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Posts from Development of the "Breath of the Void" campaign.

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1 year ago
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Hello everyone! I decided to create this thread for several reasons: I worked on my previous campaign for about a year and a half, and this one has already exceeded that time, even though there is still quite a bit left to do. I am also well aware that not much has been released recently in terms of single-player maps and campaigns with 5 heroes, so the popularity of this "section" of the game is decreasing. But despite all this, I really want to finish Sandro's story (I don't want to leave it unfinished), and this thread is created specifically for that. I also want to thank all the fans of this game for their loyalty to the project. Without you, this would definitely not have happened, and the game would not have lasted so long. Thank you all!

Since the campaign is in a relatively early stage of development, you can share your wishes regarding the vision of the game (it is quite possible that they will be taken into account in the release), as well as ask questions about the mechanics, plot, and everything related to the campaign. In addition, information about the development process will gradually appear here.

Currently:

The campaign will consist of 10 full-fledged missions

In terms of content, this campaign will be much larger than the previous one (possibly even one of the largest complete ones ever).


It will feature a new "purple" upgrade for the Order faction link

There will be 4 main heroes, representing 3 Factions

3 "trailers" have been created for the campaign: first, second, and third

The campaign will have a version with and without voice acting

There will also likely be two voice acting versions: Russian and English

The campaign events take place in 931 AD (20 years before the Gray Alliance war)

Two of the four main heroes will be the archmage Cyrus and the young knight Godric (whose models already appeared in the second trailer)

The main plot of the campaign is based on materials from an interview with one of the authors of the "Dark Messiah" map for Heroes 5, as well as the screenwriter of parts 6 and 7, Julien Pirou link

Unfortunately, there is still no certainty about the specializations of the main heroes: will they be like the standard ones or something new? If there are any suggestions, I will always be happy to listen to them

Due to the volume and number of files, the campaign installation will most likely be either through an sfx archive or through a custom installer (as in games from "pirate" sites), I haven't decided yet which will be more convenient in this situation

In the campaign, you can play as "good" and "bad" heroes

Two "new" buildings will be added: Cyclops Cave and Naga Temple. One of them will become a creature bank, the other - an upgrade building

All creature banks will be reworked in terms of their protection and rewards to increase them, as on the later stages of the game they cease to be a challenge to break through

Playing through the campaign at a leisurely pace will take about 20-25 hours

Screenshots of some of the missions that are currently ready:
























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1 year ago
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Thank you, Andrei_21, for deciding to treat us with a trailer just in time for the New Year!
My heart wants to play this campaign as soon as possible, but my mind tells me not to rush things, and let the author have time to realize all the ideas.
And of course, I will gladly follow any updates to your work!

Added 2 minutes ago
P.S. the ending of the trailer is very intriguing)

Added 1 hour 28 minutes ago
Watched the video again, special respect for the well-crafted Cyrus model!
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1 year ago
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Well, it's time to reveal a little more:

The campaign will have a version with and without voice acting (for those who enjoy immersing themselves in the story cutscenes, as well as for those who don't particularly like synthetic voices).

Also, there is a high probability that there will be two voice acting versions: Russian and English (I'm not sure how to popularize the latter among the English-speaking community, and I don't know if they even play single-player campaigns).

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1 year ago
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If you plan to have a lot of text, a complex choice from the options offered, and other interesting mechanics in the dialogue system, as well as full-screen videos, then here are some mods: large talkboxes, large message window, and dialogue.
In reply to Mооnst@r
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1 year ago
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Mооnst@r
If there is a lot of text planned, a complex choice from the options in the dialogue, and other interesting mechanics in the dialogue system, as well as full-screen videos, then here are the mods: large talkboxes, large message window, and dialogue.

I thought about these mods, but for now, I decided that they will most likely be an optional addition so that players can choose what they want to play with and what they don't.
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1 year ago
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Well, here's some more information about the new Campaign, this time regarding the plot: The Campaign takes place in the year 931 AE (20 years before the Gray Alliance War). Two of the four main heroes will be the archmage Cyrus and the young knight Godric (whose models already appeared in the second trailer). The main plot of the Campaign is based on materials from an interview with one of the authors of the "Dark Messiah" map for Heroes 5, as well as the scriptwriter for parts 6 and 7, Julien Pirou link to it. And here are a few more screenshots of the maps:







The information in the header has also been updated.
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1 year ago
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I haven't posted anything here in a while; I just haven't had the time, but work on the project continues. Here's what's planned:

Unfortunately, there's still no definitive decision on the main heroes' specializations: will they be the same as the standard ones, or will there be something new? If you have any suggestions, I'm always open to hearing them.

Most likely, due to the volume and number of files, the Campaign will be installed either through an SFX archive or through a custom installer (like in games from "pirate" sites). I haven't decided yet which would be more convenient in this situation.

In the Campaign, you'll be able to play as either the "good" or the "bad" heroes.

And here are a few more screenshots:









P.S. There will be more than five missions in the Campaign.

The information in the header has also been updated.
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10 months ago
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Ah, it's been almost 4 months since I last posted here, but work hasn't stopped:

Two "new" buildings will be added: Cyclops Cave and Naga Temple. One will become a creature bank, the other will be a unit upgrade building.

All creature banks will be reworked in terms of their defense and rewards, increasing them, as on the later stages of the game, they no longer pose a challenge to conquer.

Completing the campaign at a leisurely pace will take about 20-25 hours.
10 months ago
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Hello!

I just saw this thread now.

Respect to Andrei, I'll be waiting for the campaign).

Thank you for your work!

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10 months ago
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Preliminary versions of the models for three out of the four main heroes of the campaign are ready. Below you can see their appearance and in-game icons (the result is not final):


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10 months ago
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The knight's hood on the icon is red, but the model doesn't contain those shades. I suggest changing it. smile01
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10 months ago
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Will you be able to finish the campaign by the end of winter or spring 2026? I can't wait to play it.
In reply to Lesha666y
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10 months ago
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Lesha666y
Will you be able to finish the campaign by the end of winter or spring 2026? I can't wait to play it.

Well, I really hope to meet approximately these deadlines. I would like to finish everything by that time, and not turn it into another long-term project.
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7 months ago
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After such a long silence, I couldn't leave all those who are waiting for the next chapter of Sandro's story without a New Year's gift. Therefore, another trailer was created for the campaign (already as a New Year's tradition). Here is the link to it: click

It's also time to talk about the main feature of the campaign: there will be 10 full-fledged story missions in total. Not two campaigns of 5 each, no. A whole 10 missions!) That's why the work has taken so long; the amount of content is much more than usual, and working on a proper balance of all this is really the most difficult thing I've worked on in the Heroes sphere. I really hope that I will soon finally present the results of my (and not only my) work to the public.

Also, in the trailer, you can see a unique model for the character of Emperor Oleg (or Helga, in the style of the fifth game). Huge thanks to comrade Zobr for that!

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