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17 years ago
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The ninth stage of the annual John Van Canigem tournament for HoMM IV

«Far From Paradise»

1. In order to participate in the 9th stage of the Van Canigem tournament for Heroes 4 «Far From Paradise», you must register on our website and leave a request in this thread.

This tournament is official; ratings will be awarded based on its results.

2. The tournament is conducted using the Russian version of Heroes 4: " Whirlwinds of War " by Buka. The save will be generated in the Russian version.

3. The goal of the game is to defeat the enemy.

Results will be evaluated primarily based on minimum time.
If several players have an equal completion time, the winner will be determined by points; if a favorite is still not determined, then by the amount of mercury.

4. Tournament Rules.

1) Using cheat codes during the final run of the save is prohibited.
2) Restarting or any other modification of the initial save is prohibited.

3) Use of the space bar.

3.1) Use of the "space" key is PROHIBITED when boarding a boat.
3.2) Use of the "space" key is PROHIBITED when disembarking from a boat to shore.
3.3) Use of the "space" key is ALLOWED when pulling a killed hero (grave) out from under monsters.

4) Bugs - SaveBag

4.1. Shifting monsters using saving is PROHIBITED.
4.2. Additional hero upgrades related to saving are PROHIBITED.
4.3. 65000 arrows for Elves using saving in battle is PROHIBITED.

5) Bugs - SinglBag

5.1. Overcoming obstacles on land, i.e., when dragging units with the mouse from upper slots to lower ones, they end up, for example, behind bushes that are usually impassable (the player does nothing prohibited, uses the mouse; during this operation, units lose some of their moves).
ALLOWED.

5.2. Overcoming obstacles when disembarking from a boat to shore, i.e., landing on shore without an indication that landing is possible (the anchor is not visible on the shore), again this is done with the mouse, and units' moves are reset (space is obviously prohibited - see point 2).
ALLOWED.

5.3. Upgrading hero graves using a Thief. Upgrading hero graves using Grandmaster of Stealth.

PURPOSEFUL upgrading of a grave in this manner is PROHIBITED.

NON-PURPOSEFUL upgrading of a grave in this manner is ALLOWED.
You must provide a reasoned explanation as to why you were forced to accidentally upgrade the grave and why it was unavoidable.

5.4. Upgrading graves with ordinary units on attack, defense, or speed crystals (sapphires) in battle, or increasing magic points.
PROHIBITED.

5.5. Upgrading graves with ordinary units in military schools, universities, huts, academies, etc.
PROHIBITED.

5.6. Units carrying a grave are allowed to visit stables, oases, wells, and other objects that increase movement points.
Therefore, EVEN PURPOSEFUL transport of a grave through these objects is ALLOWED.

5.7. Use of the hero's spellbook by the grave on the adventure map.
PROHIBITED.

6. The use of "completely Dead-end external dwellings" on the battlefield is prohibited.
(I will explain in more detail for those who don't understand: I consider a "Dead-end external dwelling" to be a COMPLETELY closed area, for example by rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc.
That is, a place that cannot be entered on land by a unit of the smallest
size (3x3) and can only be reached by air—a kind of natural fortress. Having such an external dwelling, one fairy could beat up a hundred Black Dragons and win an impossible battle; to prevent such situations, I prohibit "Dead-end external dwellings" in this tournament.)


A "Non-dead-end external dwelling," or more accurately a semi-open one, is allowed in this tournament.
By a semi-open external dwelling, I mean a place where a unit or Hero can
enter on foot, and at the same time, attacking monsters regardless of their size must be able to reach the Hero or unit to strike them (the point of a Semi-open external dwelling is to limit the number of monsters attacking you simultaneously). Besides, it's not proper for a Hero to hide in an external dwelling while enemies waste themselves on whatever. Our Heroes fight with open visors.


7. Using any other errors (bugs) is prohibited!

8. Discussion of the tournament on the forum during its progress is PROHIBITED!!!
(Players who violate this rule automatically disqualify themselves from playing the tournament; their results will not be counted and will be annulled).

9. During the tournament, the player is required to keep intermediate saves for each game day.
Intermediate saves may be requested by the tournament leader to verify the honesty of the run. If a player is found using cheat codes or errors and game features explicitly prohibited in the rules, the player will be immediately excluded from the tournament.
It is also necessary to save own disputed battles (e.g., hero and fairy against 100 dragons) so that the fairness of the victory can be checked.

