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Posts from Mod Projects by BTD - RMG | DUEL

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Mod project name: BTD.

Version: 2.8 (RMG), 4.0 (DUEL)

Required game version: Custom executable file.

Status: Development of the release version is complete; regular updates are ongoing.

Authors: KoB, }{0TT@6bI4, Gerter, Marko, fktifzobr, Great. Also, the work of Frozensoull and VeryDobro was used; graphical changes from the GemRed mod by xuxo and texture work by NVS are included.

Mod composition: Includes gameplay, balance, graphical, textual, audio, technical, and interface changes.

Description: BTD features two modifications (modes) – the RMG mode and the Duel mode (final battle simulator). Both modes involve reworking game mechanics, rebalancing spells, units, heroes, etc. Graphical enhancements have also been added (textures have been updated or changed, models have been modified), and interface and gameplay changes have been implemented. In RMG, there are new buildings, artifacts, heroes, and units, plus many other various changes. Currently, 2 templates have been created. The Duel mode is a turn-based preparation for the final battle, which takes place using numerous scripts and also includes many changes, most of which are similar between the modes.

Conflicts may occur during installation with third-party modifications, unless they are mods that replace the interface. More detailed information about installation, modes, and other aspects can be found by reading the PDF here or in the Discord channel. The links will remain the same, but the mod will be regularly updated through them.

Key changes:

1. Changes to the ATB scale:
In the original game, at the beginning of the battle, creatures are placed on the ATB scale not strictly in
accordance with their initiative, but with some random deviation from it within
specified limits;
In BTD, this deviation has been reduced and ranges from 0 to 0.125 ATB (in the original game: from 0 to 0.25)
2. Hero's troops start with morale +1↓(↓1)
3. In the original game, unsuccessful attacks were 50% weaker than normal, while
successful attacks were 100% stronger;
Now, successful attacks are only 75% stronger, and the formula for the chance of a successful attack has been adjusted.
4. Initial bonuses have been revised.
5. The penalty for moving across rough terrain by a non-native hero has been reduced:
For snow and desert, it is 25% (↓25), for all other terrains – 20% (↓5)
6. War machines and everything related to them now depend on the hero's level.
7. The "wait" command for heroes and war machines now saves 0.66 of the scale instead of 0.5
8. Complete retexturing in HD format of the entire landscape, addition of decorations, changes in the interface.
9. New buildings, creatures, artifacts, heroes, mechanics.
10. Rebalancing of heroes, creatures, spells, skills, buildings, and other elements.
Nice little things:
A mod for female character models is built-in, and the 2GB RAM limit has been removed.

Link to download the archive: https://drive.google.com/file/d/1FrRtAmnG9ZtKfVA4CPo-h81USUbGxLQV/view?usp=sharing

Discord channel: https://discord.gg/63v4NnSx59

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I read through the files, and it looks like it could be interesting to play a few Random Map Games (RMGs) with this mod, although some of the changes seemed very strange. But all of this is just a superficial impression from reading the file. For now. Hmm. The map generator crashes almost immediately when trying to generate a map in the RMG version in most cases. It doesn't crash if you don't change any settings at all. It doesn't even let you change neutral creatures from the hard difficulty to a more lenient one. I would assume that you can't change anything, but I didn't find any such note in the file, and the map generator interface looks well-designed, except for the inability to directly select one of the templates. And now it crashed even without any changes to the map generator settings. The game is a clean version 3.1.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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AstralLein
I read through the files, and it seems like it should be interesting to play a map or two of Random Map Generator (RMG) with this mod, although some of the changes seemed very strange.

But that's just a superficial impression from reading the file) For now.

Added 7 minutes ago
Hmm. The GSC crashes instantly in the RMG version when attempting to generate in most cases. It doesn't crash if you don't change any settings at all. It doesn't even allow you to change the neutral creatures from the hard version to a more lenient one.

Added 3 minutes ago
I would assume that you can't change anything, but I didn't find such a note in the file, and the GSC interface looks well-designed, except for the inability to directly select one of the templates.

Added 1 minute ago
And now it crashed even without any changes to the map settings in GSC. The game is a clean 3.1 version.

Hello! There is a conflict somewhere. Make sure you are either running the game with the data files or launching the game with a shortcut that points to the maps folder. Mods are conflicting; there are only 2 templates, both for large maps (for now).
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Everything works perfectly, I've played many games.
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The mod has been significantly updated, and all links have been checked.

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