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Posts from Symmetrical template.

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In reply to Javdet
13 years ago
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"Pit for LM"
Is it normal that after replacing h3wt.exe with a file for generating a symmetrical map, the antivirus started complaining about it, saying that it's TR/Crypt.XPACK.Gen? Why is this happening? I doubt there's a virus, but constantly explaining to Avira that everything is okay is quite inconvenient...
How normal this is – each Avira user should decide for themselves.
I installed Avira – it does complain. The thing is, to correctly determine the game version for the HD mod, I changed the value of the VirtualSize parameter in the description of the first section of the file in the PE header. Apparently, Avira doesn't like the fact that the set value doesn't match the actual code length, because the length has increased due to the code for loading the library. For now, there's no way to fix this.
You can take the executable from the previous version, but it won't run with the HD mod.
"Javdet"
I'll add a little to what I've noticed. In game 111, if the blue player clicks on a hero or a castle, the game crashes for them. Regardless of who is hosting.
After installing the patch, the problem was noticed not only in the mirror mode but also in Might and Magic 6.
"PReDS"
After installing the patch, the game started crashing frequently: the map is created, and, apparently, when the scripts are executed, a crash occurs – it happens even with the "Symmetrical map" option disabled.

Yes, this is happening because of the script that displays the route when right-clicking. I'll fix it later, but for now, I've re-uploaded the installer with the old version of the script (display only with Alt+LMB).
You can also simply take the script91.erm file from the WT 0.52 installer and copy it to the Data folder.
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13 years ago
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2. Ivor. Turis goes to the console, returns through the Hive. There, a bunch of errors appear, and everything closes.
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13 years ago
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Could you please tell me where the option to make units "red in the Dungeon" is located?
In reply to Grando
13 years ago
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Oldboy
Could you please tell me where the option for "red in the dungeon" is located?

It's in the code. It's only activated when generating a red dungeon against other castles.

Javdet
Turis goes to the consulate, returns through the Hive. There, it displays a lot of errors, and everything closes.

For some reason, the check for visiting the bank isn't working. It's a rare and unreproducible bug.
The same effect occurs if the bank is visited again after one of the guard stacks has been killed there. I'll refine the script soon.
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13 years ago
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Thanks, I completely forgot where it was.
In reply to Lider1
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13 years ago
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The Mirror MM6 template is poorly balanced. Among the good ones: Jebus Cross, H3dm1, Hexaga. The last one is interesting because ore and wood mines are only near neutral villages :)) In general, the template is perfect for those who prefer to fight against the opponent rather than neutrals. Contact usually starts around turn 113-115.
In reply to Lider1
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13 years ago
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In Odessa, I discussed mirrored map templates with Vik, but he believes that the current selection is sufficient. However, I think we need more mirrored map templates; that would increase interest in them.
In reply to Javdet
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13 years ago
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Javdet
Mirror Mode for Might and Magic VI is not very playable.

I'm looking at it right now. It feels completely different.

The gameplay and structure seem different.
In reply to Javdet
13 years ago
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"Javdet"
Mirror MM6 is not very playable.

Why would that be? In my opinion, it's more interesting than camper h3dm1. Have you played on it?
It has a drawback in that due to the division of the original map into two isolated parts, a bugged passage between these parts will inevitably lead to a road that completely breaks the template structure. Therefore, either you have to restart after discovering this fact, or ask for a third person to generate it. Approximately 30% of generations turn out to be bugged.

Questions and discussions about mirror templates are best posted in the appropriate topic: /topic/8611/

Added 4 minutes later
Lider1
I'm looking at it right now. It seems completely different.

The layout feels different too.

The layout is the same as 8mm6a, only there are no four small treasures, and the colors of the computers are different.
In reply to <Ivor>
12 years ago
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Version 1.5.3. Download link: http://rusfolder.com/40271779

Changes:

- For templates with multiple starting positions: new resources are generated only in minimum quantities; the size of guards has been returned to normal, while new hives have a size of 1-2 and half the usual guard strength.
The bonus in experience stones has been increased to 3000. The size of all external guards on the map is limited to 12000 fight value. All external taverns have been replaced with mana wells.

- Added the ability to play 2v2 and the corresponding template hjeb2x2. More details in the readme file.

- Added a non-mirrored sea template Seafarers. More details in the relevant topic: /topic/10917/. A description can also be found in the folder with the template.

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