10. Along with the final save, players are required to send a description of the tactics for the final battle (the harder the battle, the more detailed).
If the win depends on morale/luck rolls or specific actions of computer players, a full description of the battle is required—one that allows it to be repeated.

11. Send the final save to the email address Lu41k@yandex.ru. The sent save must contain the participant's number from the application table, the abbreviation FP ( «Far From Paradise» ) and the player's Nick. Example: 1_FP _Lu41k.h4s.

12. The tournament starts on September 30 and will last until October 21 (inclusive!). Results will be announced on October 24, 2008.

13. After your save is received, you will see in the application table that:

save accepted - indicated by a Bold Nick

This list can be expanded by new participants!
We invite everyone to take part in the tournament!


Saves will only be considered from players who are in this table, so make your requests IN ADVANCE!!!
PARTICIPANT LIST
NUMBERPLAYER NICK
1 WisTrit
2BigAke
3Dr Motor
4LordZezuk
5T@mar@
6Спай
7LeSHiJ-MaX


Everything about the starting save

1. Download the save.

2. The downloaded save must be placed on your computer in the GAMES folder of the installed Heroes 4.

3. Load it and start playing at any time convenient for you, while remembering to make daily saves.

4. After reaching the final action (after which victory occurs), save again.

5. With the final save, describe this last step in detail (most likely a battle); then the results will be processed faster and there will be fewer suspicions of cheating!!!

6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their honorable place in the "Hall of Fame" section!

7. Send this save to the specified address (in the rules of this tournament).

8. Wait for the results.

P.S. I wish all tournament participants a great time playing!!! And good luck:smile02:

Respectfully, Luchik
In reply to shnurov_hl
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17 years ago
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shnurov_hl;202879
I find it more interesting to look for strategic solutions than to find map bugs. Passing through a wall-teleport with guards without a battle – that's a typical map bug in my opinion. You can probably use it, but I personally am not interested in it...
- It's very difficult to find strategic solutions when the paths to them are limited on the map. Look at the restrictions in the editor: (.
- Regarding the Garrison (consider this a criticism directed at me). There are 2 Garrisons on the map that can be passed through in this way; I only passed through the one that I could pass through with a battle, but it would have taken at least 2 hours of real time (and most likely more). Why bother if there is no restriction? If I had passed through both Garrisons in this way, the result might have been different. I started the tournament late, and by the time this bug came to light, some players had already submitted their results.;)
shnurov_hl;202879
But I'm not very interested in this kind of game.
Me neither, but I still want to play and I want to win, and if there is no other way to improve my result and there is a high probability that others might use it: confused: ?
shnurov_hl;202879
The infamous "pulling out tombs" from under monsters (this is an old discussion, I don't want to continue it here, I'm just giving it as an example) is also a bug for me. But not a map bug, but a game bug.
You could say that if the spacebar works the way it works and it gives a certain result on the map, then it's "intended by the developers" and you can and should use it. I have a different point of view on this issue. :)
If the developer intended it, that's one thing; if the map was edited, that's another. And besides, it wasn't necessary to pull out the tombs.:smile39:

