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Reports and summaries
Tournament Discussion
Tournament judges: Primus - 23805764, Leolopus - 450630412.
The tournament is held using mod templates.
Tournament prize pool 500$: first place - 200, second - 150, third - 100, fourth - 50
Tournament Regulations
Tournament dates: from September 30 to November 24, 2008. After registration ends, the draw for the first round is conducted. Draws for subsequent rounds are conducted immediately before them.
Round schedule: The system used is Swiss. Number of rounds - eight:
1. from September 30 to October 6
2. from October 7 to October 13
3. from October 14 to October 20
4. from October 21 to October 27
5. from October 28 to November 3
6. from November 4 to November 10
7. from November 11 to November 17
8. from November 18 to November 24
If players have already started the game but, for valid reasons (e.g., a very long game), have not managed to finish it, they must notify the organizer before the end of the round. In this case, time will be allocated for them to complete the game.
Point system: One point is awarded for a win in each game, zero points for a loss, and half a point for a draw. If players fail to finish the game on time, the party responsible is awarded a loss. The decision regarding responsibility is made based on information received from the players. Silence is regarded as evasion of the game!
If any player fails to play or complete their games in two rounds, that player is excluded from the participants without the possibility of restoration in the current tournament. In case deliberately false information is reported, the player is excluded from the participants.
The same winner of the tournament after all played rounds will be the player who has scored the most points. In case of a tie in points, places are determined by: a) results of head-to-head matches; b) coefficient (sum of points of all defeated opponents); c) additional games are appointed (only in the case of a struggle for high positions).
Game completion reports: The winner indicates the result here according to the format with an explanation - within the "Best of the Best" tournament:
Player1 (Color, Race, Main Hero) def Player2 (Color, Race, Main Hero) or Player1 (Color, Race, Main Hero) lose Player2 (Color, Race, Main Hero) - Map, end time.
where def indicates victory, lose indicates defeat. Game end time in the format [month][week][day], for example, 2-2-3.
The loser confirms the winner's report. Both may add their own summary or any comments on the match.
Tournament Rules
1. Games are played on HoMM V: Tribes of the East version 3.1. The game is played on the Ubi server or via Hamachi software.
2. Game settings:
Game Difficulty – Veteran / Hard
Turn time limit – 8 minutes
Animation speed – maximum
Quick combat – enabled
Simultaneous turns – enabled
Dynamic combat – disabled
Ghost mode – disabled
Autosave – enabled
By mutual agreement of the players, it is possible to play on hero difficulty, enable dynamic combat, or change the turn time from 8 minutes to a shorter duration.
3. It is recommended to save the game a couple of times a week, for example, in the middle and at the end. If saves are requested by judges, send them to H5HomoHomini@mail.ru
4. All games within one round take place on one map. List of templates for each round:
1st round: Smile / Smile
2nd round: Maze / Maze
3rd round: Sun / Sun
4th round: Lethos / Lethos
5th round: Chaos / Chaos
6th round: Shield / Shield
7th round: Spider / Spider
8th round: M3 / M3
Recommended parameters when creating a map: size - medium with dungeon or large without dungeon (Smile, Chaos, Diamond), large with dungeon or very large without dungeon (M3, Sun), large with dungeon, very large or huge without dungeon (Spider, Lethos, Maze), large with dungeon or huge without dungeon (Shield), water - no, creature strength - strong, number of players - 2, own template - choose the required one from the list, hide mini-map - yes, random towns - no, experience - 3, resources - 3, home lands - choose race.
Important: If someone spawns in the dwarf underground, a restart must be taken. The map is generated again.
To make templates available when creating a map, you must download the mod. Unzip it and place it in the UserMODs folder, for example, D:\Program Files\Nival Interactive\Heroes V\Heroes of Might and Magic V - Tribes of the East\UserMODs.
5. Before the game, races are determined. The player listed first in the pair (in the round draw) starts crossing out; they also play as red. For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed race remains in each list - these are the ones they will play. During this process, one can cross out both "bad" races from their own list and "good" ones from the opponent's list. The sequence of crossing is as follows: 1-2-2-...-2-1 (meaning the first player crosses out one position, then the second - two, the first - two,... , the second - one).
6. Starting hero - random.
7. The game continues until one of the players surrenders or the victory conditions on the map are met. Players are allowed to postpone the end of the game to other days if deadlines permit.
8. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash.
9. In-game restrictions:
1. "Red Rush" is forbidden - an attack by the red player on the first day of the week using purchased growth from the castle.
2. Joining neutrals with the diplomacy skill or without it is forbidden. If you have joined a force, it must be disbanded (dismissed). The "Diplomacy" skill itself is allowed. Exceptions: joining units may be sacrificed in sacrificial pits (Dungeon, Inferno, Barbarian).
