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Good lord, what a clever boss fight from DS3 and BB XD
Is that a good thing or a bad thing? For those who don't know, DS3 is Dark Souls 3, right? And BB is...?
I see you've updated your map. Maybe I'll play the updated version sometime, although knowing that you took my favorite thing... I'll have to think about it)))
Let's summarize: Overall, I'd give it a solid 4 out of 5. I enjoyed the map, the concept is good, it has some flaws, of course, but I'm satisfied. I completed it with the Dwarf Lord, and yes, it took a long time, but I wasn't in a hurry, so I didn't really feel the final stage. In the end, the Succubus and Demoness died from a single charge of the horse, and I shot at the Devils and Archdevils a bit, and also ran them over with the horse. It's a pity that there wasn't a cutscene after the first battle, or rather, I don't have time to read a couple of words before the battle starts, and after the second battle, there are no more cutscenes, just victory. Thank you to the author, and everyone who contributed to the creation of this scenario, I was satisfied) Battle replays will be in the post below).
Thank you for your feedback, I'm glad you enjoyed it. Since this was my first "more or less decent" and playable map on the forum, I couldn't foresee all the nuances and bugs - of course, this is not an excuse, but I hope you understand. Regarding the questions and bugs: about the druid quest and the goblins - the idea was that the player hires goblins to kill the druids, and they, in turn, are peaceful, so the player faces a dilemma - simply and profitably kill the druids, or go through the trouble, but have a clear conscience. As for the second option (druids blocking interesting objects), for the druids to leave their location, they need to find the Ents, which are in this prison in the Valley of Water. The key to the prison is further on, with the Astral and Twilight Dragons. And then you take the key, open the prison, then go to the druids, and they gratefully leave. The problem is that the arrangement and order of actions, as well as the druids themselves, are quite chaotic... you go to the Valley of Water after you defeat the boss in the Valley of Trees, and after you leave the valley, you want to clear it out so you don't have to come back - it's logical to kill all the druids to collect the loot. In general, everything was well thought out in my head, but in practice - it's so-so, I lacked experience to do it well. Also, as a reward - in the siege of the City of Trees, either the druids help you, or the deceived goblins join the enemy. You had an interesting development of events with both squads in the battle) Also, if the goblins are deceived, they will take revenge on you throughout the map, setting up ambushes... you didn't mention them, probably because they don't pose a threat at that stage). Next, about the legions of unicorns. This is, so to speak, a patch to make the player look for an alternative path. But, apparently, I didn't make it obvious enough, and therefore, as I understand it, everyone is trying to defeat them). The Utopia in the Valley of Fire is not clickable, that's how it was intended. Because if you lose the race, you fight the pack of dragons yourself. It sounds illogical, but I liked this idea many years ago). The Valley of Earth and the woman. Strange, maybe the bot messed something up again, but she shouldn't be on the map at all until you clear the Valley of Earth from the demons. In a normal playthrough, this should be a kind of Easter egg. The demons themselves are not clickable on the first visit, only after talking to Gluttonix can you fight them, and after their death, this friend appears. The secret is that no one will click on these demons again just for the sake of it, unless they read... either the biography of the City of Fire, or the biography of the Draconian, which says that she is going to conquer the lands of her neighbor, the neighbor says that he is being squeezed from two sides by demons and necromancers, help me. I didn't know how to make cutscenes back then, maybe I'll redo this map someday and bring it to perfection - there's a lot to fix.
Thank you very much for the map! I played through it with cheats enabled, using an army, because when the mages started showing up with their threats every month, things got really bad... I have a very important question, which is why I had to register: how do I restore the normal stats for succubi and devils? The thing is, I deleted the map after finishing it, as suggested. I go into online mode to play against the AI as usual, and the succubi have 17,777 HP and their damage, abilities, and everything else are still from that quest... I've restarted the computer, relaunched the maps, and the "rework (4)" mod has been uninstalled for a long time. Please help, reinstalling the game is problematic.
Thank you so much for the map! I played through it with cheats enabled for the army, because when the mages started showing up with their threats every month, things got really bad... I have a very important question, which is why I had to register: how do I restore the normal stats for succubi and devils? The thing is, I deleted the map after finishing it, as advised. I go into online mode against the AI as usual, and there the succubi have 17,777 HP and damage, and their abilities and everything else are still from that quest... I've restarted the computer, relaunched the maps, and the "rework (4)" mod has long been uninstalled. Please help, reinstalling the game is problematic.
