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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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Xocenk
Sold the Rampart for a rather high price. Got a mediocre respawn from restarts, but Moner leveled up well. At 121, the Griffin Conservatory 2 fell without any issues. Then a spread across the map and a rebuild of the Town Portal.
The opponent's meat collection didn't go well.

Thank you for the game!
Thank you for the game!
艰难获胜 herolwy
In reply to Puzzz0
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The army was decent for the first week, but for some reason I built eyes+medusas. The computer also pushed two more heroes. As a result, the money situation suddenly became very bad, plus there was no sulfur anywhere for the GM.
Consequently, late GM, DD only from the fourth upgrade; it was complete trash in three Dragon Utopias. The opponent left me with almost no cities, and I couldn't respond without DD.

The opponent had only 6k road passages, but spread out great across the wilderness via various 3ks. Eventually, he found a DD scroll. With that, he later mastered the map as well.

Thanks for the game! 1:1

ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Аделаида / Adelaide Main Hero Аделаида / Adelaide
Map Template
6lm10a
Game Length
141 days
Game Date
1/9/2021
Reported
1/9/2021 7:34 PM
Rating Impact Archived
Xocenk 1904 1880 -24 ↓
Dima Surmay 1656 1680 +24 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/10/2021 5:49 AM

In reply to Xocenk
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I bought Castle for a high price. Without restarts, Christian dropped and immediately 40+ archers on the road. Ran across rough terrain for several days with 3-4 heroes. Managed to develop somewhat, got to cavalry.
Then scatter across the map and the enemy Conflux. He quickly went into the Mage Guild. Zero objects around. On day 131 took the first double Griffin Conservatory and revealed the Hive. And Town Portal on the third rebuild.
Continued across the map, captured almost all enemies, but the army doesn't increase much: mini Griffin Conservatories and mini Hives.
As soon as I got Dimension Door (on the third rebuild) I headed towards the opponent, to his town with a possible Mage Guild. There I took out two of his leveled heroes, who were regenerating mana and learning Dimension Door. The next turn I left him without towns.
However, the opponent had an extremely powerful army (10+ Hydras, 70+ Dragons) compared to me, and Wings. Lucky that by the third week he only had two towns, both without Mage Guild level 5.
Finally I collected Dragon Utopias, found stats, built Archangels.

Thank you for the games! 2:1

ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Map Template
Mix8mm6lm
Game Length
145 days
Game Date
1/9/2021
Reported
1/9/2021 7:49 PM
Rating Impact Archived
Xocenk 1846 1856 +10 ↑
Dima Surmay 1714 1704 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/10/2021 5:51 AM

In reply to Xocenk
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Xocenk

The army was decent for the first week, but for some reason he built eyes+medusas. The AI also pushed two more heroes. As a result, the money situation suddenly became terrible, plus there was no sulfur anywhere for the GM.
Consequently, late GM, DD from the fourth upgrade; in three Dragon Utopia it was complete trash. The opponent left me with almost no cities, and I couldn't respond without DD.

The opponent only had 6k road passages, but spread out great across the wilderness via various 3ks. Eventually, he found a DD scroll. With that, he later mastered the map.

Thanks for the game! 1:1

Thanks for the game!
In reply to Xocenk
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Xocenk

Bought Castle expensively. Got Christian without restarts and immediately 40+ archers on the road. Ran for several days through wasteland with 3-4 heroes. Managed to develop somehow and got to cavalry.
Then scouted the map and the enemy Conflux. Quickly went for the Mage Guild there. Zero objects. Got the first Griffin Conservatory double on day 131 and revealed the Hive. And Town Portal on the third rebuild.
Continued across the map, captured almost all enemies, but not much meat added: minor Griffin Conservatories and minor Hives.
As soon as I got Dimension Door (on the third rebuild) I headed towards the opponent, to his town with a possible Mage Guild. There I killed two of his leveled heroes. And the next turn left him without towns.
However, the opponent had an extremely powerful army (10+ hydras, 70+ dragons) compared to me and Fly. Lucky that by the third week he had only two towns, both without Mage Guild level 5.
Finally I collected Dragon Utopias, found stats, built Archangels.

Thanks for the games! 2:1

Thanks for the games!
In reply to Xocenk
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Sold Castle quite expensively. Kilgor came in with Bears, Griffin Conservatory on turn 1, Necropolis for the starting stack.
In the middle of week 2, Kilgor also took the Pandora's Box for the whole of month 4, having bought the Spell Book beforehand even)
On day 127, he made Efreet Sultans before the Dilettante and took fights with them.

