Skip to content

Posts from Adventure log.

Fairy Tale Club Closed Topic
No ratings yet — be the first to rate!
In reply to Arandor
User Avatar
15 years ago
Auto-translated
6. Underground King


We followed Zurg for several hours until we finally reached the right place. The troll asked us to prepare and broke down the wall with magic. Behind it was the entrance to the dwarves' fortress, which was, of course, guarded. But besides them, there were also traps, as several times the dwarves collapsed passages, and we had to go around. As a result, we managed to pass through the underground lake and reach the dwarves' base, where our target was located. The guard was indeed small in number, and we easily dealt with the enemy. After that, Zurg immediately appeared and led us to his leader...

screenshot #1
Left the camp

screenshot #2
Saved the troll

screenshot #3
Killed the main bat) it turns out they also have leaders

screenshot #4
Dwarf leader

screenshot #5
Mad hermit
In reply to Arandor
User Avatar
15 years ago
Auto-translated
7. Farewell Gift

After the usual hours of wandering through the tunnels, we reached the city of dwarves, which now belonged to the trolls. It was here that the chieftain awaited us. He thanked us for our help in the battle against the dwarves and promised to help us get to the surface. Unfortunately, Elyssa preferred to stay with the trolls to learn fire magic from them (apparently, her own magic wasn't enough). As a token of gratitude, she gave me a fire sword, enchanted by the trolls. After taking the gift, we set off on our journey. The troll we had saved earlier agreed to show us the way...

screenshot #1
finally, a sword
Attachments 1
1 file attached • Total size: 157.7 KB
In reply to Arandor
User Avatar
15 years ago
Auto-translated
8. Towards the Sun

We walked for quite a long time, and when there was only a little left, the troll suggested we rest. We set up camp near an underground river. Grog told us that this river is unpredictable and sometimes floods the tunnels, but at the same time, it is very important for the underground inhabitants. Our conversation was interrupted by a crash, followed by the appearance of dwarves. They had come for revenge, and after blowing something up, they released the river from its bed. Water quickly began to flood the caves. We killed the dwarves and rushed toward the exit. Along the way, we encountered ants who were also fleeing the water. Then we met a squad of humans scouting the caves. They didn't bother talking to us and attacked immediately. Later, we reached strange gates guarded by undead. Inside were rooms also inhabited by the dead. The presence of an altar led us to assume that this place had been an underground Temple. One of the rooms was equipped as a laboratory. In it, we discovered a flesh golem. He was in a state of sleep, and I decided to try to wake him. We were lucky; the golem mistook us for his masters, and we ordered him to come with us. Returning to the altar, one of the elves discovered a lever that opened two passages. One was flooded, and the other was not. We immediately rushed into the latter. It led us to a crypt where we encountered another representative of the undead. But he wasn't the only one we met there. As soon as we left the hall, our old masked acquaintance appeared—the one who had already tried to kill Kale twice. This time he failed to escape, and we ripped the mask from his face. The elves' surprise knew no bounds. Hidden under the mask was Keratur, son of Tanuil, the chief of our tribe, and Kale's uncle. There was no time to settle accounts, so we simply took him with us and continued our journey until we finally reached the exit. There we discovered an outpost and many corpses (if I understood correctly, Keratur killed them all). A suitable place to rest for a bit and find out why Keratur wanted to kill us. As it turned out, he had been pinned by a rock in the ruins of his home, and since we couldn't find anyone, we thought he and his entire family were dead. By the time he got out, we were already gone. Instead of elves, he met Necromancers, who were raising the fallen and turning them into their slaves. They forced him to watch this, which naturally affected his psyche, and then released him. Soon he caught up with us and blended in with the other elves, but no one recognized him. So he wandered with us, occasionally attacking, wrapped in a cloak. Keratur wanted revenge because we left the bodies of the fallen elves. Although we burned them all and thought the Necromancers wouldn't be able to raise them. How were we to know that it wouldn't stop them?! With his last strength, Keratur finished his story and died. Kale was saddened by this outcome, but nothing could be changed now. Meanwhile, Nim went scouting, and the others began preparing to head outside.
Leaving the caves, the elves found themselves in the desert once again. Suddenly, Elo appeared and began calling Kale. He quickly responded to the goddess's call and began speaking with her. However, the others could not see her. She explained this by saying that Kale is the chosen one and only he can see her. The goddess was dissatisfied that he had not killed the infidels in the form of the trolls, but she forgave him. Then she began to speak about a human settlement nearby and that they are her subjects. We need to go to them, and they will help us travel north to the goddess Elo herself (as if she couldn't guide us herself). Immediately after this, humans appeared—it was the same patrol we had to kill in the cave. The sergeant was aggressively minded and ordered us to surrender; even Elo told us to obey him. It was strange to hear such a thing from our goddess, so Kale refused and entered into battle with the humans. During the fight, ghosts of those we had disturbed began to emerge from the cave. They passed right through the wall. Having achieved victory over the humans, Kale sent Nim and several elves on reconnaissance, while the others stopped at an oasis to rest, which was located slightly above the human camp.
After a few hours, Nim returned, but not alone—she was with a water elemental named Esanu. He said he was looking for us to lead us to his queen, who wants to talk to us about the future of our peoples. He also mentioned the name Yechnagot (though maybe it's not a name); Keratur had mentioned it too while talking about the Necromancers, saying they repeated it during their rituals. However, Esanu does not know where to find his leader. She is hiding from enemies, and only some of the water elementals know where she is, but the others were captured by humans and are being held in a settlement to the north. One of our scout squads also disappeared in that same direction, so we need to go north regardless.

