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Posts from Developing a Knight hero from the Haven faction.

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#1
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I'm playing the campaign as Anton. I don't want to start over. So, he's focusing on Strength. As mentioned above, level 3 magic isn't available. Can I still continue the campaign this way? And what's the best way to level up?
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#2
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I played through the Haven campaign with a Warrior hero on "easy" difficulty. Essentially, the development of all Warrior heroes differs only in minor details – for example, for Anton, it's better to take leadership and "heroism" to gain the faction skill faster. "Counterstrike," "cleave," and, of course, "tactics" will also be useful. "Reinforcement" for the guards will be very helpful (preferably level three, as the effectiveness increases). I developed him in Tears, as the skills are clearly more useful there. As a complement to the "Martyr" effect, you can take "endurance." "Healing" won't be superfluous either.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
#3
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Okay, I understand.
I also use the Necropolis tactic, setting it up before the battle. However, I send reinforcements to the archers, as I don't have many units yet.
#4
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In my opinion, the Warrior in Heroes 6 will be stronger than the Mage. Regarding Anton's development: Personal qualities: Education, Logistics, depending on the path, either Protector or Aggressor level 1, Training (not necessary, but I like to improve secondary heroes and then fully develop their Management skill). Management: Anton doesn't need it at all! Tactics: Tactics level 1, Ambush, Reinforcement to the maximum. Spells: Harass (mandatory!), Forward, the rest is up to your taste; I didn't have much time to cast them. Art of War: Retaliation max, Defense, Cleave, Giant Killer, Endurance max. Light Magic: General and individual healing. Earth Magic: General and individual restoration. Everything else is up to your taste... There were no problems in any mission; everyone was defeated, even the deadly ones.
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
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#5
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Yes, I forgot about logistics. You can never have too many healers, but regeneration is less effective than healing. As for "Aggressor" and "Guardian," I disagree; there are already plenty of stat-boosting skills in the campaign, and these are just a waste of skill points. It's better to learn something interesting from the magic skills instead.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
#6
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Winner
You can never have too much healing, but regeneration is a weaker form of healing. As for "Aggressor" and "Defender," I disagree. There are already plenty of buffs in the Campaigns, and these are just a waste of skill points. It's better to learn something interesting from magic instead.

Of course, you usually use healing, but sometimes, for a lossless game, it's good to have something you can cast after healing. Although, for the Alliance with two units of Adepts + Seraphim, it usually doesn't come to regeneration...
I didn't mind spending 1 point on +3 to attack or defense, as after level 25, there wasn't much else to upgrade. A Warrior with his magical power doesn't get much benefit from magic. And the first 2 levels of magic don't offer much... I took "Taunt," but I only used it once during the entire campaign – just to see what it does. I also took "Fear," but it turned out to be unnecessary; 95% of battles were won in 2-3 rounds, following a pattern: push the enemy, heal your own. In special cases, I used "Forward" to attack immediately, and I also summoned Phoenixes against archers.
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
#7
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I leveled up reinforcements up to level 2. Seraphs weren't useful, they were too expensive. I leveled up many summons to gather blood/tears faster, taking cooldowns into account. I cast all the spells I could, even when it wasn't necessary. Magic - only healing (if it's a warrior, there's not enough mana).
In reply to Supric
#8
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Supric
I leveled up reinforcements to level 2. Seraphs weren't useful, they were too expensive :)

I leveled up a lot of chants to gain blood/tears faster, taking cooldowns into account :) I shouted everything I could, even when it wasn't necessary :)
Magic - only healing (if it's a warrior - there's not enough mana).
Level 3 seems to be more effective against riders ;)

100 mana is enough for one cast of general and individual healing).
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
#9
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I don't understand, are the upgraded Eagles bugged? They fall from the sky, but don't damage anyone.
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#10
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Yes, it has a bug.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
#11
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Couldn't decide on a dynasty weapon for Antosha. If you're playing a specific hero specialization, then maybe it's better to give him "Iron Quill." With that, griffins should be considered beasts + reputation tears + "Retaliation" + "Defense" + Endurance + the "Tears" passive skill "Resilience." And I forgot about reinforcements. Then, as tanks, griffins will be very effective. Also, healing spells, a predisposition to magic, and the whole package.
I gave him the Griffon Sword myself (which is also good). I just set the goal to max out this sword as the first one obtained in the game.
#12
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I would appreciate it if someone could advise me on how to level up and play as a Warrior hero from the Order faction against a Necromancer mage hero, preferably focusing on a blood path build. Especially against that cheesy tactic with Sacrifice targeting Spiders, which is discussed in this thread: /topic/8577/. Even though my hero is stronger and has a larger army, all the damage seems to disappear somehow. How should I conduct battles, and what should I pay attention to during combat? There's so much written about Necromancers. But here, the topic is completely empty.

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