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8. Towards the Sun
We walked for quite a long time, and when there was only a little left, the troll suggested we rest. We set up camp near an underground river. Grog told us that this river is unpredictable and sometimes floods the tunnels, but at the same time, it is very important for the underground inhabitants. Our conversation was interrupted by a crash, followed by the appearance of dwarves. They had come for revenge, and after blowing something up, they released the river from its bed. Water quickly began to flood the caves. We killed the dwarves and rushed toward the exit. Along the way, we encountered ants who were also fleeing the water. Then we met a squad of humans scouting the caves. They didn't bother talking to us and attacked immediately. Later, we reached strange gates guarded by undead. Inside were rooms also inhabited by the dead. The presence of an altar led us to assume that this place had been an underground Temple. One of the rooms was equipped as a laboratory. In it, we discovered a flesh golem. He was in a state of sleep, and I decided to try to wake him. We were lucky; the golem mistook us for his masters, and we ordered him to come with us. Returning to the altar, one of the elves discovered a lever that opened two passages. One was flooded, and the other was not. We immediately rushed into the latter. It led us to a crypt where we encountered another representative of the undead. But he wasn't the only one we met there. As soon as we left the hall, our old masked acquaintance appeared—the one who had already tried to kill Kale twice. This time he failed to escape, and we ripped the mask from his face. The elves' surprise knew no bounds. Hidden under the mask was Keratur, son of Tanuil, the chief of our tribe, and Kale's uncle. There was no time to settle accounts, so we simply took him with us and continued our journey until we finally reached the exit. There we discovered an outpost and many corpses (if I understood correctly, Keratur killed them all). A suitable place to rest for a bit and find out why Keratur wanted to kill us. As it turned out, he had been pinned by a rock in the ruins of his home, and since we couldn't find anyone, we thought he and his entire family were dead. By the time he got out, we were already gone. Instead of elves, he met Necromancers, who were raising the fallen and turning them into their slaves. They forced him to watch this, which naturally affected his psyche, and then released him. Soon he caught up with us and blended in with the other elves, but no one recognized him. So he wandered with us, occasionally attacking, wrapped in a cloak. Keratur wanted revenge because we left the bodies of the fallen elves. Although we burned them all and thought the Necromancers wouldn't be able to raise them. How were we to know that it wouldn't stop them?! With his last strength, Keratur finished his story and died. Kale was saddened by this outcome, but nothing could be changed now. Meanwhile, Nim went scouting, and the others began preparing to head outside.
Leaving the caves, the elves found themselves in the desert once again. Suddenly, Elo appeared and began calling Kale. He quickly responded to the goddess's call and began speaking with her. However, the others could not see her. She explained this by saying that Kale is the chosen one and only he can see her. The goddess was dissatisfied that he had not killed the infidels in the form of the trolls, but she forgave him. Then she began to speak about a human settlement nearby and that they are her subjects. We need to go to them, and they will help us travel north to the goddess Elo herself (as if she couldn't guide us herself). Immediately after this, humans appeared—it was the same patrol we had to kill in the cave. The sergeant was aggressively minded and ordered us to surrender; even Elo told us to obey him. It was strange to hear such a thing from our goddess, so Kale refused and entered into battle with the humans. During the fight, ghosts of those we had disturbed began to emerge from the cave. They passed right through the wall. Having achieved victory over the humans, Kale sent Nim and several elves on reconnaissance, while the others stopped at an oasis to rest, which was located slightly above the human camp.
After a few hours, Nim returned, but not alone—she was with a water elemental named Esanu. He said he was looking for us to lead us to his queen, who wants to talk to us about the future of our peoples. He also mentioned the name Yechnagot (though maybe it's not a name); Keratur had mentioned it too while talking about the Necromancers, saying they repeated it during their rituals. However, Esanu does not know where to find his leader. She is hiding from enemies, and only some of the water elementals know where she is, but the others were captured by humans and are being held in a settlement to the north. One of our scout squads also disappeared in that same direction, so we need to go north regardless.
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stupid dwarves causing a flood.
I only managed to hire three, besides the heroes who were there from the start
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little ants and little humans
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gates to the Temple
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rooms with undead
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altar and the demons guarding it. First time seeing such things
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laboratory, little golem, ogre, and a crab-man :O
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tombs and a lich-spider
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the exit! Everyone was happy to see the sun)
The golem's name is Kromf
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Human fools
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They even tried to send a messenger to the north to call for reinforcements, but I killed him.
Also, the undead were annoying, attacking the golem. He has the "berserker" skill and fights until the enemy or he himself dies, but it's damn hard to hit ghosts.