Skip to content

Posts from [Tournaments SoD + FreshMod] Hard Bots Tournament / Prize 10 000р

No ratings yet — be the first to rate!
Announcement
User Avatar
4 years ago
Auto-translated
Hard Bots Tournament
Tournament table and player list!

Judge: Gorbunak
Organizer: Gorbunak
Sponsor, guarantor and idea author: Gorbunak (https://vk.com/gorbunak, ICQ: 172884435)
Tournament Host: Armageddets (https://vk.com/armaggame, icq: 620163142, skype: armageddetss, Discord: Armageddets#5394)

Prize distribution:
1st place - 7000r
2nd place - 2000r
3rd place - 1000r
Features: The tournament is played on the Diamond template, which has been renamed internally to RAI to enable enhanced AI for computer players (they prioritize building their army). Computers also have infinite resources and level up faster.
Players must stream their games on Twitch or Youtube. The game video must remain available after the game. These streams may be used for tournament overviews.
The tournament is played on Heroes 3 Shadow of Death version 3.2 (or 4.0) + HDMod + Plugin Pack (FreshMod 7.1 +UnlimitedResourcesPC)
Download the RAI Diamond template (place in the Heroes 3\_H3data\Templates\ folder)
! Extract the folder from the archive (the folder should contain dll files directly, not another folder)
Download the plugin pack (place in the Heroes 3\_H3Data\Packs\ folder)
! For the rmg.txt file, you need to create a folder (in the path above) with the name that will appear in the game (e.g., RaiDiamond) and place the file in this folder.
The tournament is governed by the HeroesWorld game rules and HeroesWorld organizational rules.

================================================== =====================================

Template settings:
8 players, Size L+U, Strong monsters, No water, Medium roads, Difficulty 160%

Game settings:
Tournament rules, GamePlayChanges, Rebuild Mage Guild and Library, ban cartographers - check these boxes.
Simultaneous turns mandatory (default 115).
Castle and color selection: trading is done first for the castle, then for the color.
!!! If identical towns are rolled - a new pair of castles is generated.
!!! A coin is flipped. The player who loses the coin flip states first whether they are satisfied with the pair or not.
!!! If the pair of castles is unsatisfactory, each player can, one time for 500 gold (paid to the opponent), regenerate a new pair of castles with the option to ban any one castle before generation (so it does not appear).

Computers play on different teams
Selecting castles for computers: The blue player strikes out any 1 castle that the computer players will not play. The player creating the game assigns the remaining six castles to the computer players in any order. All starting PC castles must be different (heroes and bonuses are random).

Timer: 16:00 + 8:00 + 1:30 (can be changed by agreement)
Restarts: 112 (2 restarts on the first day or 1 restart on the second game day taken on your turn or immediately after passing the turn)


!!! Carefully check the settings. A technical restart due to incorrectly set options is possible up to and including turn 112

!!! If the computers, their bonuses, and heroes are set incorrectly - the game will not count

================================================== ==============================================

Tournament format: Group stage + playoffs, 1 game per week (best of 1), final (best of 3)
Group stage tiebreakers for players with the same number of points, from highest priority to lowest:
1) Points scored
2) Berger coefficient
3) Head-to-head result
!! If all parameters are equal for 2 players in a group - a deciding game is played within the next 2 days.
!! If all parameters are equal for 3 players in a group - 2 deciding games are played within the next 2 days. By coin flip or agreement, one player skips the first game and plays the winner of the remaining pair for the higher place in the group.
================================================== =============================================
Necropolis is allowed to choose Galthran as the starting hero.
It is allowed to level and use Vidomina and Isra with expert necromancy.
It is allowed to build the Necromancy Amplifier, Vampire Lords, Pixies, Psychic Elementals, Phoenixes
It is allowed to use Diplomacy, Hill Forts (cannot upgrade lvl 7 creatures)
It is allowed to use level 4-5 scrolls without building a Mage Guild.
Key RAI changes:
1. Computer players prioritize building their army.
2. AI receives triple experience and double the effect from "stat boosters".
3. The "Angel Wings" artifact is excluded.
4. The cost of Town Portal, Fly, and Dimension Door spells is increased 5 times.
5. Seer's Huts with a value less than 5001 are generated in the same zone as the sought artifact.
6. Animate Dead is reduced by half
7. Necromancy is reduced to 10/15/20, and the Necromancy Amplifier to 5%
8. The Skeleton Transformer does not convert units whose health is lower than that of Skeletons
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galthran selection is allowed.
10. Fly, Dimension Door, and Town Portal spells cost 5 times more.
Key changes of Fresh Mod:
1. Native troops from Hives and Conservatories.
2. Always "good roads" for human players. Meaning roads are guaranteed along all possible connections from the spawn.
3. One-way portals are excluded.
4. The appearance of "buggy" passages between zones is completely excluded.
5. Road block value no more than 1/3 of the zone's maximum value.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
7. Movement point calculation and transfer between heroes inside a castle.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.

The full list of changes is more convenient to view in the table.
Full list of changes for version 7:
1. Improved Random Map Generator:
- Always "good roads" for human players.
- In all zones, guards along the road are generated with MaxValue of the Zone / 3.
- Excluded entry into one-way portals. Increased number of monoliths to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate.
- Improved object placement algorithm.
- Mines, passage guards, and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- Completely excluded the appearance of "buggy" passages between zones.
- Fixed the road entry point and guard placement for "wide" monoliths.
- Distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard".
A passage between zones with a road on the surface is guarded by 2 different guards.
These are always generated so that one can enter the other zone by defeating only one of them.
- Completely excluded the appearance of water on the map: "flooded zones", "water strips", "lakes", etc.
- Completely excluded the appearance of "mountain" zones, as well as narrow strips of zones in the underground.
- Improved road generation and display algorithm.
- Completely excluded the appearance of "shifted" guards.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare crash of the RMG during river generation.