screen №1
stupid dwarves causing a flood.
I only managed to hire three, besides the heroes who were there from the start

screen №2
little ants and little humans

screen №3
gates to the Temple

screen №4
rooms with undead

screen №5
altar and the demons guarding it. First time seeing such things

screen 6
laboratory, little golem, ogre, and a crab-man :O

screen №7
tombs and a lich-spider

screen №8
the exit! Everyone was happy to see the sun)
The golem's name is Kromf

screen №9
Human fools

screen №10
They even tried to send a messenger to the north to call for reinforcements, but I killed him.
Also, the undead were annoying, attacking the golem. He has the "berserker" skill and fights until the enemy or he himself dies, but it's damn hard to hit ghosts.
In reply to Arandor
User Avatar
15 years ago
Auto-translated
9. False Divinity

Nim and Esanu led us through the dunes, and when we crossed the last one, we saw something beautiful. Many trees and even more water. It was an ocean inhabited by water elementals. Descending from the hills, we found ourselves in a jungle that we had to cross to reach the human settlement and free our friends. Esanu said that five of them had been captured, although there were many more initially, but the rest stayed behind to fight the nagas who had set up an ambush. Most likely, they perished, so our main task was to free those who were held captive by the humans. We needed at least two more water elementals so that they could cast a spell to find their queen. For several days, we fought our way through the jungle, and we managed to save four water elementals: a pikeman (the squad leader), two warriors with tridents, and a priestess. But there was also a sorceress whom we didn't find, and she was sacrificed (maybe this is part of the plot, or maybe not, but I searched the entire island and didn't find anyone else, and then the turns for this mission ran out). And if I'm not mistaken, it was the Necromancer who did it. Are the humans allied with them? Or is this some kind of dark cult? We had to find out. Soon, our missing scout appeared. He said that Elo had appeared to him, and indeed, she was standing next to him. They began to summon elves to their side, calling Kale a heretic. Some of the elves followed their "goddess," while the others remained. We didn't want to fight our own kind, but there was no other choice. The priestess, Zhul, tried to stop Elo, to reason with her, but she didn't even want to listen to her follower and turned her into a statue. Then we defeated the traitors and destroyed the embodiment of Elo, which was a phantom. After that, the water elementals told us about the ships that were on the northwestern island. We had to hijack them to sail to the queen. The ships were guarded by Necromancers, undead, and human soldiers. Now I had no doubt that they were in league. These people worshiped a dark goddess and used necromancy. We quickly reached the bay, broke through the defenses, and captured the ships.

Screenshot #1
The beginning of the operation

Screenshot #2
Rescuing the water elementals

Screenshot #3
Human outposts

Screenshot #4
Enemy warlord

Screenshot #5
We ended up fighting the elves, and as we approached the island, a golem suddenly attacked us, and we had to kill it. Someone mentally ordered it to do so. Oh, I'm sorry for him =(

Screenshot #6
Elo

Screenshot #7
Hijacking ships from the Necromancer
In reply to Arandor
User Avatar
15 years ago
Auto-translated
10. A Sea Voyage