I had Conflux, so there were plenty of Sapphire Pairs. Outplayed him on map control, cut down his Sapphire Pairs.

But at the end, I managed to stupidly set myself up for a mass Berserk in the final battle. There was no Cape of Silence, no Clover. For some reason, I got it into my head that the opponent wouldn't have set himself up like that with such Spell Power without them.
Stats 34-27-20-160 mana 18 Efreet Sultans 3 morale-luck vs 27-19-12-180 mana 22 Arch Devils Spirit of Oppression Hourglass of the Evil Hour.

I was fuming for a very long time after that. Thank you for the game! 0:2

ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Килгор / Kilgor Main Hero Килгор / Kilgor
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Рашка / Rashka Main Hero Рашка / Rashka
Map Template
6lm10a
Game Length
136 days
Game Date
1/13/2021
Reported
3/6/2021 8:11 PM
Rating Impact Archived
Xocenk 1883 1866 -17 ↓
Puzzz0 1830 1847 +17 ↑
Rated May 19, 2021

Accepted by opponent on 3/7/2021 1:37 AM

In reply to Xocenk
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Here, I bought a Necropolis for a high price. But it turned out to be expensive in terms of resources, plus the stables. I even placed horses in the Citadel. This gave me a good spread across the map.
My opponent had a poor start. The road junction wasn't the best. I decided not to delay.

Thank you for the game! 1:2
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
6lm10a
Game Length
123 days
Game Date
3/3/2021
Reported
3/6/2021 8:16 PM
Rating Impact Archived
Xocenk 1825 1841 +16 ↑
Puzzz0 1863 1847 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/7/2021 1:39 AM

In reply to Xocenk
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Another frustrating game. That’s why I spent a long time farming resources. On day 117, I had fire birds deployed, but only one town. On day 127, I only had 4 towns, but I managed to get a powerful swamp thing, a teapot golem, a 5-unit stack, and a helmet of the elements. The Town Portal was rebuilt. On day 131, my opponent took my important town, which was my last road connection. But, with a prepared mage with mana on the edge of the zone, I rushed into his castle and killed his support unit. From there, I was able to capture more towns. At one point, I forgot to equip my bracers and lost Tyrax. The main mistake my opponent made was building gray dragons but not blocking them and not keeping his army in that town. Thank you for the game! 2:2 The deciding game will be on h3dm1. The previous 2 games were streamed, if anyone is interested.
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
6lm10a
Game Length
134 days
Game Date
3/6/2021
Reported
3/6/2021 8:29 PM
Rating Impact Archived
Xocenk 1842 1857 +15 ↑
Puzzz0 1846 1831 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/7/2021 2:20 AM

In reply to Xocenk
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Xocenk

Sold Castle quite expensively. Kilgor went in with bears, Griffin Conservatory 1 at the start, Necro for the starting stack.
Mid-second turn, Kilgor also took the box for the entire 4, having bought the tome beforehand even)
On 127 he made Ghosts before the Dragon Utopia and took it with them.

Had it in Conflux, so there were quite a few Sappers. Outplayed on map control, cut off Sappers.

But at the end, I managed to stupidly walk into a mass Berserk in the final. Had neither Cloak nor Speed Ring. For some reason I got it into my head that the opponent wouldn't have walked into it himself with such Spell Power without them.
Stats 34-27-20-160mana 18 Ghosts 3morale-luck vs 27-19-12-180mana 22 Arch Angels Serpent Spirit of Despair Ring of Speed.

I was still burning for a very long time after that. Thank you for the game! 0:2


Both were very lucky with control.
In the end, Conflux made itself known.
Still, I recall I squandered several significant opportunities on the timer.
Dragon Utopias here were terribly disappointing.
Fire unexpectedly saved me.
Thank you for the game
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
In reply to Xocenk
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Xocenk
Here I bought Necropolis at a high price. But it paid off handsomely in terms of gold + stables. I even placed cavalry in Citadel. A decent map spread developed.
The opponent had a poor start. The road junction is far from ideal. I decided not to drag it out.

Thanks for the game! 1:2
an endlessly absurd map, the description is not worth your attention
there wasn't even a chance. 
Thanks for the game
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
In reply to Xocenk
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Xocenk
Another round of frustrating negotiations. That's why I spent a long time farming resources. On day 117, I had fire birds, but only one town.
On day 127, I only had 4 towns, but I managed to get a powerful swamp creature, a 5-all-around unit, and a helmet. The teleportation tower was rebuilt.

