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Posts from Manuals for playing as Dungeon

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In reply to Proff.X
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13 years ago
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Proff.X

And if a neutral creature has a choice between an elemental and any other native unit of the hero, will it prefer the simpler units?
It depends on the game difficulty; I remember that on Veteran, the AI really likes to use Pikemen, as they are as attractive as the Sylvan faction's Dryads.
13 years ago
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Ment

Actually, you can use Sinithar for a quick start, but then switch to someone more promising (level them up in parallel).

Currently, I choose Vaishan at the start and immediately upgrade the scouts to rangers. I first level up Luck on the road. Then I switch to some Erin.
9 years ago
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I generally think that the Dungeon faction is the most useless, as is the Summoning magic, by the way. Someone mentioned the Phoenix – imagine a 5th-level mage with a skill and the Cold spell, and then you still need to cast the Phoenix spell... You'll run out of mana by the 2nd week. The troops are terribly expensive; if there aren't chests with gold scattered around the map, your situation will be even worse. You take Chaos Secrets, hoping for Fireball, but you get a Ring of Cold or an Ice Golem, which is especially pleasant when you have Stone Spikes in the guild...) In general, while you're sweating and struggling with your Furies, hit and run. Enemy archers (neutrals) will tear apart your scouts. Be prepared for some Vlad with 100 archers (immune to retaliation) and other things he managed to breed to come after you in the 2nd week and start resurrecting his troops. Worthless. Also, about general speed-up and slow-down – with Arantir, I discarded Summoning magic in the Campaigns and took Light. The Orc city (difficulty without a chance) was easily defeated, and I didn't care about the Orcish Darkness summoning. Berserkers, Control, Slow, Speed, Necromancer's Mark, and with the remaining units, I just didn't let him leave the castle. In the end, 70 vampires finished off the remnants of his army in 100 turns, something like that. Unfortunately, you also need to take Death Stride. Ugh, I'm writing this for the second time...
In reply to vasyasd
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8 years ago
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vasyasd
I actually think Dungeon is the most useless faction, as well as the Summoning magic.
You'll get over it...
vasyasd
Who was talking about Phoenix? Imagine a level 5 mage with a skill and the Freezing Cold spell, and then having to cast Phoenix...
Yeah, and also Fire Elementals, which a level 5 mage will have no trouble taking down (because of the quantity).
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4 years ago
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The main advantage of the Dungeon faction is magic. Warlocks don't use debuffs as well as, say, Necromancers, but their chaos magic is very good. It has the same functions, but the damage from spells is simply monstrous. With proper character development, spells like "Meteor Shower," "Fireball," and especially "Earth Shock" can destroy absolutely any (or even more than one!) enemy unit. The ability Arcane Wave deals truly terrifying damage. No other race has anything like it. In the early game, the Dark Elves have a relatively simple situation. There's not enough magic – they simply run out of mana. The first-level creatures improve the situation – they can both shoot and fight in melee. The second-level troops are no worse; beasts and furies can be a reliable mainstay of the army. And let's not forget about the dragons... In general, the Dark Elves are far from a weak race, and they must be taken seriously.

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