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Walkthrough of the Companions Tournament in 10 days
Day Two:
I catch up to Laszlo with Frida and transfer all knights, crossbowmen, and inquisitors to him. I leave the griffins and paladins with Frida. I take this army with Laszlo to fight the Knights stationed by the stable that increases the hero's land movement range; there is also a Power Sword artifact nearby (+2 attack). At the start of the battle, I split the inquisitors into two squads of 5, place the crossbowmen in the far corner and the inquisitors there as well, forming a straight horizontal line; I cover them with militia, peasants, and 30 knights. The Knights opposing us are 21 creatures divided into 2 squads of 10 and 11; naturally, you need to cast Divine Strength on the crossbowmen and Stone Skin on the knights. Victory is possible by protecting the crossbowmen with knights during a direct shot with Divine Strength; when the knights are almost point-blank, we take out 4-5 Knights per shot. By the end of the battle, we lost 5 inquisitors, all peasants and militia, and 17 knights as well.
In battle, we split the inquisitors into 2 groups of 5, place all ranged units in the left corner, and the griffins in the right.
The Knights are divided into 3 stacks of 7, 8, and 8.
We defend with griffins, cast Divine Strength on them, and cast Divine Strength on the crossbowmen. Use the griffins' special ability on the spot where the stack of 7 knights will move (I played this battle for about 7 hours, so I knew by heart who would move where and when).
The 7 knights move, then 8, then 8; the crossbows shoot the 7-stack and kill 1, the griffins land on the remaining 6 and 2 are left. The inquisitors cast Haste on the crossbowmen. The crossbows take out 2 units, the 8-stack moves and kills 1 Militia standing in front of the archers, the griffins fly up, the other eight are running around there, and so on.
Losses: 3 militia and that's it.
Day Four:
With Frida and her troops, we go as far as possible and barely reach the Ancient Ents. There are 19 Ents in total. Place all troops on the left flank, where there is an obstacle with gnarled fallen trees, remove the griffins from the battlefield, cover the crossbowmen and inquisitors with knights and militia, but gather the inquisitors into one squad of 5. In the end, with a direct shot from the crossbowmen, we take out 1-3, 2-3 Ents. After the battle, we lost all militia and knights; only the crossbowmen and inquisitors remained intact.
Ents: 19 units in 1 stack.
Place knights and militia in front of the ranged units.
Use the griffins for waiting, inquisitors cast Divine Strength on the griffins, and Divine Strength on the crossbowmen. Leave the others alone, shoot the ents with crossbows, use the griffins' special attack on the spot where the ents will move. The ents move, the griffins land and kill 2 ents, then cast Haste on the crossbowmen. Fly up with the griffins (I played this battle for about 5 hours, so everything is planned), the Ents hit the militia, the crossbows shoot and 1 ent dies, inquisitors shoot, griffins kill 2 ents, crossbows kill 1, griffins fly up, ents hit 1 militia, everyone shoots at the ents and 1 ent dies, griffins land and kill 2 ents. Cast Stone Skin on the Knights; Ents hit the knights, kill 3 units, and we finish them off there.
Losses: 2 militia and 4 knights.
Day Five:
With Frida, we again go as far as possible to the bow masters; split the griffins into two squads of 10, remove all other soldiers from the battlefield. The main thing here is not to make a mistake about which squad needs to dive on others, otherwise we will lose 5 griffins. Thus, the battle ended without losses.
In the battle with Laszlo, we place 2 Paladins. 2 stacks of Masters: 19 and 18.
Battle: Paladins reach the 18-stack and hit, a Paladin reaches the 19-stack and hits.
Then the archers in the back take out the rest.
The battle passed without losses.
Day Six:
Take all the peasants there and go into battle against the monks, of whom there are about 27. For some reason, scouting showed me there were fewer, probably a bug. Now the most interesting part for everyone begins: how I killed 27 monks with two Paladins. I'll explain how: I split the 2 Paladins on the battlefield into two squads of one each; I remove all peasants—they are useless. I stand with the Paladins and don't move them into attack (I wait), while the monks, divided into 9 and 9, and the inquisitors shoot at my Paladins; naturally, they lose health points but don't die. Then I use the Paladins' healing ability—one heals the other and vice versa. While I perform this trick with them, they all stay alive, and I lead Laszlo in a normal attack on the inquisitors. Thus, they ran out of ammunition and lost 5 inquisitors, while my paladins are fully healthy. They enter melee combat; I attack with one Paladin, then the other on the 9 monks, kill two, the inquisitors cast Stone Skin; as always, I perform a normal attack with Laszlo. They are attacked, Paladins heal each other again—that's how, gradually thanks to their healing, we kill all the monks and the remaining inquisitors. Battle won without losses.
Psixxx, your walkthrough tactic was completely different
But it seems easier to kill the druids than to do all that running around.
By the way, since you also took the 2nd path, how did the battle with the air elementals go? And what are the Heroes' levels?
For those interested, here are the daily saves of my walkthrough
http://slil.ru/25426859 weights 26mb
Waiting for the tables.