On day 131, my opponent took my important village, which was my last connection to the map. But, with a prepared horseman with mana on the edge of the zone, I rushed into my opponent's castle and killed his support unit. From there, I was able to capture more towns. At one point, I forgot to equip my bracers and lost Tirax.
My opponent's main mistake was building gray dwarves but not upgrading them and not leaving his army in that town.

Thanks for the game! 2:2

The deciding game will be on h3dm1. The previous 2 games were streamed, if anyone is interested.

A fast-paced, resource-intensive game.
On day 132, my opponent unexpectedly attacked with a barbarian I had previously cleared out, along with a mercenary damage dealer, killing my support unit and taking the castle.
I had no air units, only ground units, and my economy was supposed to improve tomorrow.
It turned out that the 3 swamp creatures I had were not worth even one of my opponent's early-game tier 3 units with 11 all-around stats and a blue hat.
On the next turn, I forgot and teleported my support unit, which had no movement points, into the citadel, where Tirax was already stationed, and handed over the army to another support unit, effectively signing a non-aggression pact.
With proper technical execution, I would have had a chance, even with the lack of stats.

Thanks for the game
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
In reply to Xocenk
Auto-translated
Tant appeared, 200 bones vs 115. Thought it was a piece of cake) But the opponent is Gosha, so it's a fair confrontation.
In the game there was no Dimension Door for a long time, and I managed to take zones with key utops from both sides.

The Sod mirror is "awesome", of course. Splitting is impossible; there are hard blocks on the roads everywhere. In the end, I won purely by luck that there was such stuff in the captured treasure zones, since I didn't clear all the treasure zones.

Thanks for the game and for the tournament! 3:2
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
h3dm1
Game Length
132 days
Game Date
3/13/2021
Reported
3/13/2021 10:07 PM
Rating Impact Archived
Xocenk 1875 1888 +13 ↑
Puzzz0 1829 1816 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/13/2021 10:53 PM

In reply to Xocenk
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Xocenk
Tant dropped, 200 bones on 115. Thought it was a piece of cake) But the opponent is Gosha, so it's an honest confrontation.
In the GM, there was no DD for a long time, and I managed to take zones with key utops from both sides.

The Soddish mirror is "awesome", of course. Splitting is impossible; there are hard blocks on the roads everywhere. In the end, I won purely by luck that those things were in the captured treasure zones, since I hadn't cleared all the treasure zones.

Thank you for the game and for the tournament! 3:2
On 122, we chose different directions from the tower; both suffered from blocks, but after getting TP, the opponent occupied 2 key interconnected zones, while I had treasure zones without any utops at all.
A couple of times there was an opportunity to take a village in one zone; because of a block, the opponent didn't see my hero, but without scouting, it was a risky move.

Pyotr, congratulations!
Quentin, thank you for the mod and the tournament!

icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
In reply to Puzzz0
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Many thanks to the organizer and all the participants of the tournament!

Congratulations to Xocenkа on a well-deserved and hard-fought victory!

Puzzz0 played very well, but something was missing in the grand final.


I hope this won't be the last tournament with this mod.

A major update is coming, including improvements based on the experience gained from this tournament.

In reply to Kventin
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Number of games played per template:
IMHO, not bad. No clear advantage.

24 h3dm1
20 6lm10a
16 8xm12a
14 Diamond
12 JC
10 2sm4d(3)
10 spider
7 MiniNosta
7 mtDiamond
7 Mix8mm6lm
1 Anarchy

And here's the win percentage by faction (useless info, small sample):

Necropolis   10 out of 14      71%
Conflux      16 out of 25      64
Castle       21 out of 33      64
Dungeon      9 out of 16        56
Inferno      8 out of 17        47
Tower        9 out of 21        43
Citadel      11 out of 26      42
Fortress     8 out of 19        42
Rampart      8 out of 23        35

After this, it even made me curious how it was before. In OFB-13 on SoD:

Conflux     21 out of 32     66
Dungeon     25 out of 42     60
Inferno     12 out of 22      56
Fortress    17 out of 33     52
Tower       14 out of 29     48
Citadel     14 out of 29     48
Castle      15 out of 33     45
Necropolis   6 out of 17      35
Rampart      8 out of 27      30

Nothing is clear from this, but it's very interesting. (Perhaps an overpayment for Rampart.)

Thank you all for participating! And of course, huge thanks to Kventin for such a wonderful mod!

ICQ - 703804372
Discord - Xocenk#2473

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