Auto-translated
Here's some info about the RPG principles. I recently read a book about Star Wars and learned a lot of interesting things that I decided to incorporate into the RPG.
Now, the auras of planets – the aura of the Dark Side and the Light Side on certain planets – will have some effect on Jedi, influencing them towards evil or good, respectively. The fact is that the Dark Side is more effective in leading people down the path of evil, while the Light Side rarely influences Sith.
As a counter to this, I decided to implement a system of changing appearance, but not quite like in KOTOR. Now, changing appearance will not occur based on the choice of the Force side, although things have become more complicated here. Instead, it will happen based on mood swings – if you fall into a rage, you get changes and Dark Side points. The book mentioned that when you fall into a rage and use the Force with anger, blood vessels on your face burst, which is why some Sith look so frightening, but those who consciously control their actions do not suffer such damage.
I agree that this can add some sophistication and realism to the game.
And I will make sure to include such details in the game. :D ;)