Skip to content

Posts from Heroes battle: “Power over the world”

No ratings yet — be the first to rate!
In reply to DrSable
User Avatar
16 years ago
Auto-translated
DrSable
Are you talking about the left-right arrows?
Yes. It's not very convenient to separate one centaur using the slider. --------------------------------------------------------------------- Try clearing your browser cache and reloading the game. I cleared the cache and re-entered the game – it didn't help, it even got worse. --------------------------------------------------------------------- In the hero's window, there are tabs for Artifacts and Skills. Everything is there. I checked the artifacts tab in the hero's window – it's as empty as a desert. --------------------------------------------------------------------- Yes, you'll have to go back to the Castle again. There's a kind of competitive process here, where the first one to reach the Artifact wins. There aren't many people around right now, so it's not that noticeable yet. In my opinion, this isn't entirely correct. A warrior going into battle would always complete a bunch of side quests (in reality, in the Middle Ages, during the Crusades – in "Battle for Heroes," action points are simply removed). It should be the same here... IMHO. And I think artifacts and chests shouldn't be visible on the map, but... should appear if the hero crosses some border or performs some action (searching the area, meeting a wanderer (hero-monster, etc.)) or the visibility border, at which point the approximate location of the artifact, chest, or resource appears. There's another thing I personally didn't like. It's that you can't capture a Castle without reaching a certain "prestige" level. My example: there are 3 Castles around my Castle (Undead, Barbarian, and Human), but I can only capture them after reaching a prestige level of 2000. I think this limits the player's strategic skills. It would be possible to allow the capture of one Castle without any conditions. Take me, for example. I hired 2 heroes in the tavern: an elf level 4 and an undead level 10 (and this is probably wrong too; playing as Order vs. Chaos (and vice versa) should only be allowed for real players, and hiring shouldn't be allowed), and there are several other free (or not free) Castles around my Castle. So, you need to put your thinking cap on and decide which Castle to capture (the Castle that's native to the undead hero or the Human Castle belonging to Order (like the elven one)), and which one to send away. And then you'll need to demonstrate considerable strategic skill to play well with two starting Castles. Another question: does an undead hero raise undead after a battle? Because I didn't quite understand. My undead hero fought 3-4 battles, but there are no skeletons (similar to the 3 Heroes). It's a bit annoying, you know...
In reply to wt_744
User Avatar
16 years ago
Auto-translated
wt_744
Yes. It's not very convenient to separate one centaur using the slider.

Good idea.
I cleared the cache, re-entered the game - it didn't help, it even got worse.
I looked in the hero's window, in the artifacts tab - it was as empty as a desert.

Perhaps at that moment, maintenance work was being carried out on the server.
What browser are you using?
In my opinion, this is not entirely correct. A warrior going into battle would always complete a bunch of side quests (in reality, in the Middle Ages, during the Crusades - in "Battle Heroes" they simply remove action points). So it should be the same here... IMHO. And I think that artifacts and chests should not be visible on the map, but... appear if the hero crosses some border or performs some action (searches the area, meets a traveler (hero-monster, etc.)) or the visibility border, at which the approximate location of the artifact, chest, or resources appears.

You know what will happen if you allow players not to return to the Castle. Anyone will be able to run to the edge of the map, settle there, and develop away from the events, no one will rob them or take away resources. And then return strong and hardened.
As for the appearing artifacts, the idea is good, but we need to think about how to do it? After all, you need to set a goal when leaving the Castle.

There is another thing that I personally didn't like. This is the fact that you cannot capture a Castle without reaching a certain level of "prestige".
My example: there are 3 Castles around my Castle (undead, barbarians, and humans), but I can only capture them after reaching a prestige level of 2000. I think this limits the player's strategic skills. It would be possible to allow capturing one Castle without any conditions. Take me, for example. I hired 2 heroes in the tavern: an elf level 4 and an undead level 10 (probably this is also wrong, playing as Order vs. Chaos (and vice versa) should only be allowed for real players, and hiring should not be allowed), and there are several more free (or not free) Castles around my Castle. So you need to put your thinking cap on and decide which Castle to capture (the native Castle for the undead hero or the human Castle belonging to Order (like the elven one)), and which to send away. And then you will need to demonstrate extraordinary strategic skills to play well with two starting Castles.

Even if you are allowed to capture a Castle at the beginning of the game, you won't succeed, because the guard there has 150,000 units. You will have such power approximately at 5000 prestige. Up to 3000-5000 prestige, you will be getting acquainted with the game, and then the strategy will begin.
Another question: does an undead hero raise undead after a battle or not?
Because I didn't quite understand. My undead hero fought 3-4 battles, but there are no skeletons (similar to Heroes 3). It's annoying, you know...

No, he doesn't raise them, I understand you. Perhaps in the future, there will be such a skill for the undead.

Thank you for the suggestions!
In reply to DrSable
User Avatar
16 years ago
Auto-translated
DrSable
Perhaps server maintenance was being performed at that moment.
What browser are you using?

