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Having become a tournament organizer, I encountered a problem: the imperfection of the rules for offline tournaments in Heroes 4..
They are good, but not complete and not precise.. Which you all know perfectly well, as questions arise at every tournament: "is this allowed or not?".. "Oh look, a new bug, what should we do about it?". Since it is, of course, incorrect to change the rules in the middle of a tournament, I suggest we use this thread to discuss all issues regarding the rules.. Share your ideas and suggestions.. And we will discuss and decide everything.
To start, I will provide the existing rules currently in effect, so there is something to rely on and build from..
1) It is forbidden to use cheat codes during the final walkthrough of a save.
2) Restarting or any other modification of the starting save is forbidden.
3) Use of the "spacebar" key.
3.1. Use of the "spacebar" is FORBIDDEN when boarding a boat.
3.2. Use of the "spacebar" is FORBIDDEN when disembarking from a boat to the shore.
3.3. Use of the "spacebar" is ALLOWED when pulling a killed hero (grave) from under monsters.
4) Bugs - SaveBag
4.1. Shifting monsters using saving - FORBIDDEN.
4.2. Additional hero upgrades related to saving - FORBIDDEN.
4.3. 65000 arrows for Elves using saving in battle - FORBIDDEN.
4.4. Grail excavation - e.g., running past all idols, finding the Grail's burial site, then loading a "good" save and attempting to dig up the Grail without visiting the idols - FORBIDDEN.
5) Bugs - SinglBag
5.1. Overcoming obstacles on land, i.e., when dragging units from top slots to bottom slots with the mouse, they end up, for example, behind bushes that are normally impassable (the player does nothing forbidden, uses the mouse, and units lose some of their movement points during this operation).
ALLOWED.
5.2. Overcoming obstacles when disembarking from a boat to the shore, i.e., landing on the shore without an indicated landing possibility (no anchor visible on the shore), again done with the mouse, unit movements are reset (spacebar is obviously forbidden - see point 2).
ALLOWED.
5.3. Upgrading hero graves with a thief. Upgrading hero graves with a Grandmaster of Stealth.
PURPOSEFUL upgrading of a grave in this manner is FORBIDDEN.
NON-PURPOSEFUL upgrading of a grave in this manner is ALLOWED.
You must be able to logically explain why you were forced to accidentally upgrade a grave and why it was unavoidable.
5.4. Upgrading a grave using regular units on attack, defense, or speed crystals (sapphires) in battle, or increasing magic points.
FORBIDDEN.
5.5. Units carrying a grave are allowed to visit stables, oases, wells, and other objects that increase movement points.
Therefore, EVEN PURPOSEFUL movement of a grave through these objects is ALLOWED.
5.6. Using a hero's spellbook via their grave on the adventure map.
FORBIDDEN.
6) The use of "completely Dead-end Hiding Spots" on the battlefield is forbidden.
(I will explain in more detail for those who don't understand. I consider a "Dead-end Hiding Spot" to be a COMPLETELY enclosed area, for example by rocks or logs, which has a small island for a unit, such as a fairy, harpy, vampire, etc.
Meaning, a place where it is impossible to enter by land with a unit of the smallest size (3x3) and can only be accessed by air—a sort of natural fortress). Having such a spot, one fairy could pummel a hundred Black Dragons and win an impossible battle; to prevent such situations, I forbid the "Dead-end Hiding Spot" in this tournament.
7) Discussing the tournament on the forum while it is ongoing is FORBIDDEN!!!
(Players who violate this rule automatically forfeit the chance to play the tournament; their results will not be counted and will be annulled).
8) EVERYTHING ELSE IS ALLOWED.
(unlimited number of heroes on the map beyond eight, and so on).
A "non-dead-end hiding spot" or, more accurately, a semi-open one, is allowed in this tournament.
By semi-open hiding spot, I mean a place where a unit or Hero can enter on foot, while attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a Semi-open hiding spot is to limit the number of monsters attacking you simultaneously); besides, it's not the way—sitting out in a hiding spot while the enemies waste themselves on whatever. Our Heroes fight with visors open.
Now I await your suggestions... Although, in my view, rule points No. 1, 2, and 7 are not open for discussion!