2. In Conservatories and Hives, the player receives not Angels and Wyverns, but level 7 and level 6 creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game. It works even with the "HW rules" flag set, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20,000 cannot join (for M and S maps *AI Value* > 4,000) - creatures do not join if there are undead in the hero's army.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 health at Basic, Advanced, Expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the start of each round, when your unit gets its first turn, you can learn a spell that the opponent cast previously. The dependency of the skill level on the learned spell's level is removed - now even with the Basic skill you can learn a level 5 spell.

6. Health-boosting artifacts do not affect undead.
7. In a Hill Fort, level 7 creatures cannot be upgraded. Hill Forts can only appear on snow, swamp, lava.

8. Necromancer.
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- Amulet of the Undertaker gives 2.5%, Vampire's Cowl - 5%, Dead Man's Boots - 7.5%.
- Creatures with health lower than a Skeleton cannot be placed in the Skeleton Transformer.
- Isra and Vidomina have their normal "leveling progression" restored.
- Building Vampire Lords is allowed. Vampire Lord recovers 50% of damage dealt.

9. Conflux.
- Upgrading Magi Elementals is allowed. Its cost is 1350.
- Building upgraded Sprites is allowed. Requires "Garden of Life" to build.
- Firebird growth reduced from 2 to 1. Their upgrade is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Portal of Summoning does not require a Fort, costs 4000.

11. Tower.
- Astral doubles the power of the Hypnosis spell at any level.
- Added generation of the Golem Factory on snow (value 4500).
- Roof gives 3-5 resources (originally 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.
With the same pace of building the Mage Guild, the maximum gap in obtaining these spells will be 3 days:
Initial MG built - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

13. Using level 4-5 scrolls without building a Mage Guild is allowed.
Their value changed:
- 22500: Town Portal, Dimension Door, Fly.
- 13000: Implosion, Resurrection, Armageddon, Summons, Chain Lightning, Meteor Shower, Berserk, Inferno.
- 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
- 1000-3000: Spells level 1-3 unchanged.

14. Campaign heroes (except Gelu) are allowed everywhere except mirrors. Dragon's starting army changed to the standard Tower starting army. These heroes cannot be selected at the start (similar to Mullich).
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Rebuilding the Mage Guild is possible from any level (in Rampart, to rebuild MG1, click on the MG roof).

17. You can view used movement points by holding the "Alt" key.
18. Pressing "E" allows exchange between heroes in a town.
19. Neutrals guard objects around them, except for resources, treasure chests, and campfires.
20. You can refuse a skill at a Witch Hut and a Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In "Conflux", the Grail cannot be built if there is no town with a built MG5.
23. The "anchor hex" bug is fixed - Wall of Fire, Force Field can be placed on any available hex.
24. When attacking banks, the guard description is shown.
25. In battle, the duration of cast spells is shown.
26. In battle, the number of creatures killed by damage is shown.
27. A hero can enter the Mage Guild without a spellbook or money.
28. Extended spell description in the spellbook on right-click on a spell. Takes into account skills, specialization, artifacts, and hero SP. Shows - Wall of Fire damage, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
29. In battle, when casting a harmful/beneficial spell, the number of killed/resurrected *creatures* is shown.
In reply to WiZarDX_576
4 years ago
WiZarDX_576

found an earth book in nearby t-zone, guarded by 80+ droids. which could take easily after few hives.
Theorodus got all needed skills, like loga, intelligence, earth, and air at the end. also had earth orb, +3 speed. so decided to push.
by view earth found a short way to go towards opponent's main town. which could reach on 127 and we had finalka. opponent halfed my army with chain lighting, but own army was pretty small, so at the end Gurnisson needed to retreat via escape tunnel.
at 132 scouted and took air book on opponent territory.

after that Norbak surrendered.

TFP!


TFP!
In reply to Armageddets
4 years ago
TFP!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Аламар / Alamar Main Hero Аламар / Alamar
Map Template
Diamond
Game Length
141 days
Game Date
4/3/2022
Reported
4/3/2022 4:56 PM
Rating Impact Archived
Norbakk 1559 1580 +21 ↑
ckotuHa 1732 1711 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/4/2022 5:24 AM

In reply to Norbakk
4 years ago
Auto-translated
Jedit didn't immediately secure the ground, but otherwise, everything went linearly, he easily gained an army, stats, and full control.

Thank you for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Diamond
Game Length
131 days
Game Date
4/9/2022
Reported
4/9/2022 10:03 AM
Rating Impact Archived
Dima Surmay 1694 1713 +19 ↑
WiZarDX_576 1795 1776 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/9/2022 11:34 AM

In reply to Dima Surmay
4 years ago
Auto-translated
Dima Surmay
Jedit didn't catch the earth spell right away, but otherwise everything was linear; I easily got the army, stats, and full control.

Thanks for the game!

A playable layout with the air book.
True, the supports leveled up everything except air, and without scouting - I didn't want to take any reckless actions. Considering there were Dragon Utopia - there was plenty to do.
When taking another one - that's where they got me with an advantage in all parameters.

Thanks for the game!

In reply to Gorbunak
4 years ago
Auto-translated
Finally, this tournament has come to an end. 1st place: WiZarDX_576 2nd place: Dima Surmay 3rd place: bubuch Congratulations to the winners! Also, a huge thank you to all the participants! It was a bit difficult without Armageddon, but let's hope he'll be okay and delight us with new tournaments.

Statistics

Welcome our newest member: recijeb

Users Online 2 users 1296 guests