And if a neutral creature has a choice between an elemental and any other native unit of the hero, will it prefer the simpler units?
Posts from Manuals for playing as Dungeon
Actually, you can use Sinithar for a quick start, but then switch to someone more promising (level them up in parallel).
Currently, I choose Vaishan at the start and immediately upgrade the scouts to rangers. I first level up Luck on the road. Then I switch to some Erin.
I actually think Dungeon is the most useless faction, as well as the Summoning magic.
Who was talking about Phoenix? Imagine a level 5 mage with a skill and the Freezing Cold spell, and then having to cast Phoenix...
The main advantage of the Dungeon faction is magic. Warlocks don't use debuffs as well as, say, Necromancers, but their chaos magic is very good. It has the same functions, but the damage from spells is simply monstrous. With proper character development, spells like "Meteor Shower," "Fireball," and especially "Earth Shock" can destroy absolutely any (or even more than one!) enemy unit. The ability Arcane Wave deals truly terrifying damage. No other race has anything like it. In the early game, the Dark Elves have a relatively simple situation. There's not enough magic – they simply run out of mana. The first-level creatures improve the situation – they can both shoot and fight in melee. The second-level troops are no worse; beasts and furies can be a reliable mainstay of the army. And let's not forget about the dragons... In general, the Dark Elves are far from a weak race, and they must be taken seriously.