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Posts from Tactics for playing against a Necromancer.

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13 years ago
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It’s practically impossible to play against Kaspar on such maps. The only way to try and win is to use the same strategies and tactics as he does. But overall, it’s better not to play on these maps. It becomes too one-sided.
In reply to Soljie
13 years ago
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Hafiz was doing well. But do Elves, Knights, and Orcs have no chance at all? What I like about playing with friends is that with four players, it becomes perfectly normal to play as any race, and the game becomes very engaging.
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13 years ago
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Well, for the Knights, there's Vittorio... Dugald is also a good choice, even though he's not a gunner. Haggesh works well for the Orcs, and it's a bit harder with the Elves, although Ossir and Gilraen, in my opinion, are easier to play than the others.
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13 years ago
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All factions have heroes suitable for quick gameplay, but Kaspar and Hafiz are the fastest. The others are slightly slower.
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13 years ago
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Well, the Knights have Vittorio... Dugald is also good, even though he's not a gunner.

Ment, you're a comedian! Kaspar will unload a whole magazine on his former friends in Haven, just like that. :=) Just play it!
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13 years ago
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Dude, you're hilarious!
That's a smart idea! But what's the point? The person wants to win against Kaspar playing as Knights. Does it really matter to them if they know that it's easier for Kaspar to play? They already know that. "Don't tell me how to live, just help me financially." Reasoning about the hero's skills won't help the person, but at least something might come of it, and in any case, it will be easier to play as these heroes when playing as Knights, which is already good.
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13 years ago
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Isn't it simpler? Just kill all those wandering monsters? Well, it is simpler. And Kaspar can't be killed with Haven anyway, that's for sure.
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3 years ago
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Only mages can withstand the Necropolis. And Orcs can too, if they are not under mind control.
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3 years ago
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That's a bold statement. I doubt you'll back it up.
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3 years ago
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Mages have light, divine, chaos, and the mage's mark. Orcs have rage; if you gather a dwarven set, everything is fine, and they can take down a Necropolis.

Added 5 minutes later
I'm not arguing with you. I'm just saying that mages are really strong against Necropolis, but in general, everything depends on the map.
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3 years ago
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It would be great if someone could simply write in detail why (and at what stages) other factions are not competitively viable, what possible builds exist for them, and what counters are available. Also, explain why these factions can only survive. For example, I often easily defeated a Necromancer playing as Elves. Humans and Elves often have Divine Might. And so on, and so forth. I'm not asking for an argument; I'm asking for specifics. Then, a newcomer visiting the forum will see something useful, rather than just a bunch of vague statements. For example, they go to the forum and read: "Dwarves are stronger than Humans" (hypothetically). What will this teach them? Nothing, right? That's the kind of situation we have here.
3 years ago
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If we're talking about the late game (5-6 months), there's really nothing to discuss; the Orcs dominate everyone and everything (I tested it against all races, tried using various tricky features – it's useless; the Orcs have a bugged specialization, and Blood Fury is almost impossible to remove even with damage in the tens of thousands of HP). There was only a chance for the High Elves when using Arrow Rain with Berserk. But if the Orc has Dark Resistance and Dwarven Shield, there's nothing to be done.

And, of course, the Necromancers, even with a multiple advantage in troops, can't do anything.

But I admit that with some extremely lucky circumstances for the Necromancer and extremely unlucky circumstances for the Orc, the battle might not be a complete one-sided affair.

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