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In reply to Nowizard
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19 years ago
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Nowizard;66672
No, just to avoid a sudden transformation like "Suddenly, I turned into...". If you want to change the appearance or even the nature of the character, describe it beautifully and logically.
So, I need to describe it in the RPG?...There won't be many changes anyway...okay...
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19 years ago
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Well, for example, Ink, when he was unfairly judged, he transformed from a paladin into a vengeful figure. Situation?
In reply to Nowizard
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19 years ago
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Nowizard;66678
Well, for example, Ink, when he was unfairly judged, he transformed from a paladin into a vengeful figure. Is that a suitable scenario?
I'll wait for a more appropriate moment...
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19 years ago
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I'M BACK! :)

Let's watch the show on March 24th.
I'm warning you right away – the GAME is TERRIBLE (this time, at least they let us play last time).
Tomorrow (on Saturday) I'll write in more detail...
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19 years ago
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I became curious... Our text-based RPG is based on AD&D, so why not determine the alignment of each character? Regarding Visa and Verdan - Nowizard - is neutral good, Verdan - is chaotic good.
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19 years ago
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Then let Knight be Neutral Evil:)
+ it would be possible to give GMs the ability to change the alignment of players depending on their actions. And, as in D&D, deprive the class of special abilities when deviating from the class alignment.

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