The Waterlings guided us across the sea until we reached our destination. There, we transferred to boats and sailed towards a small sandbar rising above the water. Queen Melusand greeted us there. She told us about the past, how the second sun was created, why the human empire perished, and why the world was plunged into chaos. Then came the story of an island that the Waterlings called cursed. Once, it was inhabited by humans ruled by mages. They survived the fall of the empire, conducted some experiments, but eventually disappeared, leaving behind ruins. The Waterlings settled near this island; the place was rich in fish, and the Nagas rarely bothered them there. The underwater dwellers wanted to explore the island and sent several groups on reconnaissance missions, but none of them returned. After that, it was decided not to venture into the jungle, but that didn't help. Over time, Waterlings began to disappear, those who spent the night on the shore. But they still decided to stay there until one night, darkness enveloped the island, and the undead attacked them, along with Nagas that appeared from nowhere. The Waterlings had to flee and never returned to that island. If I understood correctly, it is there that the evil goddess Yechnagot lives, who took the form of Elo and tried to deceive us. The Waterling people asked us to help them destroy her, and we agreed. Then Zhul told us the story of Elo and the demon Jangor, whom she defeated in a battle that took place during the elven war. It is unclear why we need this information, but I can assume that Jangor may be involved in our problems with Yechnagot...

Screenshot #1
Meeting with the Waterling Queen
Attachments 1
1 file attached • Total size: 188.2 KB
In reply to Arandor
User Avatar
15 years ago
Auto-translated
11. Cursed Island

Upon arriving at the island, we decided to first find some kind of fortification to establish a base, and then deploy the rest of our forces. The Water Elementals said that there were some ruins to the southwest, and we should check them out. Six of us set out to search, while our Water Elemental friends moved the ships further away from the shore. The island was shrouded in fog, which created some problems. We moved further and further, but we didn't encounter anyone, which was quite strange. The Water Elementals were supposed to distract the enemy troops with their attack from the other side of the island, but not all of them at once. Soon, we finally found living creatures – lizards, who were guarding the ruins we needed. They were hostile and paid the price for it. As night fell, the enemies became more active and attacked from all sides. Undead and orcs from the north, nagas from the east. But they failed to break us, and we destroyed all their camps. We found keys with the leaders of the undead and orcs, which we used to open the tower in the center of the island. At that moment, Elo appeared before us. She said that Kale should come to her alone, and the rest should stay outside. He did as she said, but Nim didn't want to listen to him and followed him, and then Zhul followed her, and in the end, even Grog didn't want to stay out.

screenshot #1
Landing

screenshot #2
Evil lizards

screenshot #3
Nagas.

screenshot #4
Undead Fortress

screenshot #5
My Water Elementals sailed around the entire map, found another comrade in a cage at the top, and freed him. Before him, they encountered a water serpent in the ruins of a ship.

screenshot #6
Orc Fortress

screenshot #7
More nagas
In reply to Arandor
User Avatar
15 years ago
Auto-translated
12. Dark Stronghold

Upon entering the tower, the trio found Kale lying on the ground, but he was alive. Elo reappeared before them and tried to order them to kill each other, but the amulets given by the water queen protected them from the goddess's interference. A few blows were enough to destroy the phantom once more, and then everything began to shake, and the elves saw the true face of the enemy, if one could even call it a face. Something from the depths of the earth, it was Yech nagot. After a difficult battle, she was defeated.
Having destroyed the evil, the elves received a new home as a reward. This island became their home. After the celebrations in honor of the victory, the elves began to settle in their new place. Grog helped them build houses and lived with them for some time, and then asked to return to his people. Zhul began to train new priestesses in the sacred grove that she founded. Nim often swam; she had become very accustomed to the water and spent a lot of time at sea. Sometimes it even seems that she is half a mermaid. An alliance was concluded with the water creatures, and they helped the elves in many ways. The Dark Stronghold was dismantled stone by stone, and with the help of the water creatures, they were transported to the seabed so that dark magic would never again disturb the inhabitants of the island. And since then, they have lived in peace.
The End.

Screenshot #1
Elo has enchanted two of my soldiers.

Screenshot #2
Yech nagot. She has a rather strange appearance, she doesn't even look like a living creature.

============================================================

I liked the campaign; it was quite interesting and had many new features, both in terms of leveling up and the units themselves, etc. And the maps were also enjoyable to play, without any tediousness or grinding.
Ugh, I finally posted it. There are still two more campaigns left, but I won't be playing them anytime soon, and I don't plan to post about them either, because I'm already tired of it. Unless it's some other game.
Attachments 2
2 files attached • Total size: 404.0 KB

Statistics

Welcome our newest member: recijeb