Was the file that came with the map deleted from the data folder? It's called something like rework, but the format is .pak.
Was the file that came with the map deleted from the data folder? It's called something like rework, but the format is .pak.
No, it wasn't deleted. I just deleted it now, and everything is back in its place =) Thank you so much for the map! I felt sorry for the elves, so the unicorns ran away. I wish you continued enjoyment in creating!
raspisnoy
Auto-translated
Cool video in Ukrainian. The choice between goblins and druids is obvious)).
Moderated: OFF-TOPIC in the message
although the "Ukrainian" who wrote the text in "Ukrainian" is not much of a Ukrainian. This is who comes to teach us "to love our homeland." In Donetsk, there are educated people who learned and know Ukrainian, and they also know that the woodpeckers on the other side don't even know their own language, but they came to "teach" us.
I will allow myself to give a little lesson to the "Ukrainians":
*********
Hey, traveler! Maybe you've heard somewhere in these forests there is an elven camp. We need to find it. If you help us in the search, then we will help you in a difficult moment! And part of our reward will be yours! Yes, definitely yours! Eheheheh!
************
now, correct Ukrainian!
Hey, traveler! Maybe you've heard somewhere! in these forests there is an elven camp. We need tofind it. If you help us in the search!, then we will help you in a difficult moment! And part of our reward will be yours! Yes, definitely (a purely Russian word, for which the inventors have not been able to find a replacement) sir, yours! Eheheheh!
A country of unfinished Surzhyk.
Could you provide more details? How can I help the Druids? As I understand it, the nearest grove of Ents isn't relevant. But if the Ents are needed in another valley, how will the Druids understand that the hero intends to help them and will they help during the assault? By the way, the beginning is tough. I watched Remix's stream, and it seems that you can indeed wander around there. I haven't watched it for long, just in snippets, but in the stream, there's 1 Archangel in the city, while I have 3 of all types. There are almost no buildings in the city for my hero (this is with very limited resources), but in the stream, it's like you can just move in and live there. And so on... I was lucky to find a way to deal with the Warlock relatively early on – he mainly focused on raising the dead.
Could you provide more details? How can I help the Druids? As far as I understand, the nearest Ent grove isn't involved. But if I need to go to another valley for the Ents, how will the Druids understand that the hero intends to help them and will they assist during the assault? By the way, the beginning is quite challenging. I watched Remix's playthrough, and it seems that you can indeed explore freely there. I didn't watch it for long, just in snippets, but in the stream, there was 1 Archangel in the city, while I have 3 of all types. There are almost no buildings in the city on my hero (even with very scarce resources), but in the stream, it's like you can just move in and live comfortably. And so on... I was lucky to find a way to deal with the Necromancer relatively early on – he mainly focused on raising the dead.
The Druid and Goblin quest doesn't work. Maybe it's because the script's activation depends on the order of visits (I haven't checked the Goblin-Druid sequence), but no matter what I do when revisiting either of them, a battle starts immediately. There's no help from the Druids, and no reward from the Goblins (except for the +1 spells they have). The map is designed so that you have to fight a lot (especially on Guardian), with various strong units and heroes. And also... Utopia didn't work for me throughout the entire game, even though I had already cleared the entire map at that point. In short, it's buggy, and some scripts don't trigger.
Всегда играю на Г.
Player100
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The Yin-Yang theme doesn't work at all. It destroyed what it was asked to, the quests were completed, and that's it. There's no interaction with the prison. Previously, when I was at the prison, there was a message saying that keys were needed. The situation with Utopia is very strange: at this stage, the logistics were reset, and I broke through the outpost at the end of my turn – so the opponent arrived earlier, but during his turn, my hero automatically fought with Utopia and received artifacts (the green one disappeared). It's a pity that the map was created a long time ago, and I understand that no one will refine it, but it's worth it.
