calc/tree/hota
6 years ago
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Do you also have blank pages in this thread?
4 years ago
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Hey guys, I have a question about damage calculation. I didn't want to start a separate thread, so I'm posting it here. HotA v.1.6.1. 23 Cyclops are attacking (damage 16-20, attack 15). The hero has an attack of 18 and Expert Ranged (50%) + two artifacts that modify it (5% + 15%), so the total ranged attack modifier is 70%. They are being defended by Nixie Warriors (defense 17, they ignore 60% of the attacker's attack). There is no hero defending them. The terrain is neutral for both sides. Here's how I calculate the damage: Total attack of the attacking creatures and the hero: 15 + 18 = 33 Attack with the Nixie Warriors' modifier: 33 * (1 - 0.6) = 13.2 Final attack and defense difference (diff): 13.2 - 17 = -3.8 I calculate the multiplier for the base damage using the formula: 1 + 0.025 * diff + ranged attack This gives: 1 + 0.025 * -3.8 + 0.7 = 1.605 Base damage of 23 Cyclops: 368 - 460 With the multiplier: 590 - 738. But the game shows 562 - 703. Can you tell me where the error is in my calculations?
In reply to 1234ru
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4 years ago
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1234ru
Hey guys, I have a question about damage calculation. I didn't want to start a separate thread, so I'm posting it here.

HotA v.1.6.1.

23 Cyclops are attacking (damage 16-20, attack 15).

The hero has an attack of 18 and Expert Ranged Attack (50%) + two artifacts that boost it (5% + 15%), so the total ranged attack modifier is 70%.

They are being defended by Nix Warriors (defense 17, they ignore 60% of the attacker's attack). They don't have a hero.

The terrain is neutral for both sides.

I'm calculating the damage:

Total attack of the attacking creatures and the hero: 15+18=33
Attack with the Nix Warriors' modifier: 33*(1-0.6)=13.2
Final attack and defense difference (diff): 13.2-17=-3.8

I'm calculating the multiplier for the base damage using the formula:

1 + 0.025*diff + ranged attack

It turns out: 1+0.025*-3.8+0.7=1.605

Base damage of 23 Cyclops: 368 - 460

With the multiplier: 590 - 738.

But the game shows 562 - 703.

Can you tell me where the error is in my calculations?
The ranged attack parameter increases the damage from ranged attacks by 50%.
In your case, the damage is 1-0.025*4 (I think there's rounding here).
And then you increase this value by 70%.
0.9*1.7=1.53

Multiply by this coefficient and everything matches.

P.S. I might be wrong somewhere, but I think it works like this. Specifically, when the defense value is higher than the attack

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