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Posts from Orcs vs. Humans

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14 years ago
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Weakening Strike is not very useful for Orcs, as it's impossible to raise the attack penalty above -3. In general, investing in skills like Diminishing Darkness or Chaos, if the enemy doesn't develop those magic skills, seems pointless, even if it's just for the good abilities they offer. Attack, Logistics, Defense, Luck, and Battle Cry also have good abilities, and the skills themselves are more useful.
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14 years ago
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$an4es
Weakening Strike is useless for Orcs because you can't raise the attack penalty above -3. And in general, investing in Darkness or Chaos skills when the enemy won't be using those spells seems pointless, even if it's just for the good skills. Attack, Logistics, Defense, Luck, and Battle Cry also have good skills, and the skills themselves are more useful.
. Weakening Strike is applied at its maximum, and the bonuses from Blood Wrath will compensate for the defense. Logistics can be skipped.
14 years ago
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We played yesterday, and I was playing as Krag. No, it's not a viable strategy. The only advantage was that the initial turn saw the stack of horses (190 units) pushed back by 10%. I destroyed 6 of his horses. After that, everything went as expected... towards the end of the battle, the orcs become very strong, but there are very few of them left....
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14 years ago
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The weakening strike is applied at its maximum level.

That's not true. The weakening strike is applied at the level it would be applied at if cast by the hero. And Orcs will always have it at the level without skills, as Darkness cannot be learned (just in case, Dim Darkness does not affect the strength of the weakening strike).
Plus, the bonuses from Blood Fury will replace the defense.

Plus, the bonuses from Blood Fury will replace Fire Wrath, Cursed Lands, and the Dim effects themselves.
Longistics can be omitted.

Dim Chaos and Darkness can be omitted.
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14 years ago
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$an4es
That's not true. The weakening strike is applied at the level it would be applied at if cast by the hero. And Orcs will always have it at the unskilled level, as you can't invest in Darkness (just in case, Dampen Darkness doesn't affect the strength of the weakening strike).

Plus, the bonuses from Blood Fury will replace Fire Wrath, Cursed Lands, and the Dampen skills themselves.

Dampen Chaos and Darkness can be skipped.
We have different viewpoints. Dampen Darkness and Chaos are effective in 50% of cases and against 50% of enemies. Blood Fury provides enough bonuses to kill and remain intact, even without investing in defense. And Logistics ONLY provides more movement points on the map, plus a couple of skills... For an Orc, choose what will be most useful in battle first.
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14 years ago
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If we're talking about a human, I'd give the Orc the "Darkness" skill. A Knight can easily learn this skill, and considering that even with the weakening effects of other skills, it's still quite dangerous for the Orc.
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14 years ago
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against certain opponents, silencers will be useful, I agree. But MjTh was talking about general leveling, and mentioned leveling 2 silencers for their skills. I think this is not efficient.
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14 years ago
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You need to be able to understand a person.
In reply to Ganseng
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14 years ago
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Ganseng
45% attack, 30% defense, 15% knowledge, 10% spellpower.
50 Attack, 35 Defense, 5 Spellpower, and 10 Knowledge.
In reply to Vaishan))
7 years ago
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In patch 3.1, the stats were slightly adjusted.

45 to Attack, 35 to Defense, 5 to Spellpower, and 15 to Knowledge.

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