Added 6 hours 7 minutes ago
The last difficult opponent is an Orc (but I also managed to defeat him on Dark difficulty with relatively small losses). The map persistently hints that Dark is the solution and the first territory with a Necropolis. The beginning was very tough (mainly due to resources and an almost empty city). Then it became quite easy. I only had some trouble with the visiting Necropolis in the later stages – I had to avoid scaring it with the size of my army so that I could use vampirism. But, since there is no active opponent on the map, this was to be expected. I was charmed by the fire elemental at the end, which was able to burn one angel with a fireball. Sandro's Cloak is very powerful here. Overall, I really liked the map – it has an unusual plot and original design, and there are some good, interesting battles. And yes, may Ashra bestow her blessing on the author for the absence of traffic jams on the roads! The caravans here are excellent; sometimes it seems that the map designers are realizing their hidden sadistic tendencies through the placement of dwellings. It's a pity that it wasn't brought to perfection.
The Yin-Yang mechanic doesn't work at all. I eliminated the requested targets, the quests were marked as completed, and that's it. There's no interaction with the dungeon. Previously, when I was in the dungeon, a message appeared saying that keys were needed.
As I understand it, the author intended that to open the dungeon, you need to kill 2 stacks of dragons on the islands, after which you can open the dungeon. But it's not interactive... and it's not important anyway, as everything can be cleared, and the author got confused with the order of the scripts, but the map can be completed.
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Player100
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Yes, I finished it. At the end, something didn't work either, and for some reason, instead of the mega-devil and succubus, I had regular ones, and on the way to the god, the same heroes were not strengthened at all. It's a good map (especially the first half in terms of gameplay, and I like the design of the locations), it's a pity that it wasn't finished. And if this is the first map, then it's simply great. Thank you to the author.
Thank you for the map; I really enjoyed it. I played it on Veteran difficulty with the Haven faction, and here's what I think: the Chaos faction, especially one as strong as this, might be a bit much, but overall, I liked it. I also appreciated the style and the distinct areas. I'd also like to comment on the map's overall balance. It could be a bit more challenging, but since I played on Veteran, I can't say for sure. The bosses were great – challenging and annoying in just the right way, with a good balance for players (due to the training). It's quite difficult to achieve that. I'll give the map a 9.5/10; I really enjoyed it and played it in one sitting.
As I understand it, the author intended that to open the prison, you need to kill 2 stacks of dragons on the islands, and then you can open the prison. But it's not interactive... and it's not important either, since everyone just breaks through it. The author got confused with the order of the scripts, but the map can be completed.
better late than never! lol
the idea was that it should be like this: in the second valley, you meet goblins and druids - a fork where you can choose who to help (goblins hunt elves, elves want to escape the valley, but they can't without ents). in the third valley, there is a prison with ents. it is locked with two keys on the Yin and Yang island. you save the druids - they help in the battle with the boss of the second valley (who is actually already defeated, because you only get to the third valley after defeating the boss) - this is where the script breaks. then the goblins should be offended, and they set up several ambushes on the map.
if you help the goblins, the goblins reward you, help in the battle with the boss, and that's it. or maybe not. I don't remember anymore, lol
conceptually, the mistake is in the order of visiting locations. but I did everything quite spontaneously at the end and didn't finish it, alas. this is really my first map that I brought to the finale. it's too big - I took on too much and got a little burned out. maybe one day I'll make a remake of this map in a much better version, a little smaller, but no less interesting. let's not wait, but prepare: P
Added 2 minutes ago Player100
Yes, it's possible, I finished it. At the end, something didn't work either, and for some reason, instead of a mega-devil and a succubus, I had ordinary ones, and on the way to the god, the same heroes were not strengthened at all. Good map (especially the first half in terms of gameplay, and I like the design of the area), it's a pity that it wasn't finished. And if this is the first map, then it's just great. Thank you to the author.
I'm glad that you liked the map even in this inadequate form. maybe one day I'll redo it. you're welcome.
Added 50 seconds ago furka
Thank you for the map, I really enjoyed it, I played on veteran with an angel, what can I say about the map in my opinion, a chaos hero and one like that is a bit too much for me, but overall I liked it), I also liked the style and the separation of areas, I would also like to evaluate the balance of the map in general, in principle, it can be even more difficult, but I played on veteran, so I can't say for sure, the bosses are very good, they are difficult and annoying in a good way, the balance is well maintained for people (due to training), it is quite difficult to make it, I will give the map 9.5/10, I really liked it, I finished it in one go)
damn. even I think it's tedious. well, the customer is always right, of course! lol. you're welcome.