Do you have any ideas on how to implement text wrapping in a mod when the game window is resized, as shown in my screenshots?
Posts from = Small mods that change the visuals =
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There's more to it – understanding how to do it, because there's a reason why there are still settings like LowerMargin and UpperMargin in the files. First, you need to look (in the "Shared" files) at what coordinates and with what sizes the "windows" and textures already exist in the game (you can move them slightly). After determining what is where and how it is arranged, you need to set the size and position the necessary "texture, window, or text element" within the boundaries that do not overlap existing "textures, windows, and text elements" (sometimes they are hidden until a certain time). In general, this can be described at length and tediously, so further, briefly: you need to set the size of "HeroText" (based on the resolution of 1024x768), since it is located at the bottom, set VerAllign = EPA_HIGH_END, set an offset in "Position" along the Y axis with a "-" sign, set "HorAllign" = EPA_MARGIN, and also set offsets along the X axis in LowerMargin and UpperMargin, and you will be HAPPY.
Normally, the position on "y" is indicated as "-62". Now the text line is exactly at this level. When a second line appears/the text wraps when the window is compressed, the text is placed above the first line, and not as before - below.
Added 1 hour 59 minutes ago
Happiness has finally arrived.
Thank you again, vova2112.
I am attaching the mod and a screenshot below and re-uploading it in comments #222 and #251 because the text is displayed incorrectly there.
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Hello everyone!
Does anyone have a mod that improves the texture of the Black Knight?
So that the horse's texture is original, but with a better resolution? Because there are no horse textures for the Black Knight, except for LOD textures...
Does anyone have a mod that improves the texture of the Black Knight?
So that the horse's texture is original, but with a better resolution? Because there are no horse textures for the Black Knight, except for LOD textures...
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Hello everyone!
Does anyone have a mod that improves the texture of the Black Knight?
So that the horse's texture is original, but with a better resolution? Because there are no horse textures for the Black Knight, except for LOD textures...
Added 3 minutes later
The CS folder contains models for cutscenes; it also has environment models – these are fragments of various units that appear in the videos.
In the video of the Marquel killing, pieces of the Black Knight's horse lie on the floor, and the texture for them is also there.
Added 5 minutes later
I don't remember the exact name of the texture, but it started with the letter C, something like corpys-black-knight.
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The texture exists; it’s located in characters/heroes/CS
Added 3 minutes ago
The CS folder contains models for cutscenes; it also has environment models – these are fragments of various units that appear in the videos.
In the video showing the death of the Marshal, pieces of the Black Knight’s horse are lying on the floor; the texture for them is also located there.
Added 5 minutes ago
I don’t remember the exact name of the texture, but it started with the letter C, something like corpys-black-knight.
Thank you.
When I get home, I’ll look for it there.
Added 7 hours 19 minutes ago
The 6th-level undead of Necropolis are replaced with Dark Knights, and the original undead become neutral. The textures and icons are different. Corresponding changes have been made to the dialogues in the Necromancer (Tribes of the East) campaign.
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BlueHeavenHero, where did you get that icon? Are there icons for the remaining 7 classes as well?
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BlueHeavenHero, where did you get that icon? Are there any for the remaining 7 classes as well?
).
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That's great, because there was always confusion with the vampires; they have two identical faces, and at first glance, you can't tell if it's a regular one or an upgraded one... I would make the gnome tattoos even darker/more contrasting.
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I've been playing Heroes of Might and Magic V for so long that I don't get the units mixed up anymore, haha. And, in general, true vampires should be green.
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I can’t say I have the same experience… and why are they green?
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I can't say the same... and why are they green?
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My Heroes 5 came on four discs; it took a long time to install. There was no "recruit" difficulty setting. The vampires had green icons, and the music in the cities didn't reset when I left them. There was also a funny detail: random towns on maps have default names and biographies, but after starting the game, they change. Before, they didn't change; I saw a Sylvan town with the name of a Necropolis town XD.
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In the very first version of the game, the vampires had these green icons; I assume this was fixed in the very first patch.
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My Heroes V came on four discs; it took a long time to install. There was no "recruit" difficulty setting; the vampires had green icons, and the music in the cities didn't reset when I left them. There was also a funny detail: random cities on maps have default names and biographies, but after launching the game, they change. Previously, they didn't change; I saw a Sylvan faction with the name of a Necropolis.
I didn't know about the green icons... well, at least I don't remember that...
and griffons also limped like zombies, Rakshasa had 8 arms on each side, and Titans spat dragon fire instead of lightning? ))))))
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I didn't know about the green icons... well, at least I don't remember that...
and griffins limped like zombies, rakshasas had 8 arms on each side, and titans spat dragon fire instead of lightning? ))))))
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Hello, please tell me if there is still a link to change the ghosts like in Heroes 6?
this one doesn't work
/topic/at/1074884/
this one doesn't work
/topic/at/1074884/
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