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Couldn't resist, I registered just to write this.
The Academy is the strongest choice, if only because of the hero, Nura.
Practice has shown that the speed of her development is only slightly, but faster than that of Necromancers, or even more so, other races.
Spell Power is an excellent choice for any Academy hero, except for her. She doesn't need Spell Power; moreover, Nura without Spell Power is much stronger than Nura with Spell Power on a map with a Mentor.
Skills for the ideal development of Nura:
Advanced Enchantment -> Mana Restoration, Wisdom, Secret Revelation
Advanced Magic of Light -> Righteous Fury, Storm Wind, Blessing
Advanced Magic of Darkness -> Master of Pain, Master of Curses, Master of the Mind
Higher Education -> Unveiling Secrets, Scholar, Keeper of Secrets
Advanced Logistics -> Scouting, Keen Mind, Finding the Way
Advanced Artifact Mastery -> Wizard's Sign, Artifact Absorption, Magic Mirror
Key skills: Storm Wind, Master of the Mind, Keen Mind
With a couple of Gargoyles, you can defeat 1000+ Archdevils, Dragons, or Titans.
P.S. I play on Hero difficulty, and Guard is incredibly powerful. I have recordings of battles.
P.P.S. For fans of Hafiz, Orah, and Razzak:
Hafiz can start breaking through some Guard defenses a week earlier, but by the end of the month, he hits a snag. He doesn't have enough mana.
Orah – +1 to initiative, and only by level 20 – it's not that useful, and again, she doesn't have enough mana.
Nura is capable of restoring the entire army, even on the verge of defeat, and she is the only one who can provide mana for 8+ Hives, and the opponent will never be able to move.
The Academy is the strongest choice, if only because of the hero, Nura.
Practice has shown that the speed of her development is only slightly, but faster than that of Necromancers, or even more so, other races.
Spell Power is an excellent choice for any Academy hero, except for her. She doesn't need Spell Power; moreover, Nura without Spell Power is much stronger than Nura with Spell Power on a map with a Mentor.
Skills for the ideal development of Nura:
Advanced Enchantment -> Mana Restoration, Wisdom, Secret Revelation
Advanced Magic of Light -> Righteous Fury, Storm Wind, Blessing
Advanced Magic of Darkness -> Master of Pain, Master of Curses, Master of the Mind
Higher Education -> Unveiling Secrets, Scholar, Keeper of Secrets
Advanced Logistics -> Scouting, Keen Mind, Finding the Way
Advanced Artifact Mastery -> Wizard's Sign, Artifact Absorption, Magic Mirror
Key skills: Storm Wind, Master of the Mind, Keen Mind
With a couple of Gargoyles, you can defeat 1000+ Archdevils, Dragons, or Titans.
P.S. I play on Hero difficulty, and Guard is incredibly powerful. I have recordings of battles.
P.P.S. For fans of Hafiz, Orah, and Razzak:
Hafiz can start breaking through some Guard defenses a week earlier, but by the end of the month, he hits a snag. He doesn't have enough mana.
Orah – +1 to initiative, and only by level 20 – it's not that useful, and again, she doesn't have enough mana.
Nura is capable of restoring the entire army, even on the verge of defeat, and she is the only one who can provide mana for 8+ Hives, and the opponent will never be able to move.