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Walkthrough of the Komponenten Tournament in 10 days
Day 1:
With Freya, I approach the source that increases morale and movement range, engage in battle with the militia, win without losses, approach the source again, and continue on. A cutscene shows that we have been ambushed and suffer losses of 20 militia. I capture the nearby peasant hut and end my turn. Laslo also approaches the source, moves towards Freya, takes her peasants, and captures another hut. His turn ends; he is further away than Freya. Day one is over; I save the game. I also divide Freya's forces into two groups of 10 crossbowmen each to prevent desertion, specifically 10 crossbowmen, while Laslo's militia remains.
Day 2:
Freya catches up to Laslo and transfers all the armored pikemen, crossbowmen, and inquisitors to him. She keeps the griffins and paladins. With this army, Laslo engages the Knights near the stables, which increases the hero's movement range on land. There is also an artifact nearby: the Sword of Might (+2 to attack). The battle begins. Laslo divides the inquisitors into two groups of 5, positions the crossbowmen in the back corner, and also places the inquisitors there, creating a horizontal line. He covers them with militia, peasants, and 30 armored pikemen. There are 21 Knights against us, divided into two groups of 10 and 11. Naturally, he needs to cast Divine Might on the crossbowmen and Stone Skin on the armored pikemen. Victory is possible by protecting the crossbowmen with the armored pikemen and using Divine Might for direct attacks. When the knights are almost close, we destroy 4-5 Knights with each shot. After the battle, we lose 5 inquisitors, all the peasants, and the militia, as well as 17 armored pikemen. Laslo levels up (gains the Prayer ability). Freya approaches Laslo again and transfers all the griffins to him. Both heroes move to the stables, Laslo takes the artifact, and they move on. Freya's turn ends (she is almost at the stables), while Laslo can reach the elementals. They do this, dividing the inquisitors into two groups of 2 and using them to cast Divine Might and Haste on the griffins. By using the griffins' dive attack and calculating where the elementals will move, and waiting to avoid losses, they destroy 11 elementals in one dive attack, and they repeat this procedure, avoiding further losses. The battle is won. Laslo gains the Logistics skill and takes the gold. Day two ends.
Day 3:
Laslo takes the chest with gold and gains experience. He gains Scouting and takes the next peasant hut. Freya approaches the stables, then Laslo, and takes all his troops, giving them to Freya, except for two paladins and peasants, which Laslo keeps. She moves on, and her turn ends. Laslo attacks the gremlins, defeating them all with the paladins without losses. He levels up to 5, gaining Advanced Logistics, and takes the gold. This ends the day.
Day 4:
Freya, with her troops, moves as far as possible and reaches the Ancient Ents just in time. There are 19 Ents in total. She positions all the troops on the left flank, where there is an obstacle with fallen trees. She removes the griffins from the battlefield, covering the crossbowmen and inquisitors with armored pikemen and militia, gathering the inquisitors into one group of 5. As a result, with the crossbowmen's direct attack, the Ents take 1-3 or 2-3 damage. After the battle, all the militia and armored pikemen are lost, but the crossbowmen and inquisitors are all intact. She levels up, gaining the Leadership skill. Laslo moves north along the road, collecting gold. He then turns to the next nearby peasant hut, takes the peasants, and the day ends.
Day 5:
Freya moves as far as possible towards the archers. She divides the griffins into two groups of 10, and removes all other soldiers from the battlefield. The key here is not to make a mistake about which group to use for the dive attack, otherwise, 5 griffins will be lost. The battle ends without losses. She levels up, gaining Prayer. Her turn also ends. Laslo moves east towards the next hut, but nothing new happens (he will only reach it on the next day). The day ends.
Day 6:
We finally reach the reinforcements with Freya, approach, and take only the land lords to avoid wasting turns on the other units and finish the game faster. She moves north – her turn ends. Laslo finally captures the hut, takes all the peasants, and engages in battle with the monks, of which there are about 27. For some reason, the scouting showed fewer of them; it's probably a bug. So, this is where the most interesting part begins for everyone: how I defeated 27 monks with two paladins. I'll explain how I divided the two paladins into two groups of one each, and removed all the peasants – they are not needed. The paladins stand still and do not attack (they wait), while the monks, divided into groups of 9 and 9 inquisitors, shoot at my paladins, naturally losing hit points, but not dying. So, I use the paladins' healing ability, one heals the other, and vice versa. While I perform this trick, they all remain alive. Laslo performs a normal attack on the inquisitors. Their ammunition runs out, and they lose 5 inquisitors, while my paladins are fully healthy. They attack in melee, one paladin attacks, then the other attacks the 9 monks, killing two. The inquisitors cast Stone Skin, and Laslo performs a normal attack. They attack, the paladins heal each other again – this is how, thanks to their healing, we defeat all the monks and the remaining inquisitors. The battle is won without losses. Laslo levels up to 6, gaining Expert Logistics, enters the chapel, and moves slightly forward. His turn ends. Freya moves north towards Laslo, but nothing new happens. The day ends.
Day 7:
Laslo reaches the torn flag near the Phoenixes, takes the two huts closest to each other, totaling 63 peasants. He moves from the last one slightly forward. His turn ends. Freya moves forward north, but does not attack the furies. The day ends.
Day 8:
Laslo approaches the torn flag again and moves towards the last hut near the spectral dragons, but he almost doesn't reach it. Freya is already on the road, and the dragons are close. The day ends.
Day 9:
Finally, Freya attacks the spectral dragons. She divides the inquisitors into groups of 2 and 3, and takes two from the land lords, dividing them into two groups. Although, why didn't I take three? I didn't consider it. I divide two into one each and cover the inquisitors and crossbowmen so that the dragons cannot attack them on the second turn. The inquisitors cast Haste and Divine Might on the griffins, and naturally, while I am casting on them, the griffins wait. Freya casts Prayer. The griffins dive attack the dragons (I calculated where they will attack). Then, Divine Might is cast on the crossbowmen, and so on. As a result, after the victory, I lost 2 land lords and two inquisitors. She levels up to 4, gaining Advanced Counterattack, takes the chests, exchanges them for experience, and is now level 6, gaining Advanced Magic of Light. Laslo takes the hut, and the elven heroes are forced to come out (the ambushes near Coldun and Rendal are over), and he approaches the next torn flag near the hut. He approaches Freya and divides their armies equally and sends Freya to Archbishop Rendal (on the way, she approaches the source), and Laslo to Coldun. The day ends.
Day 10:
Laslo and Freya defeat the enemy elven heroes and the Lords Coldun and Rendal (rebels). The armies of both are not very large, so they can be defeated. The mission ends. The end.
Psixxx, your walkthrough had a completely different tactic