I also think I encountered this during server maintenance, as everything was fine afterward. I use Opera 9.64, but I also have Opera 10 and ALTopera (with lots of plugins and other stuff), Safari, Maxthon, IE, and Firefox.
DrSable
You know what will happen if you allow players not to return to their Castle. Anyone will be able to run to the edge of the map, settle there, and develop away from the main events. No one will raid or compete for resources. Then they can return, strong and powerful.
Regarding the appearing artifacts, the idea is good, but we need to think about how to implement it. After all, you need to set a goal when leaving the Castle.

But who said that we should simply give this option? We could reduce action points for each additional battle or journey away from the Castle, say, 2 or 3 times more than usual. Then you'll have to think: either fight for an artifact of level 1-2 and lose a lot of action points, or return to the Castle and then go back for that artifact.
And what's so difficult about the appearing artifacts? If you want good gear, go explore the locations (I doubt you'll find a wallet dropped by someone on the other side of the city when you step out onto your balcony). This is also a good reason to use scouts to their full potential, instead of running around with your entire army. A scout leaves the Castle, and BAM! Artifacts, resources, chests, etc. appear within a certain radius. Since there is no fog of war in the game, disappearing objects will partially compensate for it. Also, tombs, Pegasus fountains, and refugee camps (even though they don't work yet) should also be hidden until they are discovered.
DrSable
Even if you are allowed to capture a Castle at the beginning of the game, you won't be able to, as there is a guard of 150,000 units. You will have approximately that much power around 5000 prestige. Up to 3000-5000 prestige, you are just getting acquainted with the game, and then the strategy begins.

Well, let's reduce the guard a little. So that it's possible to capture it, but it doesn't feel like a walk in the park.
DrSable
No, it doesn't increase, I understand you. Perhaps there will be such a skill for the Necromancer in the future.

It would be interesting to see that. Just don't overdo it. Because in Heroes 3, the Necromancer is considered a overpowered Castle, and not without reason.
DrSable
Thank you for the suggestions!

I'll try my best.

Question. I receive messages about receiving a reward via email. What is this? What reward are we talking about?

IMHO, the game is beautiful and will probably be interesting (in the final release)... but it's not quite my thing. I'll play it some more and try to be helpful in testing, but I probably won't play it seriously. Time will tell. :smile19:
In reply to wt_744
User Avatar
16 years ago
Auto-translated
wt_744
But who said that you just need to provide such an opportunity? You could reduce the action points for each additional battle or foray away from the Castle by, say, 2 or 3 times more than usual. Then you would have to think: either defend an artifact of level 1-2 and lose a lot of action points, or return to the Castle and then run back for that artifact.
And what is there to think about regarding the appearing artifacts? If you want to have good gear, go and search the locations (I doubt you will see a wallet dropped by someone on the other side of the city when you look out of your balcony). This is also a good reason to use scouts to their full potential, and not run around with a single hero and all your troops. A scout leaves the Castle and BANG! Artifacts, resources, chests, etc. appear within a certain radius. Since there is no fog of war in the game, disappearing objects will somewhat compensate for it. Also, tombs, Pegasus fountains, refugee camps (even though they don't work yet), etc. should also be hidden until they are discovered.

This idea has been around for a long time, but because it is related to the server and rewriting a large amount of code, it will not be implemented soon.
Well, you could reduce the guard a little. So that it would be possible to take it, and it wouldn't seem like a walk in an amusement park.

It seems to us that development would be too fast in this case.
Question. I receive messages by email about the reward received. What is this? What reward are we talking about?

Button "Empire" => "Treasures" => There are chests and boxes.
In reply to DrSable
User Avatar
16 years ago
Auto-translated
DrSable
The idea has been around for a while, but because it involves the server and rewriting a lot of code, it won't be implemented anytime soon.

It's up to the head boss to decide.
DrSable
It seems to us that the development would be too fast in this case.

What's so fast about the development? Banning the capture of native secondary resources. But with non-native secondary resources, the development is not so fast. Moreover, this is a beta test, so why not try it? What if we find the golden mean, where the start isn't as slow as molasses, but the development still offers quite a few surprises.
DrSable
Button "Empire" => "Treasures" => There are chests and boxes.

Thanks.
16 years ago
Auto-translated
Hello.

If the recruitment for testing hasn't ended yet, here's the information:
1) feedok
2) ph-doc@yandex.ru
3) here, in that thread.
4) Barbarian
5) Heroes - forever :o)
In reply to wt_744
User Avatar
16 years ago
Auto-translated
wt_744
What does rapid development entail? Disallow capturing your own secondary towns. Development is then not as rapid with non-native secondary towns. Moreover, this is a beta test, so why not try it? What if we find the golden mean, where the start isn't as drawn out, but the development still offers many surprises?

