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In reply to Grigoriy
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Grigoriy

Yeah. If I understand correctly, Aidan was inside the Castle before the battle that caused the crash?
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The archive linked in the thread header has been updated. Changes: - The execution sequence of a part of the script has been corrected; before the change, this could cause the game to crash if Aidan was in the city garrison after his second victory over Laslo. - Some neutral units on the map have been strengthened.
Моя кампания:
"Упорство самурая"

Мои карты:

Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"
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Haven't finished playing yet, but I already have a couple of comments about the map. Regarding the neutral creatures: all the neutral packs are a mishmash (which I like – it diversifies the combat tactics), and unexpectedly, there are light unicorns in the Order outposts... it could be understood, but that would be if there was another upgrade for them in the light faction; however, the game itself pushes you to take the second school as darkness (hut, Temple), and considering that chaos is piled up at the base, it would be logical to have a spell for, say, twelve. But alas, this is a knight, and at this stage of the game, we have 5 in the spellbook and don't try to be too clever. I don't know how it is in Shio, but on the surface, the mentor was eaten by wolves, so again, we're stuck. The main drawback so far is the damn, machine-like, asynchronous text translation, which ruins all immersion in the game. It feels like a couple of slow-witted individuals decided to punish the janitors in hell. Please, don't do that! At least until programs learn proper stress and semantic intonation. P.S. regarding mods... I had GEMRed installed before this, and the rest didn't spoil the game. The game is stable, no crashes – everything is fine in that regard. And yes... if the map is planned as part of a Campaign, then level 25 for the first part is too much (what will be the point of upgrading then?), unless a Campaign with the participation of several heroes is planned. *** P.S. I finished the map. It's nice, not cumbersome, and all the cutscenes are great (if you throw the voice acting in the trash). I brought the spellbook up to 8 (with equipment, it can be up to 14 + dark knight). There's not much to do at the bottom, and there's no need to – it's the level cap (taking the Castle is even more pointless), I cleared the well out of habit, +1 to the spellbook, kicked out the phoenixes for the +3 amulet, and broke into the witches' lair for dragon armor. I liked it. Two pieces of advice: improve the voice acting and increase the difficulty (it's too easy on Grandmaster, and Laslo is a dummy that attacks from range) + the defense of the Castles is too weak compared to the neutral creatures. Thank you for the game!
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In reply to raspisnoy
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raspisnoy
I haven't finished playing yet, but I already have a couple of comments about the map. Regarding the neutral creatures: all the packs are a mishmash (which I like – it diversifies the combat tactics), and unexpectedly, there are light unicorns in the Order outposts... it could be understandable, but only if there was another upgrade for them in the light faction. However, the game itself encourages you to take the second school as darkness (hut, temples), and considering that chaos is abundant at the base, it would be logical to have a spell for that. But alas, this is a knight, and at this stage of the game, we have 5 in the spellbook and don't push it. I don't know how it is in Shio, but on the surface, the mentor was eaten by wolves, so again, we're just figuring things out. The main drawback so far is the damn, machine-like, asynchronous text translation, which ruins all immersion in the game. It feels like a couple of slow-witted individuals decided to punish the janitors in hell. Please, don't do that! At least until programs learn proper stress and semantic intonation.
P.S. regarding mods... I had GEMRed installed before this, and the rest didn't spoil the game. The game is stable, no crashes – everything is fine in that regard. And yes... if the map is planned as part of a campaign, then level 25 for the first part is too much (what will be the point of leveling up?), unless a campaign with the participation of several heroes is planned.
***
P.S. I finished the map. It's nice, not cumbersome, and the cutscenes are all great (if you throw the voice acting in the trash). I leveled up the spellbook to 8 (with equipment, it can be up to 14 + dark knight). There's not much to do at the bottom, and there's no need to – it's the level cap (taking the Castle is even more pointless), I cleared the well out of habit, +1 to the spellbook, kicked out the phoenixes for the +3 amulet, and broke into the witches' lair for dragon armor. I liked it. Two suggestions: improve the voice acting and increase the difficulty (it's too easy on Grandmaster, and Laslo is a dummy that attacks from range) + the castle defenses are too weak compared to the neutral creatures. Thank you for the game!


