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In this thread, you can discuss the tournament rules and share your opinions and suggestions. Also, the results of the draw for each round will be posted here.
New here? I'm Roha — want a quick tour?
I suggest setting the hero level and excluding the Diamond template.
Veteran is too easy, and Diamond is a very unpredictable template; it can generate castles that are two days' travel away. Also, there is a high risk of losing a Castle due to a random spawn from an opponent's portal.
And also, allow the Gnome to build a Tower – they are already rarely chosen, and this will at least make taking the Castle more challenging. The Tower isn't that scary, but the Gnome is slower.
Regarding jumping... Sometimes, in the rules or by agreement, on templates where there is a Guardian (Spider-Labyrinth-Letos, for example), it is forbidden to jump into the starting zone until all Guardians have been defeated. This is open for discussion.
- now "Arcane Excellence" grants +100 mana only once
2. Repeatedly selling the "Arcane Excellence" skill to a mentor in order to gain more than 100 additional mana.
I have a suggestion for everyone: let's wait for the improved version of the map generator to be released. I've already reworked all the templates for it, but there are some minor issues in the generator itself. The author promised to fix them soon. I GUARANTEE that the maps and the game will be more interesting. Unfortunately, no matter how hard I tried, I couldn't fix some of the existing flaws in the standard generator. That's why I'm making this suggestion. (As always, I'm in direct contact, so we'll know about the release right away).