We carefully examine all suggestions for changes. If changes in the game are needed, they will be implemented. Thank you for your suggestions! By the way, we have a separate section on our forum for suggestions and game improvements.

Also, I would like to remind you that the closed beta testing of Battle of Heroes is ongoing! We are still accepting applications to participate at snail.game.russia@gmail.com. We would also like to hear feedback from everyone who is participating in the closed beta. We welcome all those who are interested!
16 years ago
Auto-translated
1) Andrey...nick - PTUKH
2) Andrey1450@ya.ru
4) I'm a convinced mage... it's hard to say... I don't know enough about the game... but I know for sure, I'm NOT a Necromancer... and considering the races, I guess I'm Human...
5) Well... hmm... Heroes of Might and Magic is my passion... I love them =)... + I'm a recognized Tester for Allods Online. Astrum Nival gave me a reward for testing, just so you know =) (briefly)

P.S. Sorry for the late visit... it's Allods + studies =)
16 years ago
Auto-translated
played... hmm... the shop there severely unbalances the game...
In reply to PLUX
16 years ago
Auto-translated
I've already sent the application via email, but just in case, I'll leave it here as well:)
1) Slavchuk
2) slavchuk19901001@mail.ru
3) I used google.com.ua and then visited the official game website to learn everything.
4) Elves.
5) I've participated in beta tests for other online games, but there's no better game in the world than Heroes. It would be a great honor for me to be a tester here :)

Added after 2 hours 34 minutes
Thank you, I received it.
User Avatar
16 years ago
Auto-translated
1) Dzhonni1985 2) dzhonni1985@mail.ru 3) I don't remember. 4) People 5) About 2 years ago, I really loved Heroes 3, then I lost interest, now I downloaded version 3.5 and I want to play again, but I want something more.
User Avatar
16 years ago
Auto-translated
Hello everyone, what's the latest news about this game? When is it coming out? I'm interested in checking out the browser version. Plus, the trailer was quite impressive...
16 years ago
Auto-translated
Dear fans of "Heroes of Might and Magic", we invite you to participate in the beta testing of the new browser game "Battle of Heroes"!
"Battle of Heroes" is a new generation browser game based on the popular "Heroes of Might and Magic" series, combining elements of strategy, economics, and role-playing. As a successor to the unique "Heroes", the game has fully adopted all its traditions and principles. Moreover, you will find a huge, vibrant world populated by heroes from all over the world, full of treacherous monsters, legendary treasures, and incredible adventures! By observing the development of the conflict between the races of humans, elves, barbarians, and the undead, you will participate in the fate of this world.
Anyone can play "Battle of Heroes"! All you need is Flash installed and an internet connection. You don't have to spend your money on the game, or your time waiting for long downloads, as it is free and loads almost instantly.
You will definitely enjoy this game if you used to spend hours battling the computer in the classic "Heroes". There's no time to get bored here! After all, thousands of other players will always be happy to join you, and you won't want to go back to offline gaming.
The world map will instantly evoke nostalgia in experienced players and attract the attention of newcomers with its pleasant graphics. You can send your hero to fight monsters, collect resources, participate in special events, and battle other players.
You can give commands to your units yourself, or let things take their course – "Battle of Heroes" has an automatic combat mode, which will allow you to step back at any time and let your troops win the battle without your participation. You don't have to constantly monitor what's happening on the screen; you can safely minimize the game, leave it running in another window, and do your own thing.
"Battle of Heroes" is a vivid example of the direction in which browser games should develop in the future. It is beautiful, interesting, and most importantly, not demanding, and it will take you less time to figure out how it works than to read this article.
Therefore, it is not surprising that "Battle of Heroes" is so popular all over the world. Tens of thousands of players populate medieval fantasy worlds, build castles, increase the ranks of their armies, form alliances, and lead their heroes on quests for epic adventures, destroying the terrifying creatures that inhabit these lands. Don't miss your chance to get unforgettable experiences, earn the respect of other players, become the greatest gladiator in the arena, create the strongest guild alliance in the game, capture a bunch of castles, and, in the end, just play and have fun!
The beta testing is scheduled to begin next week.
You can read detailed information about the game right now on the website www.heroeswar.ru
Sincerely, the administration of "Battle of Heroes".
User Avatar
16 years ago
Auto-translated
1. Faraday
2. p_eremin@i.ua
3. Found out on the website /topic/6459/
4. Necromancer
5. I want to participate in beta testing because I am interested in everything related to Heroes of Might and Magic (Hmm)).

Added after 21 minutes
1. Faraday
2. p_eremin@i.ua
3. Found out on the website /topic/6459/
4. Necromancer
5. I want to participate in beta testing because I am interested in everything related to Hmm).

Added after 16 hours 35 minutes
hmm... ignore
In reply to Bitva_geroev
User Avatar
15 years ago
Auto-translated
The graphics are simply excellent! But the gameplay is a bit lacking.

Statistics

Welcome our newest member: recijeb