3. If players' starting zones touch, it is FORBIDDEN to use the "Astral Gate" spell to enter the opponent's zone from your own.
4. Jumping over monsters guarding ГО using the "Astral Gate" spell is forbidden (jumping over walls is allowed). That is, it is FORBIDDEN to jump into the opponent's starting zone on templates that have ГО (Spider, Lethos, Maze, Shield) until all monsters guarding ГО are defeated. Jumping into all other zones is permitted, including into the ГО itself.
10. Players are required to play fair. Hacking or viewing saves is forbidden. In case of doubts about an opponent's fairness, a player writes a letter to the organizer with attached saves. The organizer determines if there was a violation; if so, the penalty can be up to disqualification from the tournament.
11. List of HoMM5 cheats & bugs:
1. Taking objects that can be captured/picked up without fighting the corresponding guards.
2. Multiplely selling the "Arcane Excellence" ability to a mentor to obtain more than 100 additional mana.
3. A Barbarian "forgetting" the "Enlightenment" skill to a mentor.
4. Changing game configuration files that affect game mechanics.
Violation of points 1-4 is punished by losing the match. Consult with judges on all questions.
Tournament Registration
To participate in this tournament, you must register at www.heroesworld.ru and leave an application in the following form:
Nickname on HeroesWorld
Nickname on Ubi
ICQ Number
Probable time of presence on ubi.com server (specifying hours and days of the week)
Example:
Player
Play-er
000-000-000
Game time almost any, but need to agree in advance.
The tournament is rated!
Tournament Discussion
Tournament judges: Primus - 23805764, Leolopus - 450630412.
The tournament is held using mod templates.
Tournament prize pool 500$: first place - 200, second - 150, third - 100, fourth - 50
Tournament Regulations
Tournament dates: from September 30 to November 24, 2008. After registration ends, the draw for the first round is conducted. Draws for subsequent rounds are conducted immediately before them.
Round schedule: The system used is Swiss. Number of rounds - eight:
1. from September 30 to October 6
2. from October 7 to October 13
3. from October 14 to October 20
4. from October 21 to October 27
5. from October 28 to November 3
6. from November 4 to November 10
7. from November 11 to November 17
8. from November 18 to November 24
If players have already started the game but, for valid reasons (e.g., a very long game), have not managed to finish it, they must notify the organizer before the end of the round. In this case, time will be allocated for them to complete the game.
Point system: One point is awarded for a win in each game, zero points for a loss, and half a point for a draw. If players fail to finish the game on time, the party responsible is awarded a loss. The decision regarding responsibility is made based on information received from the players. Silence is regarded as evasion of the game!
If any player fails to play or complete their games in two rounds, that player is excluded from the participants without the possibility of restoration in the current tournament. In case deliberately false information is reported, the player is excluded from the participants.
The same winner of the tournament after all played rounds will be the player who has scored the most points. In case of a tie in points, places are determined by: a) results of head-to-head matches; b) coefficient (sum of points of all defeated opponents); c) additional games are appointed (only in the case of a struggle for high positions).
Game completion reports: The winner indicates the result here according to the format with an explanation - within the "Best of the Best" tournament:
Player1 (Color, Race, Main Hero) def Player2 (Color, Race, Main Hero) or Player1 (Color, Race, Main Hero) lose Player2 (Color, Race, Main Hero) - Map, end time.
where def indicates victory, lose indicates defeat. Game end time in the format [month][week][day], for example, 2-2-3.
The loser confirms the winner's report. Both may add their own summary or any comments on the match.
Tournament Rules
1. Games are played on HoMM V: Tribes of the East version 3.1. The game is played on the Ubi server or via Hamachi software.
2. Game settings:
Game Difficulty – Veteran / Hard
Turn time limit – 8 minutes
Animation speed – maximum
Quick combat – enabled
Simultaneous turns – enabled
Dynamic combat – disabled
Ghost mode – disabled
Autosave – enabled
By mutual agreement of the players, it is possible to play on hero difficulty, enable dynamic combat, or change the turn time from 8 minutes to a shorter duration.
3. It is recommended to save the game a couple of times a week, for example, in the middle and at the end. If saves are requested by judges, send them to H5HomoHomini@mail.ru
4. All games within one round take place on one map. List of templates for each round:
1st round: Smile / Smile
2nd round: Maze / Maze
3rd round: Sun / Sun
4th round: Lethos / Lethos
5th round: Chaos / Chaos
6th round: Shield / Shield
7th round: Spider / Spider
8th round: M3 / M3
Recommended parameters when creating a map: size - medium with dungeon or large without dungeon (Smile, Chaos, Diamond), large with dungeon or very large without dungeon (M3, Sun), large with dungeon, very large or huge without dungeon (Spider, Lethos, Maze), large with dungeon or huge without dungeon (Shield), water - no, creature strength - strong, number of players - 2, own template - choose the required one from the list, hide mini-map - yes, random towns - no, experience - 3, resources - 3, home lands - choose race.
