Auto-translated
17th offline tournament "The Great Combinator" on the "Avalon" map
First day
Astra on a fairy: campfire-chest-tree-chest. Spends the night near the old ship. Gold: 3100. Buys a Trojan.
Trojan on a fairy takes 2000 gold from the chest near the archers and rests. Gold: 2600. Buys a Barok.
Barok takes the army left by the Sorceresses in the castle, breaks through the gargoyles, and takes 1000 gold and gems to buy a genie. Spends the night with the gargoyles near the chest on the peninsula.
Trojan rubs the lamp - and the first genie is released! The archers are defeated. Trojan with the genie spends the night near the Sanctuary. Gold: 450.
Second day
Trojan gathers resources on the southwestern peninsula and returns. Spends the night near the tree. Gold: 5250. Buys a Wisper.
Barok takes the chest and the second pile of gems, runs back to buy the remaining genies and give them to Wisper. Barok has 8 gargoyles, Wisper has 2 genies.
Wisper shares the genies with Astra and heads to the sawmill, defeating the archers along the way. Takes the tree, doesn't touch the gems. Trees: 31, gold: 3450, i.e., enough to build a shipyard and buy a boat (30 trees + 3000 gold).
Astra learns the "Ship" spell, casts it, and gets into the newly launched boat. Money: 450 coins.
Third day
Astra lands on the shore, of course, near the Knight, because there is no more money on the native island, and the neighbor is not doing well.
Wisper paints the sawmill, gathers unclaimed resources, and gives the genie to Barok.
Trojan fights the gnomes, clearing the way for Barok. Barok gives the genie to Trojan, and he meets the local alchemist (after a friendly conversation over a mug of beer, the alchemist kindly agreed to supply us with mercury, because "The Third Criterion!" - he said mysteriously and fell asleep).
Trojan, with two genies and a retinue of six gargoyles, gets into the second ship.
During the turn, three enemy heroes, green in color, clearly underestimating the power of the genie, are defeated one by one, attacking Astra. One of the defeated heroes had a Bottomless Wallet. Gold: 1050.
Fourth day.
Trojan sails to the whirlpool to land near the Warlock's lands the next day.
Astra deals with the nomads and storms Fountainhead. The surroundings of this castle are full of gold and treasures.
Sandro is hired, who takes gold from the chests in the south. Money: 5550.
Castor is hired, who, with the help of the genie given by Astra, deals with the gargoyles near the mine. Chests full of gold and the first Symbol of Misfortune go to the winner. After that, Castor meets the miners, and they agree to supply our army with ore.
Crodo is hired, who, on a gargoyle, runs northeast and spends the night near the village called Bloodrain.
Wisper, meanwhile, learns a complex spell to summon ships and casts a boat for Astra. Barok is fired.
Rasmont is bought to collect funds in the north. Gold: 4050.
Luna is hired, who offers to taste the forbidden fruit to the local bandits. The bandits could not resist her charms and swore to protect her to the death. Gold: 3950. Heroes: 8.
Fifth day
Trojan, safely passing the dangerous whirlpool, lands near the Tundra castle. Spends the evening at the local hot springs. The genies won't be offended.
Wisper decides to visit the northwestern autonomous island, where he finds the second Symbol of Misfortune.
Castor captures the village of Bloodrain, and Luna, meanwhile, joins the centaurs guarding the sawmill. All the joined troops are given by Luna to Rasmont, and she paints the sawmill. Rasmont rushes to Bloodrain.
Crodo receives the genie from Castor, with which he breaks through the elves and picks up the Divine Armor. Castor aims for the portal.
Astra summons Wisper's boat and prepares to sail south. She could have taken the Helmet of the Defender with her, but she spared 2000 gold.
Luna is fired. Gold: 12450.
Sixth day
Astra lands on the deserted shores near the chest.
Wisper takes the Symbol of Misfortune, summons Astra's boat, and gets into it.
Trojan defeats the hydras, the defenders of Tundra, leaves one genie in the garrison, and breaks the army of the enemy Warlock. What luck! There turned out to be as many as two Symbols of Misfortune near the castle. But one of them is hidden in a gorge, guarded by formidable dragons. With the help of agents of a secret order with a strange name "Keyboard", the Symbol of Misfortune still goes to Trojan.
Crodo, passing through the portal, captures the Warlock village of Blackbridge (which in the local dialect means "Black Bridge"), after which he rushes to enlighten himself in the gazebo in the northwest, because the day before he had a vision in which the shining and all-powerful Lord said: "Enlighten yourself, Warlock, for I have chosen you for the Second Criterion!"
Castor, passing through the portal, finds himself in a swampy area in the south. Spends the night near the griffins guarding the alchemist's laboratory, very sorry that he did not go to study as a Barbarian.
Rasmont also dives into the portal, which throws him far to the northeast.
Sandro heads to the same portal.
A legendary Gem Sorceress is bought in Tundra, who gets into the ship to sail to the lands of the barbarians tomorrow.
Seventh day
Wisper lands on a small island, where he finds another Symbol of Misfortune.
Castor continues to move north and notices a bypass to the artifact.
Gem lands in the lands of the barbarians to pick up the collectible artifact in the morning.
Astra picks up the Symbol of Misfortune near the gem mine, and Rasmont, with the help of agents of the "Keyboard", steals the Witch's Brooch from the crusaders and another Symbol.
A powerful scroll and the sixth Symbol of Misfortune go to Trojan, who then rushes to the village of "Black Bridge".
Sandro, leaving the portal, leaves all the joined troops in Blackbridge.
Astra attacks Atlas the Barbarian and safely leaves the battlefield to appear in Tundra.
Crodo defeats the yellow hero-Warlock (trophy - Necklace of Secret Magic), minotaurs guarding the crystal mine, captures it, and moves north, where the Symbol of Misfortune was also noticed.
Eighth day (Week of the Griffin)
Wisper and Castor take their Symbols, and Rasmont, through Sandro, gives the Witch's Brooch to Crodo. Astra buys 11 griffins in Tundra and gives them to Trojan. Trojan buys another 8 griffins in Blackbridge and takes the joined troops from there, and gives the artifacts for parameters to Sandro, who manages to catch up with Crodo and give them to him.
In total, the sum of parameters for Crodo is 0 + 3 (Divine Armor) + 12 (Witch's Brooch, Necklace) + 7 (Powerful Scroll) = 22.
Crodo picks up the ninth Symbol, found in the possessions of the snow elves, and Gem gets the last, tenth.
Trojan arrives through the portal in the deserted barbarian lands and persuades the local griffins to join his army.
The task is completed.
8/22/34
The sum of skills could have been increased by at least three, but I did not replay.