Thank you for the Walkthrough. The map won't change much anymore; it already works more or less as intended. In the end, many of my decisions are aimed at matching the narrative and my idea, which will be visible in the following campaign missions. I'm thinking about removing the scroll of blindness from the map (because it really makes things too easy), increasing the garrison of the demon city, and, by the way, I'll ban dragon armor; I somehow forgot about it.

Unfortunately, you'll have to put up with the voice acting. I understand that it might offend some people, but it's simply easier to make cutscenes with it, however paradoxical that may sound, and even with such voice acting, I personally find it easier to perceive the cutscenes.

Моя кампания:
"Упорство самурая"

Мои карты:

Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"
In reply to Grigoriy
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Grigoriy


Thank you for the Walkthrough. The map won't change much now; it already works more or less as intended. Ultimately, many of my decisions aim to fit the narrative and my vision, which will become apparent in the subsequent missions of the Campaigns. I might consider removing the blindness scroll from the map (since it really is a bit too easy with it), increasing the garrison of the demon city and, by the way, I'll ban dragon armor; I kind of forgot about it x)

As for the voice acting, alas, you'll have to put up with it. I understand that it might grate on some people's ears, but it's simply easier to make videos with it, however paradoxical that may sound, and personally, it's much easier for me to perceive the videos even with such voice acting

Ok. If it's easier to make them that way, go ahead. That was just a request/suggestion. It's no trouble for me to mute the sound; I often do that since the TV is on in the background. I don't care about the blindness scroll at all; I caught it anyway in the Castle and the library, plus berserk and submission. You can't really build up much darkness on the map regardless (for now? later?), there are many neutrals from the Necropolis Factions. Regarding the armor, then you should also remove the necklace from the phoenixes or ban the dragon set if you're afraid of breaking the balance. You misunderstood me... I meant the garrisons of the human Castles on the surface; the demon city was completely unnecessary to me (except for the objective)—it's the end of the map, I just touched it and ran into the portal. The troops remaining after the battle with Laszlo would have been enough for another dozen battles with him and clearing the entire Dungeon (and that's without me stalling or hoarding troops). I only took losses from his hand :) and only because there was 1 resurrection from the Angels and no regeneration. Thanks again for the game and good luck continuing the story.
Всегда играю на Г.
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If possible, please upload the map, like most of the maps on the site... or at least to Google Drive... I can't open it on Yandex.
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I finished your scenario – I really liked it!)

Although the map doesn't pose a challenge for an experienced player, exploring the area and completing quests was interesting. I would also like to note how skillfully the author drew the map's landscape. Wandering through these lands was a pure pleasure. I also remember the unusual unit compositions, combining undead and human armies, and the replacement of griffins with light unicorns in the player's army – this adds a certain freshness to the gameplay. The cutscenes are well-directed. I was pleasantly surprised by the new message windows with an icon).

The voice acting, created using a neural network, is something new and undoubtedly convenient, but it certainly sounds amusing. It feels like all the heroes are drunk. This isn't a serious drawback, in fact, I even liked it; it was funny).

If I had to point out any drawbacks, it would be the icon for Aiden; it has an unpleasant white border. It's obvious that the icon was created by a neural network based on Godric, but honestly, it looks a bit creepy smile51. The scenario could be made a little more challenging. And the main drawback is that the map is short; I would have liked to play more smile05

In summary, the map is excellent, it's interesting to play, the visual design is top-notch, and the drawbacks are insignificant. I'm looking forward to the sequel. My rating is 7.5/10 smile03

In reply to Sir Syddan
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I replayed your map and want to express my gratitude for it. I personally play without visual mods and was pleasantly surprised by the small details, such as the decorations on the map. The only thing I didn't like was the starting chaos on the Knight hero, as there is very little magic (but I have a feeling that this is logically justified in the plot, since we are forming an alliance with Sarah, and this will play a role later). The absence of a mentor is, of course, a drawback, but considering that this is the first mission of the future campaign, it is not critical. I also wanted to thank you for including a reward for quests, and also thank you for having unicorns in the Unicorn Empire outposts, as this is logical, unlike the original campaign where the heroes of the Unicorn Empire ran around with griffins.

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