Important: If someone spawns in the dwarf underground, a restart must be taken. The map is generated again.
To make templates available when creating a map, you must download the mod. Unzip it and place it in the UserMODs folder, for example, D:\Program Files\Nival Interactive\Heroes V\Heroes of Might and Magic V - Tribes of the East\UserMODs.
5. Before the game, races are determined. The player listed first in the pair (in the round draw) starts crossing out; they also play as red. For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed race remains in each list - these are the ones they will play. During this process, one can cross out both "bad" races from their own list and "good" ones from the opponent's list. The sequence of crossing is as follows: 1-2-2-...-2-1 (meaning the first player crosses out one position, then the second - two, the first - two,... , the second - one).
6. Starting hero - random.
7. The game continues until one of the players surrenders or the victory conditions on the map are met. Players are allowed to postpone the end of the game to other days if deadlines permit.
8. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash.
9. In-game restrictions:
1. "Red Rush" is forbidden - an attack by the red player on the first day of the week using purchased growth from the castle.
2. Joining neutrals with the diplomacy skill or without it is forbidden. If you have joined a force, it must be disbanded (dismissed). The "Diplomacy" skill itself is allowed. Exceptions: joining units may be sacrificed in sacrificial pits (Dungeon, Inferno, Barbarian).
3. If players' starting zones touch, it is FORBIDDEN to use the "Astral Gate" spell to enter the opponent's zone from your own.
4. Jumping over monsters guarding ГО using the "Astral Gate" spell is forbidden (jumping over walls is allowed). That is, it is FORBIDDEN to jump into the opponent's starting zone on templates that have ГО (Spider, Lethos, Maze, Shield) until all monsters guarding ГО are defeated. Jumping into all other zones is permitted, including into the ГО itself.
10. Players are required to play fair. Hacking or viewing saves is forbidden. In case of doubts about an opponent's fairness, a player writes a letter to the organizer with attached saves. The organizer determines if there was a violation; if so, the penalty can be up to disqualification from the tournament.
11. List of HoMM5 cheats & bugs:
1. Taking objects that can be captured/picked up without fighting the corresponding guards.
2. Multiplely selling the "Arcane Excellence" ability to a mentor to obtain more than 100 additional mana.
3. A Barbarian "forgetting" the "Enlightenment" skill to a mentor.
4. Changing game configuration files that affect game mechanics.
Violation of points 1-4 is punished by losing the match. Consult with judges on all questions.
Tournament Registration
To participate in this tournament, you must register at www.heroesworld.ru and leave an application in the following form:
Nickname on HeroesWorld
Nickname on Ubi
ICQ Number
Probable time of presence on ubi.com server (specifying hours and days of the week)
Example:
Player
Play-er
000-000-000
Game time almost any, but need to agree in advance.
The tournament is rated!
Table of registered tournament participants:
| No. | Nick | ICQ-UIN |
| 01 | KillAndAction | 458-071-313 |
| 02 | A1coho1!c | 353-089-018 |
| 03 | immortal | 171-724-178 |
| 04 | raykkonen | 408-728-918 |
| 05 | Lok1978 | 478-241-198 |
| 06 | Kolobokk | 372-616-814 |
| 07 | denden | 217-006-907 |
| 08 | Vasja | 453-254-322 |
| 09 | Atris | 457-666-670 |
| 10 | Leolopus | 450-630-412 |
| 11 | NEREWAR | 497-035-366 |
| 12 | alex_nv | 364-581-417 |
| 13 | Igrok_v_geroev | 369-816-877 |
| 14 | A.Matrix | 462-148-593 |
| 15 | Vip.rus | 444-045-705 |
| 16 | HeatEx | 419-855-690 |
| 17 | Creosil | 478-078-945 |
| 18 | Eruina | 480-353-229 |
| 19 | Primus | 238-057-64 |
| 20 | MaddenMax | 483-757-437 |
| 21 | Mister X | 362-100-652 |
| 22 | dwp1970 | 262-707-918 |
| 23 | AID | 236-321-683 |
| 24 | Igor_HW | 379-820-517 |
| 25 | Smerti_Po | 469-031-683 |
| 26 | Cosmoplast | 392-163-18 |
| 27 | antonag07 | 470-498-344 |
| 28 | twaryna | 301-303-816 |
| 29 | Dobryjdwarf | 476-320-638 |
| 30 | Vector1 | 375-159-979 |
| 31 | legacy.0.1 | 436-912-965 |
| 32 | Cir-Crazy | 89030541354 |
| 33 | Xodyn | 212-195-060 |
| 34 | Will | 237-648-849 |
Да будет свет во всём мире !!!
клан-"Homo homini"
клан-"Homo homini"