Mod project name: BTD.
Version: 2.8 (RMG), 4.0 (DUEL)
Required game version: Custom executable file.
Status: Development of the release version is complete; regular updates are ongoing.
Authors: KoB, }{0TT@6bI4, Gerter, Marko, fktifzobr, Great. Also, the work of Frozensoull and VeryDobro was used; graphical changes from the GemRed mod by xuxo and texture work by NVS are included.
Mod composition: Includes gameplay, balance, graphical, textual, audio, technical, and interface changes.
Description: BTD features two modifications (modes) – the RMG mode and the Duel mode (final battle simulator). Both modes involve reworking game mechanics, rebalancing spells, units, heroes, etc. Graphical enhancements have also been added (textures have been updated or changed, models have been modified), and interface and gameplay changes have been implemented. In RMG, there are new buildings, artifacts, heroes, and units, plus many other various changes. Currently, 2 templates have been created. The Duel mode is a turn-based preparation for the final battle, which takes place using numerous scripts and also includes many changes, most of which are similar between the modes.
Conflicts may occur during installation with third-party modifications, unless they are mods that replace the interface. More detailed information about installation, modes, and other aspects can be found by reading the PDF here or in the Discord channel. The links will remain the same, but the mod will be regularly updated through them.
Key changes:
1. Changes to the ATB scale:
In the original game, at the beginning of the battle, creatures are placed on the ATB scale not strictly in
accordance with their initiative, but with some random deviation from it within
specified limits;
In BTD, this deviation has been reduced and ranges from 0 to 0.125 ATB (in the original game: from 0 to 0.25)
2. Hero's troops start with morale +1↓(↓1)
3. In the original game, unsuccessful attacks were 50% weaker than normal, while
successful attacks were 100% stronger;
Now, successful attacks are only 75% stronger, and the formula for the chance of a successful attack has been adjusted.
4. Initial bonuses have been revised.
5. The penalty for moving across rough terrain by a non-native hero has been reduced:
For snow and desert, it is 25% (↓25), for all other terrains – 20% (↓5)
6. War machines and everything related to them now depend on the hero's level.
7. The "wait" command for heroes and war machines now saves 0.66 of the scale instead of 0.5
8. Complete retexturing in HD format of the entire landscape, addition of decorations, changes in the interface.
9. New buildings, creatures, artifacts, heroes, mechanics.
10. Rebalancing of heroes, creatures, spells, skills, buildings, and other elements.
Nice little things:
A mod for female character models is built-in, and the 2GB RAM limit has been removed.
Link to download the archive: https://drive.google.com/file/d/1FrRtAmnG9ZtKfVA4CPo-h81USUbGxLQV/view?usp=sharing
Discord channel: https://discord.gg/63v4NnSx59