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Posts from Hero editor for HOMM2.

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In reply to Captain
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#16
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You are right, Captain. Besides, I think we can do without the program (map editor) altogether. As far as I remember playing the second game (I've played a total of 3 maps), everything could be dug out manually, quickly, and efficiently. ;)
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#17
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I would like to clarify immediately: can there be two heroes from the same Castle in the tavern at the same time?
And if a hero is bought, their army is taken, they are dismissed, and then resurrected, will they have the same starting army or will it be random again?
In reply to Fireball
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#18
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Fireball;147713
I would like to clarify right away, can there be 2 heroes from the same Castle in the tavern at the same time?
No.
Fireball;147713
And if you buy a hero, take their army, dismiss them, and then resurrect them, will they have the same starting army or will it be random again?
Hmm, I haven't checked, but I think it will be random.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#19
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Yes, it's a bit inconvenient because there are few heroes. I checked the heroes that are leaving, and they indeed arrive with a different starting army.
In reply to Fireball
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#20
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Fireball;147901
I checked the heroes who fled, and indeed, they arrive with a different starting army.
So, is it for the heroes who fled or the ones who were dismissed?
I checked once with a dismissed hero – the second time, the army turned out to be identical.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#21
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I checked the dismissed player; I just think the same will happen with the player who left. His army turned out to be different from the one he had when he first bought it. That's what interested me. But the army shouldn't change after the redemption period following dismissal.
In reply to Kyle
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#22
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Kyle;147721
No.

Hmm, I haven't checked, but it seems like it will be random.
1. Yes.
2. Random... it depends on any event... for example, if you fire a hero, you immediately dig, buy one - and the fired one will appear under him - if you do it again, it will be the same army for the hero, but if you move at least one step before firing, then fire and dig, it will be with a different army... this is such a cumbersome method of digging up a hero, for example, with only goblins, without orcs.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#23
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A new version of the program has been released. Now it can extract any of the heroes specified by the user.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#24
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In the new version, I tried to find a hero, but I couldn't. I specify a particular hero and proceed, and the program starts searching. Everything seems normal, but when it finds the hero, it doesn't stop searching, as if it hasn't found him, and it continues without interruption. It seems that further refinement is needed.
In reply to Psixxx
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#25
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Go to the display properties (Start - Settings - Control Panel - Display) and select the Settings tab. Make sure that the color palette is set to 16 bits. Currently, the program only works with this color palette.
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2 files attached • Total size: 58.7 KB
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#26
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The following feature of the program has been noticed: in a Fortress Castle, when trying to enter the castle and check if the desired hero has arrived, the cursor is positioned on the Rampart instead of the castle itself, and therefore the program cannot access the castle, making it impossible to click on it.
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#27
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The program failed to run correctly on a laptop with a widescreen display and Windows Vista. All attempts took two hours. That's what happened.

Орден Фениксахаризматический :) лидер
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#28
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I couldn't get this useful tool to work at all. :(
The reasons are unclear to me. And the main problem is the inability to stop the program.

Индивидуальный и клановый рейтинги Heroes World
Handmade
In reply to Kamikaze
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#29
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Kamikaze;168121
The main problem is the inability to stop the program.
:smile01:
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#31
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Brennan;129992
By the way, is it possible to implement some kind of emergency stop mechanism if you decide not to continue digging for a hero or if it stubbornly can't be found? Otherwise, you have to go into the processes and quickly stop the heroes before the cursor is used by the digger again. For example, the digger for 3 heroes stops when the program window is restored.
Kyle;129994
You need to press the "Q" key several times.
The heroes window will close, and after a while, the program will also stop... ;)
Explanation. Since "Q" is a hotkey for exiting the heroes, when you press it at the moment when the map is on the screen (when you are not in the Castle), it triggers the exit from the heroes and, accordingly, the program stops working.

It is recommended to press "Q" several times so as not to miss this moment.

I understand that it's clumsy... but it works.
In light of the posts that appeared today, I had an idea on how to organize the program stop in a more acceptable way.
Fireball;168076
The following feature of the program was noticed: in the Knight's Castle with Fortifications, when trying to enter the Castle and see if the desired hero has arrived, the mouse is positioned on the Fortifications, and not on the Castle itself, and therefore the program does not enter it, and clicking becomes impossible.
Fixed, thank you for your contribution to improving the program.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...

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