Regards, Luchik!
They are good, but not complete and not precise.. Which you all know perfectly well, as questions arise at every tournament: "is this allowed or not?".. "Oh look, a new bug, what should we do about it?". Since it is, of course, incorrect to change the rules in the middle of a tournament, I suggest we use this thread to discuss all issues regarding the rules.. Share your ideas and suggestions.. And we will discuss and decide everything.
To start, I will provide the existing rules currently in effect, so there is something to rely on and build from..
Offline Tournament Rules
1) It is forbidden to use cheat codes during the final walkthrough of a save.
2) Restarting or any other modification of the starting save is forbidden.
3) Use of the "spacebar" key.
3.1. Use of the "spacebar" is FORBIDDEN when boarding a boat.
3.2. Use of the "spacebar" is FORBIDDEN when disembarking from a boat to the shore.
3.3. Use of the "spacebar" is ALLOWED when pulling a killed hero (grave) from under monsters.
4) Bugs - SaveBag
4.1. Shifting monsters using saving - FORBIDDEN.
4.2. Additional hero upgrades related to saving - FORBIDDEN.
4.3. 65000 arrows for Elves using saving in battle - FORBIDDEN.
4.4. Grail excavation - e.g., running past all idols, finding the Grail's burial site, then loading a "good" save and attempting to dig up the Grail without visiting the idols - FORBIDDEN.
5) Bugs - SinglBag
5.1. Overcoming obstacles on land, i.e., when dragging units from top slots to bottom slots with the mouse, they end up, for example, behind bushes that are normally impassable (the player does nothing forbidden, uses the mouse, and units lose some of their movement points during this operation).
ALLOWED.
5.2. Overcoming obstacles when disembarking from a boat to the shore, i.e., landing on the shore without an indicated landing possibility (no anchor visible on the shore), again done with the mouse, unit movements are reset (spacebar is obviously forbidden - see point 2).
ALLOWED.
5.3. Upgrading hero graves with a thief. Upgrading hero graves with a Grandmaster of Stealth.
PURPOSEFUL upgrading of a grave in this manner is FORBIDDEN.
NON-PURPOSEFUL upgrading of a grave in this manner is ALLOWED.
You must be able to logically explain why you were forced to accidentally upgrade a grave and why it was unavoidable.
5.4. Upgrading a grave using regular units on attack, defense, or speed crystals (sapphires) in battle, or increasing magic points.
FORBIDDEN.
5.5. Units carrying a grave are allowed to visit stables, oases, wells, and other objects that increase movement points.
Therefore, EVEN PURPOSEFUL movement of a grave through these objects is ALLOWED.
5.6. Using a hero's spellbook via their grave on the adventure map.
FORBIDDEN.
6) The use of "completely Dead-end Hiding Spots" on the battlefield is forbidden.
(I will explain in more detail for those who don't understand. I consider a "Dead-end Hiding Spot" to be a COMPLETELY enclosed area, for example by rocks or logs, which has a small island for a unit, such as a fairy, harpy, vampire, etc.
Meaning, a place where it is impossible to enter by land with a unit of the smallest size (3x3) and can only be accessed by air—a sort of natural fortress). Having such a spot, one fairy could pummel a hundred Black Dragons and win an impossible battle; to prevent such situations, I forbid the "Dead-end Hiding Spot" in this tournament.
7) Discussing the tournament on the forum while it is ongoing is FORBIDDEN!!!
(Players who violate this rule automatically forfeit the chance to play the tournament; their results will not be counted and will be annulled).
8) EVERYTHING ELSE IS ALLOWED.
(unlimited number of heroes on the map beyond eight, and so on).
A "non-dead-end hiding spot" or, more accurately, a semi-open one, is allowed in this tournament.
By semi-open hiding spot, I mean a place where a unit or Hero can enter on foot, while attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a Semi-open hiding spot is to limit the number of monsters attacking you simultaneously); besides, it's not the way—sitting out in a hiding spot while the enemies waste themselves on whatever. Our Heroes fight with visors open.
Now I await your suggestions... Although, in my view, rule points No. 1, 2, and 7 are not open for discussion!
Regards, Luchik!