P.S. I just want to raise the level of OUR tournaments; please don't take it as criticism.:smile02:
P.S. 2. I'm putting my helmet back on; feel free to criticize...:smile39:
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17 years ago
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Leshy! You've misunderstood me. :-D
I'm not saying you played incorrectly, cheated, or are a deceiver. If the rules allow it, then it's permissible and even necessary to use it if you aim to win. Otherwise, you won't win (in most cases).
It's just that these kinds of Tournaments aren't interesting to me personally, and that's my own opinion. It might be absurd and incorrect.
Exploiting Necropolis is a bug in the game. Passing through garrisons and solid obstacles is a bug in both the game and the map.
I haven't looked at the map. Most often, there's only one path (for example, through a Warrior or through an Order Mage). But specifically, your method of obtaining Life Magic, so that after taking a level 1 book, you can summon ships, developing the necessary class for artifacts and monsters, choosing heroes and directing their movement, building chains for transferring artifacts (for example, if all heroes on the map only wear gloves, passing them from one to another), developing the shortest "path" to obtaining the desired skill (visiting universities in the correct order, for example), and so on – that's strategy, tactics, and the ability to play offline, as I see it.
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17 years ago
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I agree with Shnurov. Some XL maps, for example, can be completed very quickly using the teleport feature (e.g., the area is blocked by terrain/a quest tower, but due to the map's landscape, you can enter it by approaching it closely from the back). I once completed one in 0 days with a 1-1-1 setup. Or, sometimes, you can "trick" the map designer's idea by using outposts, allowing you to access areas that, according to the author's intention, can only be reached after visiting a tent. Of course, none of this is a bug in the game; it's a mistake by the map designer, or rather, an oversight. These are the things that need to be "fixed" if they're going to modify an existing product, i.e., the map. :) However, for example, prohibiting certain skills or locking units like Minotaurs in a castle is not correct. Why can't I use summoned fairies to move around? What's so wrong with that? (assuming I'm not a cheater or being overly aggressive, simply using a single fairy to scout battles. But I haven't noticed such people here, and I don't think I will). Of course, if there's no other option (and there are such maps), but generally, these aren't battles with a single fairy, but with several, and there's no need to generate morale (although there are exceptions, of course). This can happen on poor maps where there's nothing on the starting location, and you simply can't fight because there's nothing to fight with, so you have to clear out hidden areas to get a decent army. But this should be prevented by simply adding some units like halberdiers, staves, etc. In this case, all players will be on equal footing in terms of not having to fight tedious battles, and everyone will save time.
Also, the map editor should thoroughly examine the map for the aforementioned loopholes and address them, rather than, conversely, making the game more difficult for players, as if "to make it more interesting." This doesn't make the game more interesting; it makes it more linear.
And there's never a good reason to ban Minotaurs because some tactics/battles can be based on them. It's not necessary to fight a battle with 1 Minotaur against a hundred ballistas, for example. You can take 10-12 of them, buff them with Bless, Fire Strike, etc., use them as cover for the hero, and then to destroy the enemy; this is just a simple example.
Necromancy is also a very useful tool, and I don't see any reason to ban it – this is, after all, a speedrun tournament, not an army-building competition. Often, you need to level up the Necromancer to the point where they can raise ghosts, which will then speed up the hero by feeding on troughs, stables, etc. As an example.
Or simply as support in battles, for example, as an alternative to fatigue.

All of the above is purely my opinion. :)
I would like a list of all the changes made by the editor to be included with the map and save file. I think this wouldn't be too difficult. :)
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By the way, just out of curiosity: why can't crystals be eaten by graves, but corpses can be used to speed up movement? Logically, either everything should be banned, or everything should be allowed. :) And since banning the use of corpses for speed is a very silly idea, I would personally allow graves to eat rubies, sapphires, etc. :) But again, this is just my subjective opinion. :)
In reply to Спай
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17 years ago
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So, let's go through it in order:)
Did you like the original map? If so, can you tell me what exactly was removed/modified, who was responsible for this, and what guided them during the editing process?

It was edited. The guard on the bridges was strengthened, artifacts of charm and diplomacy were removed, gloves were removed from the Chaos faction's territory, the castles were made fixed, well, in general, a lot of things were changed.

In general, the 9th Caning can be called a kind of experiment and, to some extent, an answer to the question of what will happen if you try to make the map as long as possible to complete. So now, before complaining about fast completions, you can remember this Tournament. In connection with the above-mentioned goal, all more or less well-known things were removed, be it skills, trees, artifacts, and so on.

The answer to the question of whether this is good or bad, I think we have received, at least I have, as the person who worked on this map, it seems to me that the best option is to give offline players complete freedom, with a caveat regarding the rules, and perhaps also the Minotaurs. No matter what they say about them, but who prevents you from taking them and completing all the battles with them. But that's a secondary matter now:)

As a result, the map turned out to be quite linear, despite the fact that I missed some of its flaws (I confess), in general, this can also be attributed to secondary things. And, in essence, the longer the completion (in days), the more linear it probably will be (this is just an assumption, I still have little experience in such things).
Therefore, it is not desirable to simplify them and make them linear. On the contrary, it is necessary to make it so that the mind works and not only.

