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In reply to Nowizard
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#245
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Nowizard;66672
No, just to avoid a sudden transformation like "Suddenly, I turned into...". If you want to change the appearance or even the nature of the character, describe it beautifully and logically.
So, I need to describe it in the RPG?...There won't be many changes anyway...okay...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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#246
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Well, for example, Ink, when he was unfairly judged, he transformed from a paladin into a vengeful figure. Situation?
Бог есть любовь
In reply to Nowizard
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#247
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Nowizard;66678
Well, for example, Ink, when he was unfairly judged, he transformed from a paladin into a vengeful figure. Is that a suitable scenario?
I'll wait for a more appropriate moment...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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#248
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I'M BACK! :)

Let's watch the show on March 24th.
I'm warning you right away – the GAME is TERRIBLE (this time, at least they let us play last time).
Tomorrow (on Saturday) I'll write in more detail...




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#249
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I became curious... Our text-based RPG is based on AD&D, so why not determine the alignment of each character? Regarding Visa and Verdan - Nowizard - is neutral good, Verdan - is chaotic good.
Бог есть любовь
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#250
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Then let Knight be Neutral Evil:)
+ it would be possible to give GMs the ability to change the alignment of players depending on their actions. And, as in D&D, deprive the class of special abilities when deviating from the class alignment.

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