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Posts from The seventh stage of the "Van Kanigem" tournament.

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In reply to Romanuel
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18 years ago
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Romanuel;110788
I must sadly report that for some reason, I can now easily make the lower knight retreat to a dead zone. The Warlock is a problem. It's very frustrating. I don't understand. I played for 4 days without any problems. Now it's clear that among the 5-day games, this is possible...
If you could also explain how you managed to do it, that would be great ;) I can only guess, following vbn's description, I think my heroes attacked with more numerous troops than vbn. Maybe that's why the right one retreated to an unreachable zone?
18 years ago
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That’s the whole point – I didn’t do anything at all, replayed it again, and that bottom knight didn’t run away… what a pain… I was so angry that I almost broke the keyboard and was in a bad mood for the whole day… okay, never mind, it’s over. The next stage is coming up. It seems to be something complicated. Either it’s a map that everyone knows, or something else.
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18 years ago
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Tournament Results

Once again, congratulations to the winner vbn!!!
Thank you all for participating!!!

P.S. I apologize for the delay in posting the results.
In reply to Qwerty
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18 years ago
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Qwerty;110599
Personally, I am not familiar with this link. It is known that this record was set in 1998 by a Latvian player, whose name does not yield any search results.

Yes, it's great to immediately know the maximum result – you'll know what to aim for...
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18 years ago
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The initial analysis of the map revealed the following aspects:
1. The presence of archers on the first level of magic in the home Castle, while the computer-controlled Castles do not have archers on the first level of magic.
2. Goblin and Orc recruitment is located near the home Castle, and archer and dwarf recruitment is located near the Necropolis Castle.
3. A treasure row is located above the Castle: an artifact +2, a chest, and a gazebo.
4. Jezebel has Logistics on the first level, and Logistics on the second level! Moreover, she is born WITHOUT Orcs, which is important for speed on the first day.
5. Ary and one or two other mage heroes have Logistics on the first level!

Scouting revealed the following:
1. It is not necessary to build a Guild in the home Castle - you will achieve more with troops, and it will be faster.
2. One of the knight heroes has an unpleasant tendency to go up and take 20 dwarves.
3. No troops are needed to capture the Necropolis Castle - the main thing is to break through the elementals, and then you can take archers.

Thus, an idea for a walkthrough gradually formed, with the fifth or sixth hero going up on the second day, collecting all the good stuff. I even considered the idea of not having the main hero possess the necessary parameters, but instead sending a "specially trained" pawn for this purpose.

But then I accidentally saw something, and Mona Lisa smiled at me...

So!
On the first day, I took more starting gold, bought Ary, and sent him to the right, towards the knight. I also bought Jezebel, of course. I felt a little sorry for the Orcs, but I had to kill them.
On the second day, I bought another hero and... sent him after Ary's troops, to the left, towards the knight! Why? To implement a wonderful plan.
Third day.
And here is the plan. Only two heroes are playing. Asymmetrically symmetrical walkthrough. Two Castles - two heroes. Two heroes on each side - two heroes for the computer. 2*1=2, 2 squared = 2*2 = 2+2. One Castle against two, one hero against two. One hero for each Castle!
After that, everything is simple.
Jezebel tears through the elementals like a hot knife through butter, DOES NOT go to the gazebo, takes archers, captures the Horseshoe (extremely important for experience), breaks through the archers. After that, she dismisses her archers.
Ary breaks through almost without losses against the elementals, goes along the path, not being distracted by the centaurs near the Fairy Tree, and kills the goblins without losses.
Fourth and last day!
At night, Jezebel was attacked by a necromancer, so I had to kill him and get Logistics level 2.
Jezebel goes to the Necropolis Castle, stands on the path in front of the Castle, kills the last necromancer, and manages to take the last step into the Castle!
And here it is, the highlight, the reason why I started all this.
At night, one of the knight heroes ended up in the home Castle. He must have fought the wrong opponent. Ary attacks the Castle with the knight hero inside and takes it. After that, without entering the captured Castle, he takes the last step to the last knight hero! Well, there I didn't deny myself the pleasure of a beautiful feint with one goblin running behind the peasants, although the battle would have been won without it. By the way, the centaurs finished off the peasants with the last, eighth shot, but that's just an extra touch.

That's what I came up with...
In reply to Qwerty
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18 years ago
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Guys, can you provide a link to the cheat codes for Heroes of Might and Magic II, and if they exist, for Heroes of Might and Magic I?
In reply to Qwerty
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18 years ago
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It's significantly easier for me, but at the same time, more complicated... I'll tell you how!
Day 1: Two heroes (Warlock 1 and Warlock 2) go for the Knight's Castle, and Warlock 3 goes for the Necropolis, but with the plan that Warlock 4 will reach Warlock 3 on the 2nd day.
Day 2: Warlock 1 and 2 continue their journey... clearing and collecting everything...
I build (the future powerhouse) Knight 1... move north, and trade the Knight's army for Gargoyles with Warlock 4. Warlock 4, in turn, passes this army to Warlock 3.
Day 3: Warlock 1 approaches the Knight's Castle.
Warlock 2 is busy collecting various resources.
Warlock 3 and 4 continue to rush towards the Necropolis.
I build Warlock 5, take an artillery unit with +1 attack, and pass it along with a portion of the army to Knight 1.
Knight 1 defeats two groups of goblins, having in his army 2 Centaurs and 6 Gargoyles (by the way, these were very tactically challenging battles). Naturally, the Centaurs died, and I was left with either 5 Gargoyles (per turn).
Day 4: Warlock 1 defeats one (red) Knight in the Castle (5 Pikemen, 5 Archers, and 40 Peasants), and then reaches the second (red) Knight in the field. This is where a very tactically difficult battle took place...
The idea was to shoot down as many Peasants as possible (8 or 9 Centaurs), of which there were about 200, but to leave one shot when the Peasant gets close, and only in this case, 20 Fairies inflict two rounds of unanswered attacks... which is the key to success in this battle!
Warlock 4 brings Archers (taken from a hut) and passes them to Warlock 3... Warlock 3 defeats the Necropolis hero 1, takes the Castle, and leaves (leaving all the Archers behind)...
Warlock 5 buys an artillery unit with +2 magic and passes it along with the entire army to Knight 1... Knight 1 defeats Orcs, takes the chest, and takes the resource... (total: 6 native units + 3 artillery units + 3 experience from battles and 2 chests, and +1 resource). It was 200 experience short of level 14 :(
Finally, we build Warlock 6 at the Necropolis, take Archers, and easily defeat the second Necropolis hero...
Victory:smile14:
In reply to OlegRS
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18 years ago
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OlegRS;110898
Guys, can you provide a link to the cheat codes for the second game, and if they exist, for the first Heroes game? :)

Heroes 2:
911 - Win the scenario
1313 - Lose the scenario
8675309 - Reveal the map
32167 - +5 black dragons
There are probably more...

Alternatively, launch the game with the /nwc attribute:
For example: HMM2PL.exe /nwc
Then press the F4 button to switch the game to windowed mode, and you will see a menu with the inscription "Debug".

Heroes 1:
There is only one code: 101495 - Reveal the map

Sincerely.
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18 years ago
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Good afternoon, dear participants of the championship! The ranking table of the Van Kanigem tournament after seven stages is now available for your review!!!
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