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Walkthrough of the "Another World" scenario:
https://www.youtube.com/watch?v=MiMdClii_UsFrom my personal impressions, the landscape design is definitely memorable and is a highlight of the map, but there are also several flaws:
1) A large number of spelling errors in the messages;
2) It is impossible to attack the orcs south of the necropolis;
3) As already noted, the artifact that provides +4 to Knowledge can be obtained without a fight;
4) Empty sphinxes without riddles or rewards;
5) The starting guard of 34 druids near the prisons, where level 2 heroes with 1 creature of tier 6 are held, seems excessive to me; in this case, the reward received is not worth the effort spent on it;
6) Apparently, the gameplay was designed with an intentional resource shortage in mind, but when playing as the necromancer, I really lacked at least one sulfur mine (while there was even a surplus of gold). As a result, I couldn't build a dragon lair for a long time, and eventually, I abandoned the idea of "clearing" the entire map, as many neutral creatures grew in numbers almost as fast as my troops. However, when I finally reached the mage guild, it didn't even have a giant lair built, and the troops were quite modest. In the end, it all comes down to the fact that both the player and the computer rather listlessly accumulate troops while the surrounding neutral creatures become increasingly numerous, and in essence, it is they, and not the enemy player, who are our main opponents.
In any case, thank you for your work and creative success 🙂