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By the way, is it possible to implement some kind of emergency stop mechanism if you decide not to continue digging for a hero or if it stubbornly can't be found? Otherwise, you have to go into the processes and quickly stop the heroes before the cursor is used by the digger again. For example, the digger for 3 heroes stops when the program window is restored.
You need to press the "Q" key several times.
The heroes window will close, and after a while, the program will also stop... ;)
It is recommended to press "Q" several times so as not to miss this moment.
I understand that it's clumsy... but it works.
In light of the posts that appeared today, I had an idea on how to organize the program stop in a more acceptable way.
The following feature of the program was noticed: in the Knight's Castle with Fortifications, when trying to enter the Castle and see if the desired hero has arrived, the mouse is positioned on the Fortifications, and not on the Castle itself, and therefore the program does not enter it, and clicking becomes impossible.
Клан Homo homini
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...