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#32
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I play as the Mages because:
1) Their heroes don't growl, don't attack anyone, they just smoke a hookah and casually wipe out entire armies with a wave of their wand. And of course, the elephant – it's unparalleled, although the camel is also an option!
2) Mini-arts. Gremlins with 20 HP – that's awesome!
3) The Castle.
4) The Titans.
5) The animation of the gremlin's death :D
6) Jalib. A hero against whom it is dangerous to use Subdue, Berserk, and Blind.
7) The Mage mindset.
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#33
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I enjoy playing as the Academy faction because there are many tactical options for developing the game. Strong units/miniatures/a beautiful city, and useful creature abilities.
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
In reply to Rameliya
#34
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Rameliya
I love playing as mages because there are so many tactical options for how the game can unfold. Strong units/mini-arts/a beautiful city and useful creature abilities.
Well, I wouldn't say there's a lot of tactical variety. Mages have 3 ranged units and few fast or high-damage units; genies usually don't last long and are more often used as support, and you can't just attack with cats alone; golems are very slow unless you boost them with mini-spells. So, in my opinion, the mage faction is mainly defensive, unlike, for example, the Sylvan faction. But again, this is just my opinion.
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#35
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Playing as them is quite challenging, but much more interesting. The development of a Warlock is impressive due to the variety of options. The hero can be given one or two schools of magic, and any combination is possible. With the unique ability "Magic Sign," spells like "Berserk" or "Earth Shock" take on a completely different meaning. It's amusing to watch the troops of Barbarians or Humans fighting each other. On the other hand, "Logistics," "Defense," "Spellcasting," and "Education" are no less important, and we shouldn't forget about siege weapons, which are also often chosen as the main skill. You can try to create a jack-of-all-trades mage: learn several schools of magic or reach the "Arcane Mastery" skill. But even a Warlock can be turned into a fighter with "Logistics," "War Machines," and "Defense." Razazak is a great base for a fighter-mage.

 

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