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Hmm... well, if elves revered deer that much, they probably wouldn't make headgear out of them))) Even from those who died of natural causes.
P.S. I understand, thanks for the explanation.
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Hmm... well, if elves revered deer that much, they probably wouldn't make headgear out of them))) Even from those who died of natural causes.
P.S. I understand, thanks for the explanation.
I would add creatures of level 8 and higher – like azure and other dragons from Heroes 3. You could even create a campaign around it.
It would also be good to add a hero – one or more, like Gelu – who produces their own troops from different units.
I would also like to increase the size of the maps; in the standard multiplayer mode, everyone is usually given only one Castle.
And it would be worth thinking about new neutral creatures: the more there are, the better, and perhaps with a large amount of health and low damage, or high defense and low damage.
Added after 23 hours 16 minutes
Of course, I have a lot of ideas. I will start posting them as I remember them. It's great that you came up with a military outpost for each faction. But there is one "but": I would really like to create separate dwellings for units from level 4 to 7. Because it says about a unit (I don't remember exactly which one) that he is a hermit, doesn't communicate with anyone, and is very difficult to tame, but here you just find him in the outpost. And it would also be good to upgrade this outpost. That is, you find one, let's say, that only has vampires, you buy it as a building, and it already provides liches and so on. And then, so that units from level 3 to 1 are also present in it.
I would also like to have mercenaries, like in Cossacks, who cost more than units of similar levels, but you can buy as many as you have money for. And make kobolds one of the mercenaries. And the idea is this: you put, say, 50 of them in a mine, and it produces not 1, but 2 crystals, not 1000 gold, but 1500, plus make two or three levels – up to 4 crystals and so on, up to 10 stone and wood, and 3000 gold.
I would also like heroes to have more artifact slots – something like in Heroes 3, but with more space for items similar to greaves or shin guards. And it would also be interesting if the slots for rings, amulets, etc., also varied depending on the type of hero. That would be interesting.
An interesting thing is a new type of skill: for example, make something like a gold miner, plus a stone and wood miner, and a rare resource miner.
As for artifacts, I would really like to see the Legion's body parts again. And also come up with several unique artifacts – like Dragon Might: increases the growth in the dragon city by 2 per week (the hero must be in the city), increases the attack of dragons by 5, reduces the cost of dragons by 20%, etc.
And also make a couple of campaigns and come up with unique buildings like the Pillar of Angels (Angels growth +5 each week) and something else. That's all for now.