Well, it depends on what is meant by linearity. In this case, there were few options for completing the map, which can be called linearity. In addition to the direct completion, a stealth option was described, and all those who used it completed it faster than those who played without it. Otherwise, judge the linearity for yourself.:)

What else do I want to say... Well, in general, only that, IMHO, the more and more diverse Tournaments are held, the easier and faster it will be to identify the "golden mean". Identify it not only with the help of the maps themselves, but also thanks to the comments of the players, i.e., yours, because who are the Tournaments held for in the end?:)

Well, I think I've written everything about the map in general:)
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17 years ago
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What's so bad about that? (assuming I'm not being a jerk or acting presumptuously, just winning battles with a single fairy).
I really hate the verb "to arena-battle"... But that's not the point.
You probably don't understand that some people don't just "arena-battle" with fairies and minotaurs; they WIN those battles. They spend several dozen hours generating a landscape and planning a battle, and they win. And they immediately gain a "certain" advantage over those who aren't willing to go through such a hassle. On the one hand, these "maniacs" deserve to win because they put a lot of effort and time into the game, but on the other hand, "ordinary" players don't have a chance in such tournaments. That's why "maniacal" tactics are often banned.
In reply to shnurov_hl
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17 years ago
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I completely understand. :) I was referring to this "advantageous" situation. And ultimately, those who somehow manage to win such a battle, regardless of how, receive the same result. That is, whether it's done one way or another, there will be some imbalance between those who won and those who lost such a battle.
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And, by the way, I don't think that such people deserve to win _just_ because they played such a battle, even if they spent a lot of time on it. Because anyone can do it; it doesn't require much intelligence.
The one who calculates everything best, thinks it through, measures it, wins _complex_ tactical battles, and knows how to do without such battles, i.e., defeats everyone with their mind, not with brute force, deserves to win.
.
That's it.
In reply to shnurov_hl
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17 years ago
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shnurov_hl;202991
How I hate the verb "to cheese"... But that's not the point.
You probably don't understand that some people don't "cheese" battles with fairies and minotaurs, but actually WIN them. They spend several dozen hours generating the landscape and the battle, and they win.
When I'm studying a map, all I do is "cheese." How do you study? :) Never mind, don't get hung up on that word.
And about the dozens of hours – yes, even if you don't believe it. Especially annoying is that this activity makes you feel dull, like hitting your head against a wall.
On the other hand, banning something that you can't verify is also...
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17 years ago
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When I'm studying a map, all I do is analyze it. How about you? Never mind, don't get hung up on that.
You understand what I mean. There's a lot to learn when studying a map. I know many cheat codes by heart. :)
And about the tens of hours – yes, even if you don't believe it.
Why wouldn't I believe it? That's exactly what I'm talking about because I know... I had over 10,000 saves in one playthrough, for example. )))
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17 years ago
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Dear tournament participants, I would like to thank you for your participation and congratulate those who made it to the end!

You can view the official results and rating points awarded here: here.

And I want to congratulate our winner, who worked hard, persistently, with desire and ingenuity on his way to victory!
LeSHiJ-MaX, please accept my sincerest congratulations! :smile12:

Thank you ZYbr-u for the map and the trouble it caused :smile20:. Without him, I wouldn't have been able to prepare the tournament under time constraints.

I also thank those who responded to my request to post their Walkthroughs. I asked them selectively and only to read and compare them. Thank you! It’s a pity that not everyone responded... But that doesn't matter.
Perhaps I will introduce this as a rule: along with the save file, submit at least a brief Walkthrough! This is needed for a more thorough analysis of the Walkthrough itself and for other participants. Perhaps you will have interesting solutions, or newcomers, by posting their Walkthroughs, can get advice from masters who have analyzed their moves. In my opinion, this will be both interesting and useful :)

Now about editing the map... It is laborious and responsible work. You need to consider many nuances, as well as the rules that require revision... and from tournament to tournament, even more questions arise about what to allow and what to prohibit.
I suggest moving further discussion of the rules, bugs in the map, etc., to the appropriate thread!

And finally!

Once again, congratulations to Leshiy on his victory!:smile02: And thank you all for participating!
The Tournament is officially closed! See you in new Tournaments on HeroesWorld!

Sincerely, Luchik!

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