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Posts from Heart of the Night

4.0 (8 ratings)
In reply to AstralLein
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AstralLein
Goodness, the Shades of Darkness aren't that difficult. The version that Gerter tested (and completed) was not only more challenging in certain aspects but also buggy in places, and the bugs weren't in the player's favor.

I'll give you ten golden rams: Heart of Night is much more difficult than Shades of Darkness. If you've completed Heart of Night, you'll definitely have fewer problems with Shades of Darkness.

Why so dramatic? I was just curious to ask before its release, to read in the post who played what, I don't want to spoil the appetite for the maps, just an appetizer))) no more, no less.
In reply to Flame_Haze
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Flame_Haze
Continuation of the files, and I think this is a save with a good starting point.
Question about the battle with Gilva: in the recorded battle, it's clear that morale and luck work perfectly; in my case, no matter how many bonuses I accumulate, both battle discipline and luck are at zero during the battle. What could be the reason? Maybe someone can give me some advice?
In reply to AstralLein
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AstralLein
Maybe the game has a "week of balance" feature?
That's brilliant... and thank you! I'm not very familiar with these things, so I wouldn't have figured it out on my own. Since that's the situation, could you give me some advice? I tried loading a save at the end of the week, but the "week of balance" still occurs. I understand that I can't change this, and there's no other way to win. Is replaying from the beginning the only option?
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Before the battle with Mandrake, I took the summoning skill, but for some reason, the "Wall of Swords" spell is not available. Consequently, I can't win the battle. I used to play, and the spell was there. What could be the issue?
In reply to MerlKori
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And is Mordrakar some kind of joke for those who have endured all the hardships inflicted on the player in the last 3 or 4 sieges? Clemyr killed him on Light Chaos, and only half of the Oak Archers and Druids, and a quarter of the horses remained. The previous 3 battles were generally without losses, except for the battle with the Resurrectress, where only 8 Oaks, 30 Archers, 200 Fairies, 100 Dancers, and 30 Druids were lost. Accordingly, the question is, what is needed to counter the Necropolis center he throws after the catapult + mass Scourge, so as not to lose anything and kill Mordrakar?
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Rolling back saves/adjusting builds to counter enemies is possible, but only to a certain extent. Different players have managed to complete the entire Necropolis campaign with minimal losses by making specific adjustments to their builds. However, it's undeniable that there are balance issues on the map, and I've noticed them becoming more pronounced over the years. It's likely that I'll even get around to making changes to this work if the other plans are fulfilled.
Нет войне.
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I restarted it about 4 times. Playing as a Mage is no problem, and I can complete it without any losses – slowing and ballista take care of everything.
I manage to clear the field and complete the "Attack of the Dead" quest with Greta. She also got all the Mage artifacts and is level 17. But no matter what I do, the first Necromancer easily defeats me.
I tried leveling up units – it's useless. There's no magic for summoning in the guild (37 Fire Warriors don't do anything). You can't kill anything with Chaos. Light doesn't help either. I don't know what I need to do to defend the city.
In the end, I'm done with this map.

In reply to Salavat05
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Salavat05

In the end, forget about this map.

I read the thread and came to the same conclusion. It seems that most of the maps here are created to show off "who has the more difficult longer map." It's like childhood, with no understanding of balance. A map should be winnable at any difficulty level if the player doesn't make mistakes, not through mindless save-scumming and relying on luck. Blacklisted (((
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Wow, what a wave of nostalgia for the fifth installment of Heroes! I remember when I first saw it, I immediately fell in love. I had to wait a long time for patches, and even then, they were still not fully polished. At least, that was the case back then. The AI was very slow, and I only liked playing in teams against the AI on a huge map, which took too long to think about. And there were very few artifacts, especially for crafting. The sixth installment didn't appeal to me at all. But the seventh one gave me hope. However, it wasn't fully developed either. Although it was already better than the fifth. It's a pity that the skill wheel wasn't carried over from the fifth to the seventh. It would have made it the best!
And the map name is just amazing!
In reply to minnstry
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"Chair-melting scenario" 😁
Overall, everything is great. There were some difficulties with adjusting the build and saves, but these are minor issues.
Many thanks to the author for their work, respect!
In reply to Pavlinchick
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I tried several times with the main hero, but I couldn't beat it. I played without any losses, but the elf died. Then, a hero appeared with a large group of undead with decent stats. I thought I could defend the castle, but no luck. The catapult destroyed the gates and the tower in three shots, and the ballista took out the archers, and that was it. I guess it's not meant to be. As they say, "some hats are too big for some heads."

In reply to Gerter
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Bro, here you can get the Djinns without fighting the priests, just position yourself like this! Damn, starting is tough. I didn't weaken the initial locations enough. After that, you basically rush, but the beginning, even if you immediately go for the Dolmen of Knowledge with consumables/goblin slaves, is very difficult. Something needs to be done... I know many good players, but even for them, it was too hard. I'm going with three schools at the start.
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